Do you think the potential player base for historical strategy games could get much bigger than it already is? Is there a perception among editors that people who want these types of games already know about them, so they don't merit much promotional coverage?
The challenge has always been to get to the people who do not yet know they like historical strategy games. Why don't they know already? They've never tried one, so any opinions they have are hearsay, all too often on the level of editors telling them 'never mind, you're not interested'.
From my observations at BGG, one of the best advertisements for wargames is to let the people who enjoy them sit around and talk to each other for a while, while also talking about other games that interest them. There is a steady stream of people who ask, 'Okay, I've been hearing about these games for a while, and I've got to try one out. Here's my constraints, what do you suggest?' Not all of them will like them, but they are at that point making an
informed decision. And of course, some do find an entire new vista opening up before them....
One thing I've always wished we could do - though I know in practical terms it wouldn't work - is to increase the difficulty level later on in a game. Mechanics which effectively do this from some point after midway in the game are a godsend for me.
I don't know that it's the difficulty,
per se, that needs to be adjusted. It's the continuity. The previous episode of TMA was about
CKII, and they pointed out that it actually does a very effective job of putting the brakes on the player, because no matter how powerful and respected you are, you're going to die, and you have to rebuild that respect and loyalty again, and that period seriously curtails your power.
Now, that doesn't help so much in the
EU or
Victoria model, but it is well worth keeping in mind. Generally, large empires tend to come apart from centrifugal forces, and those are perhaps underestimated. Of course doing that properly, without the player feeling like he's being punished is the problem....