My apologies if this has been covered before, if so, please direct me there.
Today, I had the revelation that, in order to get both housing and energy, one could either build a Paradise Dome (upgraded Luxury Residence) and a Generator District or a Commerce Megaplex (upgraded Commercial Zone) and a City District.
Wondering which is better, I opened up my Grimoire and duly engaged in the Dark Arts (=I checked the Paradox wiki for Stellaris and did some math. I got the following result:
Paradise Dome + Generator District: 13 Energy - 6 Housing
(Housing from Paradise Dome which also costs 2 Energy, the two Technicians from the District ought to give 8 energy each, with the district consuming one itself).
Commerce Megaplex: 11 Energy - 5 Housing - 7.5 Consumer Goods (assuming Consumer Benefits Trade Policy)
(Housing from City District which also costs 2 Energy, 11 Clerks (1 from the City) providing 22 Trade Value, Merchant another 8, for (22+8)*0,5= 15 Energy, with the Megaplex consuming 2 itself.)
Both setups also require one unit of Crystals for Maintenance.
Considerations:
1st: The Dome-Generator setup provides more Energy and Housing.
2nd: AFAIK, there are techs improving Housing from City Districts, improving the Plex-City performance there (aren't there also Techs for more Clerks from City Districts?).
3rd: The Plex-City setup also provides 7 consumer goods. It could alternatively provide 4.2 Unity or 14 more Energy.
4th: The Plex-City setup assumes that the Trade Value is fully collected and converted, keep the Piracy in mind!
5th: The Dome-Generator Setup requires 2 Jobs, the Plex-City 12.
For me, the last point seems the most important one.
Large planet with people idling? Dismantle your Generator Districts, replace them with City Districts and build those Megaplexes (alternatively of course Civilian Industry and Foundries or Research Labs if that is what you need more).
Small Planet with just too few people fitting on it? Build those Luxury Residences and upgrade them.
Again, sorry if this is common knowledge by now.
Today, I had the revelation that, in order to get both housing and energy, one could either build a Paradise Dome (upgraded Luxury Residence) and a Generator District or a Commerce Megaplex (upgraded Commercial Zone) and a City District.
Wondering which is better, I opened up my Grimoire and duly engaged in the Dark Arts (=I checked the Paradox wiki for Stellaris and did some math. I got the following result:
Paradise Dome + Generator District: 13 Energy - 6 Housing
(Housing from Paradise Dome which also costs 2 Energy, the two Technicians from the District ought to give 8 energy each, with the district consuming one itself).
Commerce Megaplex: 11 Energy - 5 Housing - 7.5 Consumer Goods (assuming Consumer Benefits Trade Policy)
(Housing from City District which also costs 2 Energy, 11 Clerks (1 from the City) providing 22 Trade Value, Merchant another 8, for (22+8)*0,5= 15 Energy, with the Megaplex consuming 2 itself.)
Both setups also require one unit of Crystals for Maintenance.
Considerations:
1st: The Dome-Generator setup provides more Energy and Housing.
2nd: AFAIK, there are techs improving Housing from City Districts, improving the Plex-City performance there (aren't there also Techs for more Clerks from City Districts?).
3rd: The Plex-City setup also provides 7 consumer goods. It could alternatively provide 4.2 Unity or 14 more Energy.
4th: The Plex-City setup assumes that the Trade Value is fully collected and converted, keep the Piracy in mind!
5th: The Dome-Generator Setup requires 2 Jobs, the Plex-City 12.
For me, the last point seems the most important one.
Large planet with people idling? Dismantle your Generator Districts, replace them with City Districts and build those Megaplexes (alternatively of course Civilian Industry and Foundries or Research Labs if that is what you need more).
Small Planet with just too few people fitting on it? Build those Luxury Residences and upgrade them.
Again, sorry if this is common knowledge by now.