I actually sort of liked one of the ideas they had for the MMO, you start as a human and your actions determine how you interact with the supernatural, you don't HAVE to become a vampire, it was just one of many paths your characters could take. Try to create something like that in a Bethesda-esque RPG and you could have quite the game.
Politics good indeed be integrated into a game, and indeed you could create a number of tie-in projects like that. But the main thrust of converting WOD to video game form should come in the form of a single-player RPG, allow players to assume the role of chroniclers by creating content with powerful mod tools.
Speaking of which did you guys hear bout CDprojekt's GDC conference? Their dialog tools used very interesting tech, would be great for a WoD game.
True, BUT, imagine a WoD set up like EU and/or CK. You choose a race, a faction, etc. and you go to town trying to keep the peace between other races and factions across the globe as well as keeping the Masquerade.
VtM was essentially a game of politics when you boil it down. It could easily translate to a frame of work like EU or CK in that you create a ruler.
So for example
I choose to take over as the leader of a Caitiff band of independent vamps and then go to town trying to fight the war for the clanless.
I could see it working
Politics good indeed be integrated into a game, and indeed you could create a number of tie-in projects like that. But the main thrust of converting WOD to video game form should come in the form of a single-player RPG, allow players to assume the role of chroniclers by creating content with powerful mod tools.
Speaking of which did you guys hear bout CDprojekt's GDC conference? Their dialog tools used very interesting tech, would be great for a WoD game.