Nonsense, the problem is blob stability and AI aggression. (And to repeat myself, AI traits/personality not having any seeming effect on their actions)
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IMHO the fact that Kingdom of Asturia survived in real history was a matter of luck and one-in-a-thousand chance, not because of some great deeds, but just like the victory of the First Crusade a hard to belive effect of a pile of human errors - lucky for the europeans.![]()
But the in game AI doesn't work the same way as a real human. It sees a weak nation that it has de jure claims on.
Given how easy it is for history to go off the rails. Are you kidding me, you can run 100 games and Asturias ALWAYS get Steam rolled, they don't stand a chance and that just plain stupid, since they won in reality.
What about the almighty ERE and HRE?
If you play 1000 games, both empires will reach the the sixteenth century as super powerful mega blobs. Why do people only ask for historical fidelity when it comes to Muslim territory?
Maybe one of the problems is that the AI is a bad matchmaker and gets bad allies
Historically the main reason why Asturias survived was because of it's mountainous terrain and lack of major population centers for the Muslims to conquer and establish control over. And the game does a bad job of representing either of those two.
Sure, if you fight in the mountains the defenders get a bonus, but the game just adds together all bonuses from terrain, technology, combat tactics and cultural building so in the end it's really not all that much of an advantage. Terrain will decide an otherwise equal battle, but if the enemy brings 3x as many troops as you have they will crush you and there is nothing you can do about it.
The problem is that the same stuff stopping the early game from taking a more or less historical course is still there after whatever events and other special factors you use to railroad a vaguely historical start are taken away. Warfare in CK2 is so hilariously different from historical warfare that historical outcomes are pretty much out the window.in fact I think that it is ESSENTIAL for history to unfold as it did, at least until the natural chaos of the game and history takes over.
IMHO the fact that Kingdom of Asturia survived in real history was a matter of luck and one-in-a-thousand chance, not because of some great deeds, but just like the victory of the First Crusade a hard to belive effect of a pile of human errors - lucky for the europeans.![]()
The problem is that the same stuff stopping the early game from taking a more or less historical course is still there after whatever events and other special factors you use to railroad a vaguely historical start are taken away. Warfare in CK2 is so hilariously different from historical warfare that historical outcomes are pretty much out the window.
The second question is easy, the first question is hard.What do you suggest to make it more realistic?
Why is so far from reality?
The last thing we need are early crusades. It's bad enough to get them in a few years into the CM/TOG start because some viking adventurer took over Rome.I could sort of see something where if Asturias falls and then Crusades are activated early, then the first crusade(s) should be directed at Iberia. Then perhaps you could have an event that releases Asturias as independent nation if the the victor is king or emperor tier. Otherwise, it would probably make sense to have a scripted rebellion if they fall- something akin to the Shia Uprising so that you have a chance at a Christian Iberia. That could also represent how Asturias would have been difficult to keep a grasp on for the Umayyads historically.
Excellent explanation. Makes a lot of sense.Historically the main reason why Asturias survived was because of it's mountainous terrain and lack of major population centers for the Muslims to conquer and establish control over. And the game does a bad job of representing either of those two.
Sure, if you fight in the mountains the defenders get a bonus, but the game just adds together all bonuses from terrain, technology, combat tactics and cultural building so in the end it's really not all that much of an advantage. Terrain will decide an otherwise equal battle, but if the enemy brings 3x as many troops as you have they will crush you and there is nothing you can do about it.
The last thing we need are early crusades. It's bad enough to get them in a few years into the CM/TOG start because some viking adventurer took over Rome.
An early crusade tends to target Aquitaine anyway - because Paradox thought it was a good idea to have Barcelona (starting out as controlled by the Umayyads) as de-jure Aquitaine for some reason.I know were you're coming from with that, but I'm just saying have the Pope pick an Iberian kingdom (or perhaps Aquitaine if that too is overrun by the Umayyads) as a first crusade target if the crusades are activated early in 950.
And the fact that it isn't uncommon for Umuyyads to win a Muslim invasion of Aquitaine anyway.An early crusade tends to target Aquitaine anyway - because Paradox thought it was a good idea to have Barcelona (starting out as controlled by the Umayyads) as de-jure Aquitaine for some reason.
https://en.wikipedia.org/wiki/Marca_HispanicaAn early crusade tends to target Aquitaine anyway - because Paradox thought it was a good idea to have Barcelona (starting out as controlled by the Umayyads) as de-jure Aquitaine for some reason.
Which was established by Charlemagne AFTER expanding into Hispania. The CM start date is set almost 30 years before that conquest even happened. So Barcelona has no business being a de jure part of Aquitaine in the first start date.