Ok heres an analogy that has no legality for anybody to nitpick at that will hopefully explain the concept of taking a risk. Your boss offers you an overtime shift for Friday night to make an extra 100 dollars. Thats valve or an official publisher offering you a guaranteed exchange for your money. You know what you're getting from them. Instead you go to a casino to put money on the roulette. Thats giving your money to an unknown content creator and asking him for content instead. Its risky. With your boss, you knew what you were getting. On the mod market, you can't be sure what you'll get or what will happen. Hopefully it'll work out. It doesn't. You lose your money on roulette. Risk didn't work out. It's not all the casinos fault for not offering a fair game, its partially your fault for making a risky decision when you had a much safer decision available (going to the casino for money instead of just working overtime) There. Amen. Nice try though. Whatever other super-snarky immature padding you kids add when you're done with your messages. Really now, discussing the semantics of analogies is really off-topic and since we share similar attitudes towards mod monetization, I think it's fruitless to continue this line of discussion. I'm gonna let Johan's post speak for itself on this topic. What are your credentials? I have no idea what managing a digital marketplace entails so I don't know who to believe but Johan seemed to have good credentials
Except casinos have to answer to things called "gaming commissions" which strictly regulate them and ensure that games are fair, and are as advertised. So, once again, you've burned your own argument alive here. Modders aren't subject to anything resembling quality control before they take your money. They're more like Victorian-era snake oil salesmen, promising to cure your baldness.
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