Painting the Whole World – A Burgundy AAR
"De l’audace, encore de l’audace, et toujours de l’audace"
"Audacity, again audacity, and ever audacity"
—Danton: Speech in the Legislative Assembly, 1792.
Admit it. You love clicking on the “Annex” button. Annex here, annex there, and annex everywhere – and paint the entire world...BURGUNDY :wacko: So to satisfy my addiction for annexing every country that irritates me during gameplay, I intend to wipe permanently off the map and sovereign nations and paint the entire map Burgundy's burgundy
This is only my 2nd game playing EU III so this is a bit of an ambitious venture. I'm not one for telling stories so this AAR will mostly demonstrate some things I have noticed, "strategies" (some might some exploits), that I've noticed work here and in all Paradox games to some degree. I'll give you folks a straightforward account of what I am thinking. As this is only my 2nd game, suggestions are welcome!!
Difficulty: Normal - tell me BB wars will trigger I am playing normal mostly because in EU2, AIs on hard were too aggressive and wound up weakening themselves more than anything else.
"The possession of battle-ready troops, a well-filled state treasury and a lively disposition, these were the real reasons which moved me to war"
-- Frederick the Great on the invasion of Silesia, 1741.
Why World Conquest?
Because it's there and I find the multicolored patchwork that are Paradox's political maps displeasing to the eye.
Well, it is my 2nd game so I'll pass on The Knights, thanks! I guess mostly because I never played them in EU2 and they are a nice second tier power behind the big boys like France, England, and Spain. I also happen to like their slider settings, in particular the settings leaning towards quality and land.
- Connect the capital with our Low Country provinces. Very annoying as it cuts into tax revenue and makes colonization impossible (you need a port connection to capital.) This means Lorraine must disappear.
- QFTNW as 1st idea. (Why wouldn't this be first?). Colonize high production provinces, any tax is a bonus.
- Heavily invest in production and let trade rot. I noticed that "badboy" merchants are utterly ineffective so I wont even bother trying to place them. It seems Paradox tried to make conquest and trade incompatible. *None* of my merchants lasted more than a month in my first game.
- My army starts small. Don't piss off France
1453. Situation: We are blessed with a great (old) monarch and very good advisors (note: check the pool immediately upon starting the game). Looking at the map, we see annoying Lorraine cutting Burgundy into two. And despite this we have 180+ relations with them No peace, they must be annexed twenty year ago.
Ugh. Apparently real life Burgundy lacked any ambition whatsoever as we have pitiful cores meaning few precious CBs and *none* on Lorraine. This obviously has no bearing on reality and since the entire world defies my will I should have a CB on everything To manufacture the necessary CBs, we have to get tricky with diplomats. We will warn Switzerland not to go to war with my neighbors as I want to get my grubby hands on the rich Northern Italian cities (with Universities!). I will claim Lorraine's throne after a Royal Marriage to generate a CB on them (note: we also must send an insult as relations are *still* too high and will create instability problems). I have a meager army so the Gelres and Utrects in the Low Countries will have to wait.
"S'il existait une monarchie de granit, il suffirait des idealites des economistes pour la reduire en poudre."
"If there ever existed a monarchy strong as granite, it would only take the ideas of the economists to reduce it to powder"
-- Napoleon, Memorial de Ste. Helene 1816
It's all about production, land, and government. No fancy trading or relying on taxation. I hate inflation so we will lose a little bit of money rather than be extorted in the future. With census taxes at the end of the year I'll slowly build my (cavalry) army so we might actually outnumber such powers as Bohemia.