Parachute Division won't execute jump.

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williampsk

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I am trying to send the division of paratroopers in Berlin to jump behind the air base in Poland. I have air superiority at 85%, created an army with my parachute division, and gave them the order. and the arrow starts flashing. But once I click 'play' to execute the command, they just sit there, doing nothing. What did I miss?
 

Bunnytob

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1) How long have you waited for?
2) Do you have air superiority in both air zones you need to cross?
3) How many transport planes do you have?
4) Are they on other missions?
 
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williampsk

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It does say I am still preparing, but I've waited about 2 weeks now? Maybe the transports are out of range, its in a fleet with other bombers and fighters, so maybe the range its showing is deceptive since those can obviously travel farther than transports full of troops. I will try moving the transports to a closer airbase or choose a different jump zone closer to my border.
 

billcorr

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@williampsk you are in good company.

(I'm quoting one of my previous posts)

I must admit, I do not have a solution to the problem.

(The problem appears to be -- and I could be wrong -- the product has a feature that is difficult for some people to use. If I was a good writer, I'd pair up a solution with the identified problem. )


Here is an example of posts asking how to do paradrops or identifying difficulties with executing jumps:

Paratroopers just won't launch for whatever reason.
Discussion in 'Hearts of Iron IV' started by Vampiresoap, Mar 3, 2019.


nor can i parachute troops half of the time
I can not send troops via sea routes nor can i parachute troops half of the time.



Japanese paratroopers refused to jump.
Japanese paratroopers refused to jump.

Do you know why? If so, please let us know.



Can't Seem to Get Paratroopers to Work
So, I'm trying to paradrop England as Romania to finish up some achievements. I've got air superiority over southern England and the Channel. I gave up trying to drop multiple divisions- for now I'm trying to just drop a single 10 width division. I have 7 transport planes. That should be enough right for one tiny division right? But, when I click to activate the invasion nothing happens. The arrow lights up like it does when a naval invasion is in progress.... but my guy just stays at the airport. What gives?



You can't paradrop for the following reason:
https://forum.paradoxplaza.com/foru...r-the-following-reason.1066518/#post-23744017
 

billcorr

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DorostheConquer provided the following insights to this recurring question, "How come my airborne units don't jump?"


I use paratroopers extensively; they're my go-to strategy in most campaigns.

I've found that a lot of these weird, unexplained "freezes" in para orders are related to air zones. If your target province lies within an air zone whose central node is outside the range of your transport planes, then it can cause an infinite delay and prevent paradrops. What this means is that, in a number of airfields, provinces might technically be in range of your transport planes, but your planes will never arrive at those provinces, because the target air zone's coverage node is outside of their range (or something like that). The Germany-to-Southern-England thing is a particularly obnoxious example, but it happens in a lot of other places too (the Pacific and South America, for example).

Fortunately, you can get around this broken game mechanic by, well, breaking it further. When your para drop order appears on the Air map screen (same place where you assign Air Superiority and Ground Support missions), left-click the order's circular icon (probably looks blank), then right-click reassign your order to an air zone whose central node is closer to your airfield (this will usually, but not always, be the air zone your airfield is located in).

Paras should drop within a few hours.

There's other problems, too - for example, if supply gets severely into the red, if you try editing the paradrop order on your Army screen more than an hour or two after issuing it, and if you save/reload after issuing a paradrop order but before your assigned division actually drops, all of these things can cause hangs (or worse!). But, in my experience, unexplained problems with paradrops ("I've got air coverage, I've got the right division template, etc etc") are almost always related to air zone coverage and the range of your transports.
 
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TheMeInTeam

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Range calculation is bugged and uses center of air zone rather than where the airport is IIRC. But the game lets you make the order from the airport, so there are many locations where the game will let you create/execute an apparently valid order that doesn't have the range.

This has been documented for years so it's annoying to still see it but there you go.
 
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