Paradox obsessed with unhappiness, factions and rebellions once again...

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ponasozis

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But how to find them?
Two games - never seen both.

Anyway: there is edict (Propaganda Broadcasts), which gives +10 happiness and greatly reduces rebelling factions. For the bad guys you can also use Reeducation Campaigns.

just keep surveying

its prolly very random
but i got lucky in all of my games
in one of my games i actually got the fruit of life event like 10 years into game

also the 5% happiness is from being spiritualist and then making the decision to praise the crystals or something like that
i am not sure
i just always like to pick spiritualist over materialist because the happiness bonuses can start stacking insanely fast in this game and once you have like 30% more happiness then normal empire modifier without any buildings you can just conquer and rolf stomp anything in your way

science is king my ass
there is science needed under the rule of his godly majesty
 
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yezhanquan

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Could the troop calcuations be double counting? Tooltip says that every pop in faction will spawn one troop unit. Something tells me that it's spawning 2 instead.

In unrelated stuff, I get 2 dialogue boxes asking me to confirm the action I'm taking for my uplifted species to affect their ethos.
 

SentosKarum

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One of Paradox most disliked feature is that they are obsessed with rebellions.
In Stellaris when you conquer a planet if it is another spiece on that planet, good luck controlling them unless you enslave or gas them to death.
If anyone can give me advise how to run a multispiece empire where different spieces can move around the empire, without constant rebellions I would be happy.
The worst is that if you give the planet their freedom then the vassals take all you mining and research bases on the planets and stars around them. At least the sphere of influense should be the overlords sphere of influence and not the vassals.
This system reminds me of vanilla Victoria 2 where it was impossible to keep the pops happy.
What are you on about ?

Rebellions are awesome. They build up slow enough that you can produce/transfer a full garrison of killer robots*, which are powerful enough to crush even capital world rebellions.
Once crushed the rebels convert to the Loyalist faction and get your ethics.

Rebellions are a free reeducation campaign.

*killer robots do not get afflicted by the Weak trait.
 
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Antediluvian Monster

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But how to find them?
Two games - never seen both.

Anyway: there is edict (Propaganda Broadcasts), which gives +10 happiness and greatly reduces rebelling factions. For the bad guys you can also use Reeducation Campaigns.

Tree of life is difficulty four anomaly. Nothing to count your strategy on. The +5% from void cloud observation as spiritualist is highly reliable however.
 

Jelbert

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In my current game the first two species I had to integrate where xenophobic isolationists.

Had a couple of strikes, but not real problems.

Things you can do.

Work out what government policies they dont like and change them.
10% happiness planetary edicts.
Build buildings that increase happiness there are a few.
Governers, make sure integrating planets have them as they can buff happiness.
Leader, my present leader has +10% happiness helps a lot.

If anything rebellions/factions are way under powered imo, factions dont really develop into anything, and even then the whole click a button to spend influence to deal with them is pretty shallow game play.
 

JtW

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Can someone explain to me what these purported rebellions are? My current empire has about a dozen species and not one significant faction... And I only have slaves on a few planets.
 

xeroprotagonist

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I've got a tricky problem for you guys that seems relevant to the thread. I'm currently playing as the Commonwealth of Man (Fanatical Militarist/Xenophobe) in a small ring galaxy and I spawned between an Enigmatic Observer fallen empire (the kind that gets mad about slavery and purging) and the Shabtaks, a Fanatical Purifier empire of Fanatical Xenophobe Spiritualists with a flat -1000 relations modifier. Of course I went to war with the Shabtaks and conquered enough of their worlds to allow me to leapfrog the rest of their empire with wormholes, but their people have a -40 Alien Overlord happiness penalty for being Fanatical Xenophobes. Negative ethics drift won't help much with this because I'm also a Xenophobe. I can't enslave or kill them all because then the fallen empire will kill me.

What should I do? I don't really need the planets but I need my wormhole stations there, so I've been thinking of spinning them off as a vassal. I guess I could also just keep tons of troops on each planet and let them work it out through violence - that seems like the Militarist way.
 

stumason

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Can someone explain to me what these purported rebellions are? My current empire has about a dozen species and not one significant faction... And I only have slaves on a few planets.

I wouldn't know - never had a full blown one before. Some strikes and depending on how the Empire I was playing at the time was supposed to react, it was either a quick purge or rather more protracted effort to win hearts/minds, but never a rebellion.
 

Castorem

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Enslave & Purge. Gulags always seem to solve all anti-state activities.
 
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Wouter445

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One of Paradox most disliked feature is that they are obsessed with rebellions.
In Stellaris when you conquer a planet if it is another spiece on that planet, good luck controlling them unless you enslave or gas them to death.
If anyone can give me advise how to run a multispiece empire where different spieces can move around the empire, without constant rebellions I would be happy.
The worst is that if you give the planet their freedom then the vassals take all you mining and research bases on the planets and stars around them. At least the sphere of influense should be the overlords sphere of influence and not the vassals.
This system reminds me of vanilla Victoria 2 where it was impossible to keep the pops happy.

Tip mate for those happy in conquer his enemy's.

after conquest, build the the whole planet full with defenders after the revolt and they lost all rebels are killed so you have easy time controlling planet.
over time they will become happy even happy slaves.
 

bantad87

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One of Paradox most disliked feature is that they are obsessed with rebellions.
In Stellaris when you conquer a planet if it is another spiece on that planet, good luck controlling them unless you enslave or gas them to death.
If anyone can give me advise how to run a multispiece empire where different spieces can move around the empire, without constant rebellions I would be happy.
The worst is that if you give the planet their freedom then the vassals take all you mining and research bases on the planets and stars around them. At least the sphere of influense should be the overlords sphere of influence and not the vassals.
This system reminds me of vanilla Victoria 2 where it was impossible to keep the pops happy.


Not sure why this really has to be said...but OK. First off, you're conquering people and forcing them to conform to a different way of life. Of course they're going to be pissed. Especially if you're a tyrannical dick with a history of purging or enslaving people. Wouldn't you rebel too?

If you want to prevent or minimize rebellions, you have to be willing to play ball too. Happiness modifiers help, wherever you can get them. Allow them to vote, have leadership positions, enact social welfare, no enslaving or purging, etc etc. You run your empire like a dick, you should expect them to revolt. I've never once had a rebellion. Some strikes, but that's about the extent of it.
 

Wouter445

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Not sure why this really has to be said...but OK. First off, you're conquering people and forcing them to conform to a different way of life. Of course they're going to be pissed. Especially if you're a tyrannical dick with a history of purging or enslaving people. Wouldn't you rebel too?

If you want to prevent or minimize rebellions, you have to be willing to play ball too. Happiness modifiers help, wherever you can get them. Allow them to vote, have leadership positions, enact social welfare, no enslaving or purging, etc etc. You run your empire like a dick, you should expect them to revolt. I've never once had a rebellion. Some strikes, but that's about the extent of it.

that's also a reason this game need a planet killer weapon, many people do not wan't to "invade" they just want to eliminate the threat.
 

Vasious

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Encourage Ethic divergence on Xenophobe Planets and they stop being Xenophobes

After that, or if they are not, then I push happiness and negative ethics divergence to make a happy Empire

If you have 2 trait Gene modding, adding conformist to newly captured populations helps once they are past the "Stop being XenoPhobes" Phase, though make sure you do the preferred planet modding before that at it costs 0 but if a specices has 0 points you still cannot mod them.

Modding a Species to be happy on the planet they are on seems to be far quick and easier than terriforming
 
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safe-keeper

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Wow, the OP went from 60 to 64 dislikes in the time it took me to hit the "Dislike" button.

Rebellion isn't a bad feature in itself, the question is how it's implemented. The random whack-a-mole uprisings in EU3 and HOI3? No thanks. The more rational and predictble ones in EU4 and Stellaris? Yes please. Even though I do dislike how I instantly know of them. There should be a chance of them remaining hidden until a certain point. Maybe there could be two kinds of factions, the ones campaigning openly for their cause, and the ones scheming in secret.
 

Uhlume

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I'm currently playing a game with a Collectivist, Fanatical Spiritualist Theocratic Oligarchy, and now that my tech is starting to get a little more advanced I'm sitting at an Empire Wide Ethics Divergence modifier of -65%, that's not even counting local modifiers.

Even the unhappiest of pops (3 fanatical xenophobe primitive pops I integrated by infiltrating their government, the rest of their species already changed their mind), have over -1%.
Happiers pops are generally over -5%, even when they're literally a quarter of the galaxy away.
I honestly can't wait to start adding Orbital Mindcontrol Lasers into the mix. :D

End result, I have almost no pops with different Ethos than my base Empire one, with the exception of Enlightened or Infiltrated primitives, and even those are slowly getting more collectivist and spiritualist. Average happiness is probably in the high 80s now. :D

It helps to have a Lythuric Atmospheric Manipulator as well, the Empire Wide -10% is not bad, and the planet that builds it will have effectively -20%, as it applies a local -10% and then the Empire bonus on top of that.
 

adriankowaty

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I'm currently playing a game with a Collectivist, Fanatical Spiritualist Theocratic Oligarchy, and now that my tech is starting to get a little more advanced I'm sitting at an Empire Wide Ethics Divergence modifier of -65%, that's not even counting local modifiers.

Even the unhappiest of pops (3 fanatical xenophobe primitive pops I integrated by infiltrating their government, the rest of their species already changed their mind), have over -1%.
Happiers pops are generally over -5%, even when they're literally a quarter of the galaxy away.
I honestly can't wait to start adding Orbital Mindcontrol Lasers into the mix. :D

End result, I have almost no pops with different Ethos than my base Empire one, with the exception of Enlightened or Infiltrated primitives, and even those are slowly getting more collectivist and spiritualist. Average happiness is probably in the high 80s now. :D

It helps to have a Lythuric Atmospheric Manipulator as well, the Empire Wide -10% is not bad, and the planet that builds it will have effectively -20%, as it applies a local -10% and then the Empire bonus on top of that.
My indyvidualist, materialist xenophilic democratic utopia doesn't have any problem with unhapiness to. My population is divided between 12 races and plenty of minor ethics, but due to my policies and edicts, average hapiness is about 75-80% and in 1445 population I have only 1 rebelious pop. So my empire is pretty stable.