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Golladan

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Yeah, ya'll guys didn't do right by Groogy!

My idea for a change would be this:

You "surrender". The enemy gets the peace offer window and he must offer a deal up to 100 WS that the other MUST accept (no negotiations). He can not go for the full 100 WS of course or he can choose to do that.

That would solve most problems.
How would that be handled in the game in regards to time passing? Does it automatically pause the game (very inconvenient in MP)? Or can the attacker just keep doing while he is doing and ignore the peace window?
 

yerm

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Sorry, misread your last comment and we were not talking of the same thing.

Try this:

What region, hell what country, would be objectively improved if it was made Buddhist? Assume its starting true faith provinces are also Buddhist at start. Who is buffed here? I can't think of any country, let alone a region, that I'd say Buddhism buffs. Can you?

How would that be handled in the game in regards to time passing? Does it automatically pause the game (very inconvenient in MP)? Or can the attacker just keep doing while he is doing and ignore the peace window?

You'd have the game's usual window of time, months, to select. Failure to choose something I would assume would result in the same outcome as when a war stalemates to an end, which I believe hands over only wargoal-related reasonable demands and nothing else. I suppose they could reasonably add the option of allowing a player to queue up a peace offer (these get saved as it is) and have it enforce that when time runs out if nothing is picked.

Or, it could just hand over the 100% warscore and turn on call for peace, with huge exponential WE growth for the attacker.
 
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hashinshin

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Honestly, just clicking a surrender button that gives your opponent free peace deals (automatically accepted) while also gaining say 0.1 monthly war exhaustion that increases a large amount each month would be fine. You'd only have a few months before the war exhaustion destroyed you, but it wouldn't pause or otherwise slow down the game.
 

TheMeInTeam

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What region, hell what country, would be objectively improved if it was made Buddhist? Assume its starting true faith provinces are also Buddhist at start. Who is buffed here? I can't think of any country, let alone a region, that I'd say Buddhism buffs. Can you?

The only one that comes to mind is *possibly* Mayan :p. Obviously you'd just switch out of Buddhism later though.

You can maybe make a case in a few other instances, all involving first taking the Buddhist conversion strength decisions then instantly dumping it. There are 0 starts I can think of where you'd want to actually keep it. It's not good design if the best part about a religion is switching out of it though, even generic pagans are less hateful than that these days.
 
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Wagonlitz

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but also give extra AE for anything over the wargoal.
Why? Often the wargoal might only be a single province, but you actually want more. So this would arbitrarily limit you.

On the OTHER hand I would like to see a "broken nation" enforced peace. Too many times in multiplayer I see a country sieged by multiple players, each player unable to get the warscore they want, each player refusing to leave war, while the country they have sieged just sits there forever going "haha I'll never surrender what you want!"
We don't want turbo annex back.

You "surrender". The enemy gets the peace offer window and he must offer a deal up to 100 WS that the other MUST accept (no negotiations). He can not go for the full 100 WS of course or he can choose to do that.
You should get a discount on provinces as if you had occupied them though; after all it is unconditional.
 

Latheloi

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Why? Often the wargoal might only be a single province, but you actually want more. So this would arbitrarily limit you.
Well, it would work better if you could set out a more extensive wargoal, but it would be reasonable to say that someone reconquering lost territory who manages to force an outright surrender, and who then demands MORE than just their reconquest goal, would be seen as an agressive expander - and more so than they would if there had been a long, hard fought war.

Thus, more AE than normal.

Maybe it would be reasonable to also give an AE discount if the surrender wasn't exploited heavily.
 

QDI

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Try this:

What region, hell what country, would be objectively improved if it was made Buddhist? Assume its starting true faith provinces are also Buddhist at start. Who is buffed here? I can't think of any country, let alone a region, that I'd say Buddhism buffs. Can you?

We both know that in a standard blobbing game, Buddhism is bad. However, if you expand a bit more slowly it still is manageable, especially in MP.

And for a late game army stacking bonuses, Vajrayana Buddhism is as good or better than Shia/Protestant Defender of Faith.
 

Wagonlitz

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Well, it would work better if you could set out a more extensive wargoal, but it would be reasonable to say that someone reconquering lost territory who manages to force an outright surrender, and who then demands MORE than just their reconquest goal, would be seen as an agressive expander - and more so than they would if there had been a long, hard fought war.

Thus, more AE than normal.

Maybe it would be reasonable to also give an AE discount if the surrender wasn't exploited heavily.
That is terribly abusable. You are attacked and know you will lose badly, so you surrender and the attacker now only can take lost cores and everything else will give horrible AE. A reconquest can really naturally include snatching strategically important territory from the opponent. Say you last a large plain between a river and a mountain range. You attack the guy who took the plain from you, but you also plan on taking the mountain range since it will mean you will have a better chance of defending the plain in the future. Why should you be punished for taking the strategic choice?
 

Latheloi

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That is terribly abusable. You are attacked and know you will lose badly, so you surrender and the attacker now only can take lost cores and everything else will give horrible AE. A reconquest can really naturally include snatching strategically important territory from the opponent. Say you last a large plain between a river and a mountain range. You attack the guy who took the plain from you, but you also plan on taking the mountain range since it will mean you will have a better chance of defending the plain in the future. Why should you be punished for taking the strategic choice?

I wouldn't suggest horrible AE, just more than normal.

I think it would be better achieved if there was a slightly more extensive peace/war negotiation system, that allowed for pre-specifying the goals of the war, so you would be able to have a goal of reconquest plus that mountain range.

Then the surrender would just accept what you had already demanded, and adding anything else on top would be extra AE.

Might also be a good way of making the AI better at responding to player expansionism if they player had to give more of an indication of their intent from a war than just "I'm using this CB". And allow for limited theatre wars. But that is kind of wishful thinking.
 

LittleFido

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Anno Domine 1468 - 1499
eu4_map_MAM_1499_01_02_1.png

The known world​

History in the making (twitch VoD)

####################
## STATS FOR MP ###
####################
Current Score
  1. Ottomans 424 (+0.89)
  2. Ming 402 (+0.84)
  3. Austria 296 (+0.69)
  4. Timurids 287 (+0.74)
  5. Bahmanis 247 (+0.64)
  6. Hungary 215 (+0.31)
  7. France 192 (+0.59)
  8. Aragon 142 (+0.00)
  9. Mamluks 118 (+0.06)
  10. England 118 (+0.19)
  11. Verden 101 (+0.49)
  12. Bohemia 99 (+0.34)
  13. Burgundy 72 (+0.35)
  14. Portugal 67 (+0.00)
  15. Muscovy 63 (+0.00)
  16. Nassau 63 (+0.44)
  17. Castile 62 (+0.05)
  18. Frankfurt 57 (+0.00)
  19. Lithuania 45 (+0.00)
  20. Cleves 40 (+0.00)
Development
  1. Ming 1201
  2. Ottomans 671
  3. Timurids 620
  4. France 492
  5. England 429
  6. Mamluks 395
  7. Muscovy 382
  8. Hungary 375
  9. Bahmanis 369
  10. Austria 317
  11. Burgundy 298
  12. Lithuania 287
  13. Castile 285
  14. Delhi 240
  15. Bohemia 225
  16. Brandenburg 225
  17. Aragon 197
  18. Ayutthaya 192
  19. Japan 175
  20. Milan 174
Income
  1. Ming 52.46
  2. Ottomans 43.10
  3. England 37.87
  4. Bahmanis 36.64
  5. France 31.58
  6. Austria 29.85
  7. Hungary 29.60
  8. Timurids 27.61
  9. Castile 24.46
  10. Muscovy 22.28
  11. Novgorod 19.60
  12. Burgundy 19.09
  13. Bohemia 18.53
  14. Mamluks 18.43
  15. Delhi 15.12
  16. Milan 15.03
  17. Mutapa 14.96
  18. Brandenburg 14.93
  19. Aragon 14.11
  20. Morocco 13.87
Max. Manpower
  1. Austria 53,253
  2. Ottomans 52,339
  3. Timurids 47,989
  4. England 46,992
  5. France 42,461
  6. Ming 41,337
  7. Muscovy 36,430
  8. Castile 29,233
  9. Bahmanis 28,791
  10. Mamluks 28,595
  11. Burgundy 26,893
  12. Bohemia 24,847
  13. Uzbek 24,642
  14. Hungary 24,563
  15. Aragon 23,977
  16. Naples 23,594
  17. Yarkand 21,423
  18. Brandenburg 21,177
  19. Mewar 20,927
  20. Sweden 20,856
Standing Army
  1. Ming 69,000
  2. Ottomans 68,993
  3. Austria 58,000
  4. Timurids 46,222
  5. France 44,000
  6. England 43,000
  7. Bahmanis 43,000
  8. Mamluks 40,000
  9. Castile 38,000
  10. Burgundy 36,000
  11. Hungary 30,000
  12. Muscovy 25,910
  13. Brandenburg 24,000
  14. Bohemia 22,000
  15. Uzbek 22,000
  16. Portugal 20,000
  17. Denmark 19,000
  18. Malacca 18,000
  19. Novgorod 17,000
  20. Mutapa 17,000
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  1. Ottomans 0/54
  2. Ming 8/14
  3. Mamluks 0/21
  4. Venice 0/15
  5. Hungary 0/13
  6. Timurids 0/12
  7. England 10/0
  8. Genoa 0/9
  9. Korea 0/7
  10. Naples 0/5
  11. Aragon 0/5
  12. France 4/0
  13. Riga 0/4
  14. Dai Viet 0/4
  15. Japan 0/4
  16. Ayutthaya 4/0
  17. Mecklenburg 0/4
  18. Haasa 0/3
  19. Castile 3/0
  20. Brunei 3/0
Trade Fleet
  1. England 16
  2. Ming 13
  3. Genoa 10
  4. Malacca 10
  5. Pasai 10
  6. Portugal 9
  7. Kilwa 9
  8. Ayutthaya 8
  9. Jolof 8
  10. Sunda 7
  11. Scotland 7
  12. Brunei 7
  13. Austria 6
  14. Ceylon 6
  15. Novgorod 6
  16. Morocco 6
  17. Mogadishu 6
  18. Bahmanis 5
  19. Burgundy 5
  20. Ternate 5
Technologies
  1. Burgundy 23
  2. Bohemia 23
  3. Brabant 23
  4. Venice 23
  5. Denmark 23
  6. Naples 23
  7. Flanders 23
  8. Genoa 22
  9. Cleves 22
  10. Brunswick 22
  11. Austria 22
  12. England 22
  13. Livonian Order 22
  14. The Papal State 22
  15. France 22
  16. Ottomans 21
  17. Galicia–Volhynia 21
  18. The Palatinate 21
  19. Scotland 21
  20. Brandenburg 21

Sorry Groogy ;___;
 

Wagonlitz

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I think it would be better achieved if there was a slightly more extensive peace/war negotiation system, that allowed for pre-specifying the goals of the war, so you would be able to have a goal of reconquest plus that mountain range.
Yeah that seems more reasonable. Though the extra AE shouldn't be too high.
 

yerm

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You guys are way overdoing it.

Unconditional surrender absolutely should not put ANY negatives on the victor. NONE. It is a stopgap for the ability to just draw out a lost war in order to pulverize the loser. The only punishment for the attacker, literally it, should be lost potential army tradition and loot. Tacking on increased costs, AE, or any kind of limitation goes completely against the entire point of the mechanic.

Sure, with a fleshed out and detailed/lengthy peace process, you could add in these things. In their absence, unconditional surrender needs to be kept in perspective - a way to end the war in the attacker's favor exactly as the attacker would end it IF they dragged it out 5+ years, but without ACTUALLY dragging the war out the full 5+ years.
 
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You guys are way overdoing it.

Unconditional surrender absolutely should not put ANY negatives on the victor. NONE. It is a stopgap for the ability to just draw out a lost war in order to pulverize the loser. The only punishment for the attacker, literally it, should be lost potential army tradition and loot. Tacking on increased costs, AE, or any kind of limitation goes completely against the entire point of the mechanic.

Sure, with a fleshed out and detailed/lengthy peace process, you could add in these things. In their absence, unconditional surrender needs to be kept in perspective - a way to end the war in the attacker's favor exactly as the attacker would end it IF they dragged it out 5+ years, but without ACTUALLY dragging the war out the full 5+ years.
However it still needs to make sure the attacker actually makes peace instead of ignoring the surrender.

Sometimes the simplest way is the best way. And Wiz already mentioned a method in the MP chat. Defender surrenders. Attacker gets Call for Peace until they make the peace. And as per Johan, it would be a 100% war score peace.
 
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Tacking on increased costs, AE, or any kind of limitation goes completely against the entire point of the mechanic.
It will still punish the attacker though unless he also gets the discount for provinces as if he had occupied them.
Sometimes the simplest way is the best way. And Wiz already mentioned a method in the MP chat. Defender surrenders. Attacker gets Call for Peace until they make the peace.
That would be horribly broken. Somebody attacks you and you know you will lose; you surrender immediately and make sure he doesn't really occupy anything. The attacker is now forced to white peace or be wrecked by WE. Then you have 5 years of truce and can do it again after the truce expires.
 
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Golladan

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So what would happen if Wiz were to move his capital to one of this English France provinces? Will he then have England in the main continent and English British Isles?

It will still punish the attacker though unless he also gets the discount for provinces as if he had occupied them.
That would be horribly broken. Somebody attacks you and you know you will lose; you surrender immediately and make sure he doesn't really occupy anything. The attacker is now forced to white peace or be wrecked by WE. Then you have 5 years of truce and can do it again after the truce expires.
Did you intentionally leave out the last part of that paragraph?
 
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Wagonlitz

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TheMeInTeam

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Unconditional surrender should = 100% war score and very fast WE scaling on "call for peace", or a stabhit if ignored each 6 months for example. No penalty for taking stuff; the purpose is to let the attacker get out with what he wants because despite that it's still a better deal for the defender than a slow bleed.
 
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Unconditional surrender should = 100% war score and very fast WE scaling on "call for peace", or a stabhit if ignored each 6 months for example. No penalty for taking stuff; the purpose is to let the attacker get out with what he wants because despite that it's still a better deal for the defender than a slow bleed.
The attacker still loses out on the occupied province discount though meaning that surrendering immediately if you know you will lose will be a nobrainer.
 

yerm

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The attacker still loses out on the occupied province discount though meaning that surrendering immediately if you know you will lose will be a nobrainer.

Why do they lose out on the occupied province discount? It necessarily needs to consider all forts occupied and remove that restriction so why can't it also consider all provinces occupied as well? Nothing is forcing them out of giving whatever discounts they want when it's implemented.

Surrendering immediately when you are guaranteed to lose should be a nobrainer.
 
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Why do they lose out on the occupied province discount? It necessarily needs to consider all forts occupied and remove that restriction so why can't it also consider all provinces occupied as well? Nothing is forcing them out of giving whatever discounts they want when it's implemented.

Surrendering immediately when you are guaranteed to lose should be a nobrainer.
If it gives all discounts then it is fine. Otherwise as mentioned it can be gamed to lose less than you would otherwise.