The problem is ethics drift and sectors.Ethos: Pacifist, Spiritualist, Xenophile
Government: Moral Democracy -> Irenic Democracy
Traits: Adaptive, Communal
Maximum Happiness, everyone loves you, only species that you might have issues integrating is Xenophobes, otherwise you will have an incredibly productive, multi-species empire.
In fact, it is hard to beat this combination, Happiness is the most powerful stat/resource in the game by an absolute mile.
The problem is ethics drift and sectors.
Sectors give a 1% ethics drift and dont build happiness buildings at all, which means no happiness bonus and lots of ethics drift so all your xenophiles stop liking other races and all your spiritualists become atheists eventually.
In fact sectors is 99% the problem with running a large state...
Its not a terrible mechanic i guess, large states should be able to take some manner of inefficiency on the chin and not go down.
One of Paradox most disliked feature is that they are obsessed with rebellions.
In Stellaris when you conquer a planet if it is another spiece on that planet, good luck controlling them unless you enslave or gas them to death.
If anyone can give me advise how to run a multispiece empire where different spieces can move around the empire, without constant rebellions I would be happy.
The worst is that if you give the planet their freedom then the vassals take all you mining and research bases on the planets and stars around them. At least the sphere of influense should be the overlords sphere of influence and not the vassals.
This system reminds me of vanilla Victoria 2 where it was impossible to keep the pops happy.
You arent going to get the 80 or 90% happiness consistently without happiness buildings, especially if pops have ethics that give them negatives to happiness.You don't need happiness buildings with that setup. Ethics divergence is an issue, but by the time it threatens your happiness levels you will be sufficiently strong that you've already conquered half the galaxy and a slight reduction in efficiency isn't going to stop you from finishing everyone else off.
Currently I think Happiness, Governments, Ethics Divergence and by relation Individualism are inherently broken. That Happiness is the most powerful stat for improving resource/research gain, quelling rebellion and pacifying other xenos is strange, but then in addition to that the best Happiness modifier comes from a Democratic government type, which logically should support Individualism, but doesn't because Individualism increases Ethics Divergence which in return reduces Happiness of your POPs.
The whole thing is completely messed up. It would be much better if Happiness was like Food and only affected POP growth/decline (and rebellion of course), then everything else suddenly becomes more viable, because you're not longer solely concerned with maintaining high Happiness, you can let it drop and still be a functional empire.
Yo
You arent going to get the 80 or 90% happiness consistently without happiness buildings, especially if pops have ethics that give them negatives to happiness.
Yes it doesnt matter once you blob, you just accept thay being big you cant please everyone all the time...
But how to find them?just get the op events from anomalies
that tree of life event +15% happiness for everyone and also that early game study event +5% happines
then que up something like monument of purity on all conquered planets before giving them to sector with good happiness bonus governor
bam problem solved once recently conquered goes away depending on what type of pops they might actually be over 80% happiness
They must change the ethos line from 5 points (fanatic - "good" - neitral - "bad" - fanatic) degree to %% scale. With chosen method even 1%chance with checking at each month means that your people loose ethic less than in 10 years. So the check must be not for "switch to another ethos" but for "change slightly".The problem is ethics drift and sectors.
Sectors give a 1% ethics drift and dont build happiness buildings at all, which means no happiness bonus and lots of ethics drift so all your xenophiles stop liking other races and all your spiritualists become atheists eventually.
In fact sectors is 99% the problem with running a large state...
Its not a terrible mechanic i guess, large states should be able to take some manner of inefficiency on the chin and not go down.
@Secret Master: Sometimes, you just need the species to be added to your empire pop collection. Once I use the new species to colonise a new world, yeah, turning them into vassals is more worth it.
Anyway: there is edict (Propaganda Broadcasts), which gives +10 happiness and greatly reduces rebelling factions. For the bad guys you can also use Reeducation Campaigns.
There are a few ways you game ethics divergence. One is conformist trait. The second is to demolish the colony lander and build a frontier clinic instead.They must change the ethos line from 5 points (fanatic - "good" - neitral - "bad" - fanatic) degree to %% scale. With chosen method even 1%chance with checking at each month means that your people loose ethic less than in 10 years. So the check must be not for "switch to another ethos" but for "change slightly".
There are a few ways you game ethics divergence. One is conformist trait. The second is to demolish the colony lander and build a frontier clinic instead.
Yes the colony lander gives a 2% divergence until you upgrade it into an administration. So far with 7/7 planets i have not had a single case of ethos divergence on my native race with these two tactics....
Xenos divergence however is inevitable
Yes you can avoid rebellion. My issue is not how you can't. But it is basically a huge influence drain. 400-500 ? for integration campaign to the end. And tons for bribes and whatnot.
Not to mention if they rebel, they apparently built a secret army large enough to overwhelm your military garrison, and built a large fleet with top tech that can fight one of your fleet.
If only my sector where that good, I would take the galaxy in a few decades.
It's the same issue with EU4, where rebels spawn with 10-20k soldiers, your own military tech (prussian spacemarines say hi) and you are like "how nobody noticed them before ?"