Paradox Announces Europa Universalis IV: Wealth of Nations

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<font color="white"><b>Paradox Interactive</b></fo
Aug 8, 2012
75
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New Expansion Adds Privateers, Trade Conflicts and Trade Companies

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STOCKHOLM — January 27, 2014 — Paradox Interactive, a publisher of games that practices fair trade, and Paradox Development Studio today announced Wealth of Nations, the second expansion to Europa Universalis IV, the award-winning empire building game for Windows, Mac, and Linux.

Wealth of Nations will bring several new features to the game, focusing on trade, including the ability to secretly provoke trade conflicts, hire pirates to steal goods from your competitors, establish the East India Company and create a bustling trade capital for your nation. With several new possible ways to direct the wealth of the world into an empire’s coffers, Wealth of Nations will serve the needs of every gamer’s inner plutocrat.

Cold hard cash is king, may the richest empire win. Europa Universalis IV: Wealth of Nations will be given the (trade) stamp of approval for download from digital portals in Q2 2014.

The expansion will feature:
  • The Invisible Hand of the Market: You can act covertly to instigate trade conflicts among the competition, stifling income and leaving yourself atop the economic heap.
  • Seize the Seas: Hiring privateers can damage enemy shipments and cripple their trade, but risks retaliation in the form of open warfare if you are caught.
  • Capitalize: Empires can designate a specific port as their trade capital, separate from their national capital, and strengthen local trade routes through the use of inland trade nodes.
  • Monopolize and Mobilize: Form an East India Company and reach faraway trade partners with an unstoppable shipping concern.
Read more at the product page:
http://www.paradoxplaza.com/games/europa-universalis-iv-wealth-of-nations

Read interviews and previews here:
http://forum.paradoxplaza.com/forum...-IV-Wealth-of-Nations-Articles-amp-interviews

Europa Universalis IV is the critically acclaimed empire-building strategy game that allows players to tell their own stories, determining the course of international events as they see fit. Whether a ruler rises to power via bloodshed and expansion, or simply conquers the market and buys out the competition, Europa Universalis welcomes tyrants of all types.

Strategy fans and ambitious conquerors can purchase Europa Universalis IV now at www.europauniversalis4.com.
 
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So wait... a new trade sytem is one of the advertised features of EUIV, and yet you're dedicating your new expansion...to trade? If you're going to fix broken features at least have the courtesy to be honest about it.
 
[*]Capitalize: Empires can designate a specific port as their trade capital

Yep, that should have been in the game for a time now.
 
So wait... a new trade sytem is one of the advertised features of EUIV, and yet you're dedicating your new expansion...to trade? If you're going to fix broken features at least have the courtesy to be honest about it.

Nope, there is no problem: EU4 came with a new trade system and it works fine (no, few small problems do not make it broken otherwise every game in existence would be broken). And every mechanic can always be further improved. Not improving something because "We already improved the system in vanilla" is downright ridiculous.
 
Nope, there is no problem: EU4 came with a new trade system and it works fine (no, few small problems do not make it broken otherwise every game in existence would be broken). And every mechanic can always be further improved. Not improving something because "We already improved the system in vanilla" is downright ridiculous.

How's that Western European trade node working out for you? Totally not broken, riiight ...