• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LegatusI

Second Lieutenant
89 Badges
Oct 7, 2008
164
171
  • Stellaris: Lithoids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris: Distant Stars
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
Why are the kigdom of Asturias so powerless against the muslims? i started 20 games with a count inside that kingdom and they always get rolled over. This is not historical paradox should fix this somehow, at least a 50/50 change of that happening.
 
  • 24
  • 20
Reactions:

killerbee256

General
77 Badges
Dec 30, 2010
2.377
924
  • Rome: Vae Victis
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • For the Motherland
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Stellaris
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Nemesis
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
The issue is in real life Asturias was poor and there was no real reason to take it back after it rebelled. But the in game AI doesn't work the same way as a real human. It sees a weak nation that it has de jure claims on.
 
Last edited:
  • 49
  • 4
  • 2
Reactions:

Silversweeeper

Ichi no Hito
58 Badges
Aug 24, 2012
3.959
2.863
  • Stellaris - Path to Destruction bundle
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Stellaris Sign-up
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Magicka
The AI sees a weak target of a different religion with land in the same de jure empire and goes after it, which makes perfect sense. Even if Asturias was made harder to attack at the start (by e.g. disallowing all Muslim CBs except one-county conquests against them), at what point should this magical protection vanish? After a certain number of years? After the Umayyads get their second kingdom title? After the Umayyads form Hispania? After they overrun Aquitaine? Only if Asturias grows to a point where they have as many counties as the Umayyads? Once the Umayyads gain a certain percentage of decadence?

Just granting them a bunch of event troops also doesn't seem like a viable solution, as the AI would gleefully throw them away in their allies' wars, by attacking peasant revolters, or by launching offensive wars and getting worn down, and such event troops would also stop factions and foreign Christian realms, giving Asturias avantages in other areas as well, which doesn't seem fair to the rest of the world.

Even if there is possible to figure out a way to make Asturias invasion-proof because they survived in history it doesn't make a lot of sense, as the rest of the world (barring Charlie and, to a lesser extent, Seljuk, Sabuktigin, the Mongols, and Timur) is allowed to evolve naturally. Should it also be certain that the Karling lands in 769 stay together even if Charlie gets killed by a peasant revolt and Karloman becomes incapable? Should the Magyars be protected from other nomads until they can take over Hungary, while not being allowed to blob into the steppes because that would be ahistorical? Given how easy it is for history to go off the rails, having certain realms helped or hindered because of history would create a lot of other issues and would get to a point where it makes no sense that these realms have an advantage over the rest of the map.
 
  • 26
  • 4
  • 1
Reactions:

LegatusI

Second Lieutenant
89 Badges
Oct 7, 2008
164
171
  • Stellaris: Lithoids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Stellaris: Federations
  • Europa Universalis IV: Golden Century
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Stellaris: Distant Stars
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Stellaris: Ancient Relics
  • Prison Architect
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
Given how easy it is for history to go off the rails. Are you kidding me, you can run 100 games and Asturias ALWAYS get Steam rolled, they don't stand a chance and that just plain stupid, since they won in reality.
 
  • 21
  • 19
Reactions:

Rags17

Ludere Ludum
62 Badges
Dec 11, 2014
5.953
3.631
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Holy Fury
  • Crusader Kings Complete
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
:
Even if there is possible to figure out a way to make Asturias invasion-proof because they survived in history it doesn't make a lot of sense, as the rest of the world (barring Charlie and, to a lesser extent, Seljuk, Sabuktigin, the Mongols, and Timur) is allowed to evolve naturally. Should it also be certain that the Karling lands in 769 stay together even if Charlie gets killed by a peasant revolt and Karloman becomes incapable? Should the Magyars be protected from other nomads until they can take over Hungary, while not being allowed to blob into the steppes because that would be ahistorical? Given how easy it is for history to go off the rails, having certain realms helped or hindered because of history would create a lot of other issues and would get to a point where it makes no sense that these realms have an advantage over the rest of the map.

No, game play doesn't necessarily have to be railroaded but it should unfold as it did historically, at least for the first 20 years or so. That's why they added all those Charlemagne specific events, otherwise the chance of getting the Carolingian Empire are exactly zero. I don't consider this a bad thing at all, in fact I think that it is ESSENTIAL for history to unfold as it did, at least until the natural chaos of the game and history takes over.

The simplest mechanisms that I can think of would be for the Umads to start with a ten year truce against the Asturias (thus allowing them time to build alliances and reserves), plus perhaps a claim on their title by the Abbasids, don't forget that the 769 start begins just 15 years or so after the Abbasids slaughtered nearly every single living Ummayad so there should be no love lost between them.

Starting the Umads in a lot more precarious position and with an enforced truce against their Christian targets should see them have all sorts of (historical) grief at the beginning of the game.
 
  • 14
  • 11
  • 2
Reactions:

AchedTeacher

Field Marshal
103 Badges
Apr 8, 2012
4.368
1.109
  • Rome Gold
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Pride of Nations
  • 500k Club
  • War of the Roses
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
The issue is in real life Asturias was poor and there was no real reason to take it back after it rebelled. But the in game AI doesn't work the same way as a real human. It sees a weak nation that it has de jure claims on.
Was it also not relatively defendable with the terrain? Not like Constantinople defendable, but in terms of the reward, the cost may be too high, similar to many African lands.
 
  • 4
Reactions:

Garranger

First Lieutenant
42 Badges
Mar 25, 2014
201
49
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Empire of Sin
  • Stellaris: Necroids
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Synthetic Dawn
If there were improved diplomacy it could survive, I guess, but even if they improved diplomacy there's no guarantee the AI will use it right I suppose. I'd say holy war is the big meanie though, as I expressed in my thread a few pages back.
 
  • 3
Reactions:

Earl Uhtred

Unfurl The Bratwurst
67 Badges
Feb 16, 2002
6.435
444
nope.com
  • Crusader Kings II: Horse Lords
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Cities in Motion 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
It'll all be papering over the cracks as long as CK's military model remains such a poor approximation of the reality of medieval warfare.
 
  • 18
  • 2
Reactions:

Rostan

Captain
62 Badges
Jun 9, 2015
377
1.239
  • Crusader Kings II
  • Knights of Honor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
Which is why I never use pre-1066 starts unless playing the Vikings or Byzantines: the world in 1066 had pretty much set the basis for the next 300 or so years. The one in the 860´´s was the final stage of the Early Middle Ages and had completely different polities as opposed to later times. The Christian kingdoms in the 1000s also get clobbered at times, but it is not nearly as frequent as the Asturias.
 
  • 5
Reactions:

Hector of Troy

Major
71 Badges
Sep 8, 2012
775
765
  • Rome Gold
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV
Given how easy it is for history to go off the rails. Are you kidding me, you can run 100 games and Asturias ALWAYS get Steam rolled, they don't stand a chance and that just plain stupid, since they won in reality.

What about the almighty ERE and HRE?

If you play 1000 games, both empires will reach the the sixteenth century as super powerful mega blobs. Why do people only ask for historical fidelity when it comes to Muslim territory?
 
  • 18
  • 13
Reactions:

Rostan

Captain
62 Badges
Jun 9, 2015
377
1.239
  • Crusader Kings II
  • Knights of Honor
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
What about the almighty ERE and HRE?

If you play 1000 games, both empires will reach the the sixteenth century as super powerful mega blobs. Why do people only ask for historical fidelity when it comes to Muslim territory?

Most players come from Western countries, and the absence of those small irrelevant countries that basically discovered the New World and made the EU4 historical environment possible is probably bothersome to many.
 
  • 15
  • 9
Reactions:

Finnway

Lt. General
29 Badges
Feb 21, 2014
1.421
2.389
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
The simplest mechanisms that I can think of would be for the Umads to start with a ten year truce against the Asturias (thus allowing them time to build alliances and reserves).
This actually makes a lot of sense. Might not solve the problem completely, but it'll slow down Asturias's annihilation and give them a fighting chance. Why isn't this in the game already?
 
  • 9
Reactions:

tfjs

Major
24 Badges
Sep 23, 2013
524
414
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
i. If you start with the early Charlie start anything approaching how things did actually turn out historically is off, certainly in what we now call western Europe
ii. Try a 1066 start and see if you need to ask the question again, in fact there shouldn't be much problem with doing this at a TOG start either.
iii. The Reconquista occurred over 100s of years with rather short phases of expansion and long phases of stalemate
 
  • 10
  • 1
Reactions:

mjohnson85

Keeper of Western Europe
29 Badges
Apr 12, 2012
2.165
2.329
  • Crusader Kings II: Charlemagne
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings III
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I've said this in other threads, but the issue at heart is the lack of the AI's ability to choose good targets with the CBs. There are AI logic brackets for CBs which you can use to help the AI not be stupid in target prioritization but it is virtually ignored by paradox (unfortunately). Ironically, the user mod coordinators have even fixed scoping issues (thank you!) within the AI logic brackets which makes it even easier to do.

This is one of those simple yet time consuming things that would have sweeping positive impacts across the entire game.
 
  • 3
Reactions:

Ilyasviel

Major
14 Badges
May 7, 2008
587
1.962
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings III
What about the almighty ERE and HRE?

If you play 1000 games, both empires will reach the the sixteenth century as super powerful mega blobs. Why do people only ask for historical fidelity when it comes to Muslim territory?
People have been complaining about the HRE and ERE for years. Especially about how the HRE blobs into the French low countries and never collapses. That really has been an issue forever. People complain less about the ERE, but they definitely do as well.

Anyway, it's mostly the Muslim countries that are a problem right now. You don't see anybody in the Christian world blobbing like the Ummayad or Abbasid do. In fact, a lot of Christian countries, especially France, tend to quickly collapse ahistorically instead.
 
  • 11
Reactions:

CaptainSteve

Corporal
67 Badges
Oct 22, 2012
25
12
  • For the Motherland
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Hearts of Iron IV Sign-up
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Europa Universalis III Complete
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Colonel
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome Sign Up
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I'm a bit fuzzy on the early Reconquista, but did the Asturian kings ever ally with the Franks? Maybe one of the problems is that the AI is a bad matchmaker and gets bad allies.
Another problem is the event that Charlemagne gets that allies him with a rebelling Emir and gets to vassalize him afterwards. I've never seen this succeed. If it did, this could lead to a weaker Umayyad and this a stronger Asturias.
Or perhaps a greater chance for Christian uprisings to happen in the Sultanate, though this would probably create an incredibly fragile Umayyad.

But either way, the results will not happen historically. One side usually ends up steamrolling the other within a century rather than over a long period if time.
 

Hector of Troy

Major
71 Badges
Sep 8, 2012
775
765
  • Rome Gold
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV
Anyway, it's mostly the Muslim countries that are a problem right now. You don't see anybody in the Christian world blobbing like the Ummayad or Abbasid do. In fact, a lot of Christian countries, especially France, tend to quickly collapse ahistorically instead.

I disagree with you here. From my experience, given some time and the Abbasid will eventually fall apart, due to Decadence, which is something I have never really seen happening to the ERE or HRE.
 
  • 9
  • 9
Reactions: