There are many countries in HRE but only few are interesting to play in multiplayer games or singleplayer. Their ideas are not so unique and values are low.
This thread is about how to make some countries more attractive to play, expecialy in Multiplayer games.
The Palatinate
Traditions:
+10% National tax modifier
+1 Diplomatic relations
Imperial Vicar and Archsteward
+1 Diplomatic reputation
Heidelberg University
+1 Possible advisors
no cost for hiring and retiring advisors (yes, palatine would have always an advisor as it want to)
Center of Reformation in Southern Germany
+25% Rebel support efficiency (from 20%)
+0.5 Monthly fervor
+10% Church power
Bibliotheca Palatina
-5% Technology cost
Heidelberg Catechism
+2% Missionary strength
Hortus Palatinus
-2% Prestige decay (from 1%)
Mannheim School of Orchestra
-20% Stability cost modifier (from 10%)
Ambitions:
+2 Tolerance of heretics
Saxony
Traditions:
−20% Advisor cost (from 10%)
−10% Development cost
Albertine and Ernestine Lines
+25% Chance of new heir (from 50%)
+0,5 yearly legitimicy (new)
Meissner Porcelain
+10% Goods produced modifier
The Zwinger
+1 Diplomatic reputation
-10% build cost (new)
Wittenberg University
+3 Tolerance of Heretics
Corpus Evangelicorum
+1 Diplomatic relations
+20% Church power (from 10%)
Principal Line
+10% National tax modifier
The Saxon Circle
+5% Discipline
Ambitions:
+1 Yearly prestige
Hesse
Traditions:
+10% National tax modifier
+1 Diplomatic reputation
Break the Power of the Estates
-10% Stability cost modifier
Marburg University
-10% Idea cost
Welcome the Reformers
+25% Religious unity
+5% Church power
Receive Religious Immigrants
−10% Development cost
Modernization of the Hessian Army
+5% Discipline
Hessian Mercenaries
+25% Land force limit modifier
-10% Mercenary maintenance (new)
Economic Reforms
+10% Production efficiency
Ambitions:
+25% Mercenary pool speed revive
This thread is about how to make some countries more attractive to play, expecialy in Multiplayer games.
The Palatinate
Traditions:
+10% National tax modifier
+1 Diplomatic relations
+1 Diplomatic reputation
+1 Possible advisors
no cost for hiring and retiring advisors (yes, palatine would have always an advisor as it want to)
+25% Rebel support efficiency (from 20%)
+0.5 Monthly fervor
+10% Church power
-5% Technology cost
+2% Missionary strength
-2% Prestige decay (from 1%)
-20% Stability cost modifier (from 10%)
+2 Tolerance of heretics
Saxony−20% Advisor cost (from 10%)
−10% Development cost
+25% Chance of new heir (from 50%)
+0,5 yearly legitimicy (new)
+10% Goods produced modifier
+1 Diplomatic reputation
-10% build cost (new)
+3 Tolerance of Heretics
+1 Diplomatic relations
+20% Church power (from 10%)
+10% National tax modifier
+5% Discipline
+1 Yearly prestige
Hesse
+10% National tax modifier
+1 Diplomatic reputation
-10% Stability cost modifier
-10% Idea cost
+25% Religious unity
+5% Church power
−10% Development cost
+5% Discipline
+25% Land force limit modifier
-10% Mercenary maintenance (new)
+10% Production efficiency
+25% Mercenary pool speed revive
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