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sermaciej

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Will they be in C:SL? Volvo just made it possible to create paid mods for Skyrim. They wrote
Q. Can I sell the mods I’ve made for other games in the Steam Workshop?
A. It is up to the developers or publisher of each game to decide if paid Workshop mods are appropriate for their game. You will only be able to sell mods for a game in the Steam Workshop if the developers have enabled that functionality
So: will you enable that functionality? I'm just asking, I'm not planning to create, sell, or buy any mods. More info:
http://steamcommunity.com/workshop/aboutpaidcontent
 

Arko

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i won't pay for mods.
some modders already beg for money anyway.
 
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JerkyJerry

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I would pay!
 
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lettingoffh2o

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Asking for donations is more than enough in my opinion.

There are dangers with allowing paid DLC from users, especially mods as some meay become powerful enough to push out the free equivalent leaving you having to pay to get some much sort after feature!

It's bad enough that the Games Companies charge for DLC without the users jumping on the band wagon!

I would never pay for user created content. If something is that good then the games company should by the rights and build it into the game.
 
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JerkyJerry

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duhsveti

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There is Pay What You Want option

It's still paying. This will just split the community, and create usless vitriol. Look at how much hate the 19 mods that are currently being sold on Skyrim workshop are getting. It's just horrible and it makes people mad. Also steam is taking a cut of 75% for the sales. That is just pure greed right there.

They should have just put in a donation button, and let the authors take all of the donation money.
 
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shadowoak

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What happens with games that rely heavily on modding? C:SL was released with the "modding is the other half of the game" mindset. Imagine having to pay for all the thousands of mods out there.
 
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sermaciej

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It's still paying. This will just split the community, and create usless vitriol. Look at how much hate the 19 mods that are currently being sold on Skyrim workshop are getting. It's just horrible and it makes people mad. Also steam is taking a cut of 75% for the sales. That is just pure greed right there.

They should have just put in a donation button, and let the authors take all of the donation money.
They should have just put in a donation button, and let the authors take all of the donation money.
let the authors take all of the donation money.
Yeah, because Valve would ever do that :D
 

tapewormlondon

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If Cities Skylines or Paradox support this, I will immediately unistall Skylines, CK2, Eu4 and anything else related, faveroute games or nay. I can not begin to explain how against this format I am. Add a "donate" button (and let modders keep all money Valve you greedy bastards), or nothing.

Paid mods is one reason for a cross gamer boycott. It will be the line we need to draw in the sand. Yeah I feel pretty strongly about this (and im an advocate of DLC!)
 
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shadowoak

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This turns my stomach. I already don't like the format which is why Cities: Skylines is my first ever game bought through Steam. This is enough to put me off of them forever.

Believe it or not, it's actualy the first time Valve, in general, has done something that stupid. (Other than not making HL3).
 
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Kirkegaard

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The vast majority of steam users already paid for mods like Counter Strike or other similar mods, so I can't really see the big problem. If some group or individual spend a lot of time to create a high quality mod they should also benefit from it, as a person who have never published a mod myself I do also feel it is wrong to run around saying to others "You should work for free!" when I never done anything myself.

edit: Only problem is that it seems that valve are taking something like 75% (via twitter). That does seem a bit much...
 
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GeorgeT93

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I really hope Paradox/CO will clarify whether or not they intend to allow for paid mods, because if they're going to allow it, I'll know to stop using any mods for Cities Skylines (before anything I have installed becomes paid content, potentially breaking some of my savegames, or even holding them hostage until I've paid for a mod that I've already had installed before it became paid content.)
 

duhsveti

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The vast majority of steam users already paid for mods like Counter Strike or other similar mods, so I can't really see the big problem. If some group or individual spend a lot of time to create a high quality mod they should also benefit from it, as a person who have never published a mod myself I do also feel it is wrong to run around saying to others "You should work for free!" when I never done anything myself.

Thing is, when people bought Counter Strike and similar games, those "mods" stopped being mods, and started being fully supported games. If people had a problem with that particular game, they could go to the developer, post about a bug, and rightfully expect the game to be fixed. The problem with paying for mods is that we can not expect the author to fix every bug in his mod, considering it could be a problem with the game engine itself, or a new patch, or the mod uses work from another mod (that is a whole other can of worms).

If the level of support we get from the mod author is not on the same level we get from the game and official dlc authors, then it should not be charged money. And i highly doubt we can get the same level of support, that the official game makers have, from modders.

Edit:

Also what if a payed mod conflicts with another payed mod? I can think of a million things wrong with this. If they wanted to charge money for these mods, they could have given the authors a percentage like they do now, and release it as DLC, with official support. This is just washing their hands from responsibility.
 
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FX2K

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The workshop for CS already contains 305 mods, 7,789 maps and well.. many thousands of assets.
All of those created out of passion for the game and the genre.

I hope CO doesn't enable this system for Cities Skylines...but its early days... I'm not really sure how this will turn out...

On the one hand, mod authors who want to charge for their work are being given a platform to do just that, instead of relying on donations which very few people make. They can also publish for free, but why would they if a competing / similar mod is $1.99 and people are buying it.

But on the other hand its potentially turning the workshop into a DLC paradise with varying quality of paid products with an unknown future, in terms of who knows how the authors will be able to respond to ongoing support, issues, bugs, issues caused by official updates, etc etc etc.. after all the majority of these things are done as a hobby. Now they *may be done for commercial gains instead but without responsibilities.

Hmmm.. I guess in the end, the numbers will start to speak for themselves.
 
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The vast majority of steam users already paid for mods like Counter Strike or other similar mods, so I can't really see the big problem. If some group or individual spend a lot of time to create a high quality mod they should also benefit from it, as a person who have never published a mod myself I do also feel it is wrong to run around saying to others "You should work for free!" when I never done anything myself.

edit: Only problem is that it seems that valve are taking something like 75% (via twitter). That does seem a bit much...

The modding community was fine until now. I don't want to pay for a mod : maybe in two game update the mod wont be updated and will be useless, or another non compatible mod will be there. I'm ok to pay for huge mods that truly took time and that are close to an add-on; I'm not ok to pay for a guy who made a new sword/texture/little-mod.

Also what makes the mod awesome is the fact that they are FREE. The workshop will die, and the game like Cities Skylines will also die with it :(. I hope Paradox/Colossal Order will not be a part of this... for us who pay their games, and for them, especially CO.
 
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Thing is, when people bought Counter Strike and similar games, those "mods" stopped being mods, and started being fully supported games. If people had a problem with that particular game, they could go to the developer, post about a bug, and rightfully expect the game to be fixed. The problem with paying for mods is that we can not expect the author to fix every in his mod, considering it could be a problem with the game engine itself, or a new patch, or the mod uses work from another mod (that is a whole other can of worms).

If the level of support we get from the mod author is not on the same level we get from the game and official dlc authors, then it should not be charged money.

We do already live in a world where even AAA games for +60$ have bugs that are not getting fixed, giant companies like rockstar (GTA) and Valve itself have literally non-existing customer support, and shit tons of games that do not work or are of very low quality being sold by Steam. So I don't really feel like there is any high ground to take here, and at the end of the day no one is forced to buy anything.

I really feel this option to get paid for your work will lead to more programmers spending time on creating high quality MOD content. Right now the only paradox game MOD that is generally well know is the CK II Game of Thrones mod (that likely can't charge because of copyright issues) else it is rather limited with >100 hours work MODS.
 
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