I am ancient enough to remember when nWoD first appeared on the horizon, and was prophesied to be the doom of all things.
This kinda reminds me of that.
This kinda reminds me of that.
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I really disagree there, redemption and NWN are basically the only video games I view as true RPGs due to having actual GM/ST controls and facilitating that sort of play. I and many others had a lot of fun actually role playing in that game. That kind of game is incredibly rare, and getting a new one like it would be really REALLY nice.
I am ancient enough to remember when nWoD first appeared on the horizon, and was prophesied to be the doom of all things.
This kinda reminds me of that.
This. The primary result of trying to merge the nWoD and cWoD into one World of Darkness, for me, would be going from having two different games about being modern mages (for example) that cover different niches that I both enjoy, to having one game that I might enjoy. The Classic World of Darkness and the New World of Darkness are not in competition with each other, and this is important. The two are distinct enough that it's entirely possible to enjoy and support both without it being redundant or needing to pick one over the other. The second editions of the nWoD gamelines especially are concerned with giving their games a distinct identity from their oWoD counterparts rather than trying to win over oWoD players (like how. say, 1e Requiem was very much concerned with making sure you could still play a Gangrel or a Toreador or a Ventrue or a Malkavian in this new game, while 2e Vampire emphasizes its mechanical and thematic differences from Masquerade and is concerned with being its own thing), because both nWoD and cWoD are in print and getting new books. The first edition of nWoD was a replacement for oWoD, yes, but that was over a decade ago, and we're in a very different place now. Both cWoD and nWoD are getting new editions and new books that people are very excited about, with no need to "convert" to one or the other, and lots of us enjoy both.It's a question of totally different games. nWoD Mage is absolutely, totally different from cWoD Mage, as are Demon and Changeling (at the least). There simply isn't any way to "bring them together" without totally rewriting the core themes and concepts in those games (i.e. without changing them into totally different games). Guess how much fans would like that? Yeah. To add to the mix, there are lots of people who like, say, both variants (Mage, for example), for very different reasons. Because, again, they are completely different games, on fundamental levels.
Mage: the Ascension has moldable reality, based on consensus, with the Technocracy (another group of Mages) as default antagonists. Mage: the Awakening has static reality, with it being a Gnostic prison, ruled over by the Exarchs, godlike jailers, and their minions. Ascension has sphere-based, semi-freeform magic. Awakening has (mostly) Hermetic magic. Other than the word "Mage", there is precious little common ground.
Demon: the Fallen has Judeo-Christian fallen angels. Demon: the Descent has weird, techno-magic constructs of a vast, uncaring God-Machine, with reality as a form of Matrix. Again, not much common ground.
Changeling: the Dreaming has its root in fairy tales and stories, and in keeping (mostly bright and happy) fantasy alive. Changeling: the Lost is a grim tale about survivors of abuse at the hands of supernatural beings, with lots of heavy real-world "abuse survivor" themes. Again, no common ground.
Vampire and Werewolf are most similar. There, some sort of merge is at least vaguely possible. The others? Forget about it.
The Realm UniversalisCan we have a CK2:The Blessed Isle expansion PLEASE?!?
Why not both?It would be very interesting to see a vampire politics type game made by Paradox... Bloodlines 2 would probably be a more popular choice, but who knows?
There's been a pretty massive difference between how OPP has handled Ex3 and how they've handled the cWoD and nWoD, though. Hopefully they can bring up their Exalted releases to meet the standards they've been setting by, say, their nWoD 2e releases, which have been excellent thus far.
I will say that after the debacle that was the Ex3 kickstarter, they did make sure never to repeat those mistakes.
There's been a pretty massive difference between how OPP has handled Ex3 and how they've handled the cWoD and nWoD, though. Hopefully they can bring up their Exalted releases to meet the standards they've been setting by, say, their nWoD 2e releases, which have been excellent thus far.
I will say that after the debacle that was the Ex3 kickstarter, they did make sure never to repeat those mistakes.
The other (and remember kids, they are not just functionally independent but also entirely different groups of people) development teams have not nearly FUBAR'd the processes to the point of it being SNAFU. I may not like Beast but at least I know that a goodly number of eyes went over things and there aren't any obvious issues (such as entire power/charm trees that reference mechanics cut drafts ago) lingering about. Masquerade 4th has the dev talking about various things and where they should go - if they continue with that open development I'll know if the game is going to be for me before I spend money and wait a few years for a product.
I've learned my lesson from both Mage and Exalted. I won't even begin to back an OP kickstarter w/out the devs committing to open development and a draft document available to review.
You must be playing a different game than me, because World of Darkness is typically instant-death in combat. Heck, it's still instant-death in 2e due to the huge increase in damage.the massive increase to Defense meaning combat kind of turns into a whiff-fest rather than making slow-but-steady progress to ending a fight round by round as in 1e
It was less "maintain the surprise" and more abandoning a wasted effort IMO.I can certainly agree about open development being a wonderful thing. I'd only heard vague things about Exalted's closed development causing problems (aside from the general "two years of delay plus not hearing anything from the devs out of a desire to 'maintain the surprise' was causing the fanbase to go stir-crazy practically to the point of eating itself" part), but I will say that the open development on the WoD side of things has been great.