Hmmm, this is a fair argument I didn't consider yet.To be fair the amount of new features and redone old features was staggering in this patch and the patches 1.1-1.4 were working quite good on release.
I mean, if you intend to release a contant width far exceeding your usual capacities, you should take measures to ensure Quality is not replaced by Quantity (i.e. temporarily increasing QA budget or allowing a longer test phase), but I wouldn't be too disappointed hearing PDX couldn't afford either. Means they probably should have reduced the scope of the patch though (after all, I would really have preferred to either have a solidly thought-out Unity system, OR nice and diverse hiveminds, over having both semi-functional).
Bringing in earlier patches though... maybe my critique is indeed too focussed on 1.5 and does not respect the fact QA has been keeping up in previous patches.
Which begs the question whether future patches will be '1.4' or '1.5' size. As, in former case, QA might be fine continuing, but in latter, ambitious, case, the core of my open letter still needs to be adressed.
I agree that this is highly annoying for some, but I would be fair and point out it's hard to test steam achievements in a closed developement area not linked to Steam.Also I cannot forgive breaking steam achievements.
Albeit then again Achievements shouldn't have been broken in first place, thus this is an actual case of 'upredictable bug' that belongs into a hotfix, but is 'ethically acceptable' to have on release day.
How can you even missread a logical conclusion chain THAT hard?You accuse them of being incompetent and having the desire to do QA.
I CLEARLY state that the playtesting wasn't enough for the width of features, because EVIDENTLY it wasn't. I am NOT accusing them of being incompetent, only of the result of their work being unfit for the scope of the content.
- Stellaris QA is not properly playtesting the full width of features added in a new patch.
- This implies the QA team is either incompetent, or understaffed.
- In the benevolent/realistic assumption that the QA team is actually giving it's best effort and is competent, this implicates Paradox is not able/willing to hire enough QA staff members to properly provide test coverage for a game of this feature width and depth.
Furthermore I then deduce what likely causes this 'lack of QA' could have, with the two obvious answers being that EITHER OR.
And then I rather clearly state that I do not think it's 'incompetency', but instead a lack of invested ressources.
It's an detailed explanation of my train of thoughts that lead to the initial statement
In the assumption that Paradox doesn't have the intention/budget to fund a proper QA
Honestly, it takes A LOT of missinterpretation to turn that into 'You are accusing them of being incompetent'.
Yes, this is a possibility. However, it's another issue for itself:I've seen it mentioned a number of times on PDX forums, and others, that a number - not necessarily all - of bugs are found before release but cannot be fixed for a number of reasons. You pointed out yourself one issue that has seeminly been fixed in the beta patch. Perhaps the priority was on other issues; ones which prevent the game from actually being played. I can't say as I don't know. But you can't know for certain which bugs PDX were or weren't aware of prior to release.
- Did the devs know of the bugs, but didn't find time to fix them?
- Why didn't they find the time? Was there some critical event shortly before released that chomped up manpower (i.e. Truck-factor)? Why wouldn't they delay the release for that, or at least point out to the public that such a critical event happened and may have affected the game, if they cannot delay.
- Did they not find the time because they priorized adding new untested content over assuring quality? This would be, to me, a fatal flaw in decisionmaking for any IT company (albeit sadly not a rare occurence).
- Or is the issue that the bug was found TOO LATE to fix it (which is very likely, giving the 1.5.1 timing)?
- In which case it's again a QA issue of not having enouhg time to find all/most of these kind of bugs before the devs are out of time to fix them. Codefreeze is a thing, and it's a confirmed-to-be-employed strategy in PDX.
I would be glad to read any of that evidence. If it's more than just your casual forum rumor, it would be a good angle to come from.I've read evidence with respect to other titles - EU for instance - that there might be a small number of players who have been chosen to do some closed beta testing of patches.
Albeit I would beg to differ between 'CB with a small amount of players' and 'unpaid QA'. The core of CB is the fact that it is not public, but contains 'large' numbers of actual players.
Putting 5 youtubers on CB duty is unpaid QA, having 100 players playtest is CB.
(At least in my understanding and definition of the term, albeit naturally any company can do and label their CB's however they want)
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