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    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

IgorKeefe

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Idea for a possibly fitting system: Adventurer groups. Form them, watch them roam, give them quests, they clear dungeons Stellaris archeology style. Gear and level system?

Stellaris + Majesty: The GSG
 
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Zavaleta

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I agree that mod looks awesome.

I don't think fantasy mods for ck3 are what people want though.

I don't want a specific setting, or an original setting, I want a self generated settings based on my own whims.

More stellaris less warhammer40k.
I agree. The character focus that people want in a fantasy grand strategy game would be on heroes and questing. The dynasty/genealogy focus of CK3 does not fit. Also people want randomized maps and a variety of customizable fantasy settings.
 
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Idea for a possibly fitting system: Adventurer groups. Form them, watch them roam, give them quests, they clear dungeons Stellaris archeology style. Gear and level system?

Stellaris + Majesty: The GSG
I did not think of that but having you bind together fellowships to send them out to retrieve theekettles of truth or anvils of power to stop the dark god of whatever or evil undead lich king fits the theme perfectly and would add somthing spicy to the GSG game.
 

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I agree. The character focus that people want in a fantasy grand strategy game would be on heroes and questing. The dynasty/genealogy focus of CK3 does not fit. Also people want randomized maps and a variety of customizable fantasy settings.
I agree that a "hero" system would fit well. But given the popularity of, for example, Game of Thrones I think that a dynastic aspect could also find interest with players.
 
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I'm not sure I want heros in a paradox style grand strategy game though. There could be godly characters for sure, your godemperors, or long lived vampire, or dragon king, or lich demon, but not 'these guys are stronger than everyone else because they're the main characters' heros.

What I mean is all NPC's should be fundamentally similar to NPC's of the same type. Not like in Warhammer Total War. More like Imperator: Rome.

Having said that yeah I don't care if you have a dynasty in charge. You could just represent a faction with interesting characters in it like Imperator: Rome. Though I would want to see some CK3 levels of character interactions with the world and events. You could play the current leader of your nation for example which could happen to become a dynasty or happens to be vampires or dragon lords and play by those rules.

So build your empire like stellaris, pick your portrait for its traits, add in a few extra wild card traits as choices (cannibal-vampires), pick an origin, pick your civic, generate a map and pick a spot on it then generate the rest of the world around you. Then you play it kind of like CK3 on nation leader interactions but with some more map painting fun or super tall play like EU4 or Imperator or Stellaris.

Bonus idea: Generate an underworld map through a tunnel network and a top world map and let you play between them for dwarves and goblins or hell spawn.
 
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I think a dedicated hero system fits with a fantasy strategy game. It is standard for the genre and would unlock the lost potential of a character system in games like Stellaris. That game already has dedicated characters that are more central to gameplay than others (scientists), it is just that the game as is does not develop this potential.

What would a fantasy game be with a magical world to explore without heroes?
 
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I think a dedicated hero system fits with a fantasy strategy game. It is standard for the genre and would unlock the lost potential of a character system in games like Stellaris. That game already has dedicated characters that are more central to gameplay than others (scientists), it is just that the game as is does not develop this potential.

What would a fantasy game be with a magical world to explore without heroes?
CK3 has 'hero's' enough without them being inherently stronger than other characters.

I'm find with god tier characters that can become known as heros. I just want them all to start out decently normal or have a backstory or special item or something to justify the fact that they're god tier.

Like how in stellaris the chosen one is a god tier character that shows up and has plenty of lore for why he's god tier. In ck2/3 it's essentially the same as Genghis khan showing up.

I would love to see great 'hero's' or 'villians' as crisis for players to play around or within.

The only kind of 'hero' I don't like it when the only reason they're a hero is because gamey meta gameplay reasons and not lore reasons. All characters in game should play by the same rules. Even if the ruleset allows for godheros to appear often. :)
 
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CK3 has 'hero's' enough without them being inherently stronger than other characters.

I'm find with god tier characters that can become known as heros. I just want them all to start out decently normal or have a backstory or special item or something to justify the fact that they're god tier.

Like how in stellaris the chosen one is a god tier character that shows up and has plenty of lore for why he's god tier. In ck2/3 it's essentially the same as Genghis khan showing up.

I would love to see great 'hero's' or 'villians' as crisis for players to play around or within.

The only kind of 'hero' I don't like it when the only reason they're a hero is because gamey meta gameplay reasons and not lore reasons. All characters in game should play by the same rules. Even if the ruleset allows for godheros to appear often. :)
I agree that undying "god-tier" characters are not as much fun or immersive for game play. I like how PDX has generally treated characters as limited mortals in other games. I think you are misunderstanding my proposal, perhaps I was not clear.

Among the characters in your empire, you would be able to select a limited number to act as "heroes". Being a hero would open characters to special actions and benefits, hero-class skill trees (fighter, wizard, cleric, etc). Heroes would have limited powers and be mortal, unless somehow transformed in immortals or undead. In this way, the game would have some aspects of fantasy RPG while being principally an empire management game.
 

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I agree that undying "god-tier" characters are not as much fun or immersive for game play. I like how PDX has generally treated characters as limited mortals in other games. I think you are misunderstanding my proposal, perhaps I was not clear.

Among the characters in your empire, you would be able to select a limited number to act as "heroes". Being a hero would open characters to special actions and benefits, hero-class skill trees (fighter, wizard, cleric, etc). Heroes would have limited powers and be mortal, unless somehow transformed in immortals or undead. In this way, the game would have some aspects of fantasy RPG while being principally an empire management game.
Oh yeah that sounds good. Kind of like a more intensive and better version of knights in ck3. Maybe they could join the military or go on quests and do 'councilor' type tasks. Maybe the quests could be like the anomalies in stellaris.
 
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I would like an option to customize a map and current kingdoms. Perhaps I want to start with kingdoms already Preestablished on a random map or I slap middle earth onto the game and see how it handles a Glitterhoof invasion, allow us to get wacky
 
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