Paradox obsessed with unhappiness, factions and rebellions once again...

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DrZoidberg

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One of Paradox most disliked feature is that they are obsessed with rebellions.
In Stellaris when you conquer a planet if it is another spiece on that planet, good luck controlling them unless you enslave or gas them to death.
If anyone can give me advise how to run a multispiece empire where different spieces can move around the empire, without constant rebellions I would be happy.
The worst is that if you give the planet their freedom then the vassals take all you mining and research bases on the planets and stars around them. At least the sphere of influense should be the overlords sphere of influence and not the vassals.
This system reminds me of vanilla Victoria 2 where it was impossible to keep the pops happy.
 
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In Stellaris when you conquer a planet if it is another spiece on that planet, good luck controlling them unless you enslave or gas them to death.
You can do something else other then enslaving or killing them? I never thought of that



edit: we are a long ways away from Vicky 2's unstoppable yearly million man socialist revolutions. Revolt is actually quite easy to contain and is definetly not absurdly overpowered when it actually does.
 
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You can do something else other then enslaving or killing them? I never thought of that
You kinda can't for the most part, they just need to give us an option to just kill them all off through orbital bombardement for a hefty relationship minus with everyone who'd care. :D
 
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One of Paradox most disliked feature is that they are obsessed with rebellions.
In Stellaris when you conquer a planet if it is another spiece on that planet, good luck controlling them unless you enslave or gas them to death.
If anyone can give me advise how to run a multispiece empire where different spieces can move around the empire, without constant rebellions I would be happy.
The worst is that if you give the planet their freedom then the vassals take all you mining and research bases on the planets and stars around them. At least the sphere of influense should be the overlords sphere of influence and not the vassals.
This system reminds me of vanilla Victoria 2 where it was impossible to keep the pops happy.

I ran a 300 year xenophile empire with 73 species and my main species only making up 10% with great happiness. There are mainly three things to do. The first thing to do is to look at what the people on the planet like before conquest. If you conquer xenophiles you will almost never have a problem with the populace, shared individuality or collectivism also has a strong effect, and pacifist to warlike as well although on a much smaller scale. If you are neither individualist or collectivist neither should really effect you. Allowing the other species to be leaders is also very important. So if you conquer the right races they will integrate seamlessly.

If you conquer someone with different traits you can still manage it successfully in some cases. With pacifist or warlike often time changing policies to be more middle ground then fully in one direction will significantly help as well as possibly following their ideal till the conquered bonus goes away for a quick boost. The occasional happiness building on really troubling planets such as collectivist vs individualist ideas can often even out the negative as well.

If you have xenophiles in your empire and they have one of the traits I mentioned that goes against what you have they will always start a faction. You can manage these factions effectively with sectors however. If you have 1 or 2 planets that want to secede or have some people who don't like your governance you can put them into a sector with more planets that do. This causes them to try and get the sector to become a vassal making thing a much smaller portion of the opinion. Sometimes reducing the chance they increase their support to under 0.5%. At this level the very occasion glance can keep it from ever becoming a problem at all.
 
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CertusAT

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Honestly, I think that's more a problem with your playstyle than the game.

If you paly the happy style (ethos spiritual/democracy government type which gives happiness) you will NEVER have problems with rebellions. Happiness fixes EVERYTHING and makes your pops work harder.

Alternatively, you go slaver (xenophobe or collectivist). Slavers sometimes have to beat down the uneducated masses, that's fine imho.
Alternatively, you cleanse the worlds, also fine if that's what your race is into. Or, you avoid the whole thing completely. Just don't do it, instead. Get them as vassals and keep em that way.
Or get am as allies.
 
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ponasozis

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just get the op events from anomalies
that tree of life event +15% happiness for everyone and also that early game study event +5% happines
then que up something like monument of purity on all conquered planets before giving them to sector with good happiness bonus governor
bam problem solved once recently conquered goes away depending on what type of pops they might actually be over 80% happiness



well at least for xenophobes
 

apoc527

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Also, I think most people who like Paradox want the rebellions and unhappiness. The internal strife is seriously one of the main things that makes Paradox GSG interesting compared to other strategy games.
 
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I don't see any problem with factions.
 
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I had huge success with integration campaigns. You only have to endure the afterwar-phase.
Most of them will integrate... except for the frogs...silly frogs
 
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DrZoidberg

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It would be helpful if someone offered a guide how to prevent rebellions, if they are so easy to avoid as some of you seem to think.
Lets take this example. Your find a primitive nation which you decide to invade.
How can you do so and that they wont rebell if you are playing a good empire with no slavery / extermination.

------

By the way have you played the old game Star Control 2 ?
That is a computergame about this problem. How do you deal with aliens once they are conquered.
In that game the humans belive that it is possible for different species to live together in some happy Bob Ross world.
But another speice the Ur Quan who controls most of the galaxy believes that that is not possible because of the constant rebellions on the planets.
The Ur Quan have two different factions the Kzer-Za whose doctrine is that every other specie must be enslaved and the Kohr-ra who believes that every other specie must be exterminated.
 

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Ethos: Pacifist, Spiritualist, Xenophile
Government: Moral Democracy -> Irenic Democracy
Traits: Adaptive, Communal

Maximum Happiness, everyone loves you, only species that you might have issues integrating is Xenophobes, otherwise you will have an incredibly productive, multi-species empire.

In fact, it is hard to beat this combination, Happiness is the most powerful stat/resource in the game by an absolute mile.
 
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It would be helpful if someone offered a guide how to prevent rebellions, if they are so easy to avoid as some of you seem to think.
Lets take this example. Your find a primitive nation which you decide to invade.
How can you do so and that they wont rebel if you are playing a good empire with no slavery / extermination.

We can not help you without information. What are your and their ethos? Their traits? Your Government? What edicts and policies are available?

There are many things you have to consider before integrating a primitive nation:

1. would they like to live in my empire based on traits/ethos/policies/...?
2. would they still like to live in my empire with the recently conquered modifier?
3. can I make them like it by changing policies/edicts/...?
4. how long will they dislike living in my empire (recently conquered modifier, ethic divergence)?
5. can I stop a faction from rebelling (bribe/...)?
6. can I live with a rebellion?
7. is it worthwhile to invest anything (changing policies/edicts, bribe)?
...

Maybe it is not possible to conquer them without rebelling and players that say rebellions are easy to prevent simply do not conquer them.
 
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Propaganda broadcasts, re-education campaigns, social welfare, orbital mind control, virtual combat arena, Teldar plant, genetically modify the aliens to be conformists or communal. Basically anything to get happiness up, as people have been suggesting, and ethics divergence down to at least get pops to abandon problematic ethics. I haven't done a lot of direct conquering, but this has done the job.

As for getting a multi-species empire? Colonise a gaia world, and sell migration access to any empire that values it. Maybe use Land of Opportunity on your gaia worlds. Congrats, you just got paid to have pops fill up your planet, pops with all kinds of different planet preferences for future colonisation. Really want to conquer someone? Liberate one or two planets, vassalise the resulting empire, and let them handle their own pops until they've come around to your way of thinking.
 

Moonshadow101

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Hell, my issue with the faction system is that it's simplistic and boring. the Seperatist faction is the only faction that reliably appears over the course of a game. I'd like to see factions agitating for a change of government forms, change of policies, change of leader.
 
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Recently I've been liberating my rivals' planets and letting them take the brunt of the unhappiness before integrating them, but even before that I don't think I ever saw a rebellion, even from a fanatically xenophobic species.
 

yezhanquan

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I only have issues with planets with primitive species. Besides the "recently conquered" malus, there is also the "stellar culture shock" malus.

You can also prepare ground troops (consisting of loyal species) on the planet in advance.