And all Valve has show for it is a lot of modders with destroyed reputations who are being harassed into leaving modding altogether. What a waste.
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And all Valve has show for it is a lot of modders with destroyed reputations who are being harassed into leaving modding altogether. What a waste.
I guess that ends this debate
Woohoo! They actually caved! Now, how about they start a new practice. Listen to your gaming community, feel things out before you do major changes like this.
I hope they come back with "pay what you want" with a 0 option. Talented modders deserve compensation for their work, just...
@Deathlinger, nobody said you had to monetize your stuff. But to deny other that option is hogwash and being stubborn.
Yeah, I'm calling you out for hiding behind the dislike button.
Bethesda just defended it.
Valve: Well, it is gone.
Initial impression is that Bethesda tried to follow Valve's Workshop pricing without following what made Valve's efforts work and justified their share, namely their strict QA and QCing of modder efforts. Doing it on a very mature game like Skyrim instead of starting fresh with FO4/TES6 was a easy to spot bad call too I think.
Honestly, Valve shouldn't be blame for this. I started out anti-paid mod but after debating this and reading the two blog posts I feel that if Bethesda has accepted a realistic share, like 5-10%, given they weren't doing the same amount of work as Valve is in the DOTA 2 Workshop this could have been a good thing.
A 60/30/10 split between Modder/Valve/Bethesda. Modders would have to learn they are responsible for QC/QA though. Valve or Bethesda would have to step up to do some policing of the Workshop, but that's something that could have been done with time.
By god which QA and QCing? Even GabeN admitted on Reddit that Valves curation measures were the biggest failure since the invention of these terms!
The share naturally is debatable a 50/25/25 share would be the most obvious line to draw. But still would you accept a market where Valve and respective publisher XY will be able someday to DRM mods or similiar things like charging for bug fixes because the community did it? And sorry if you dont agree with me that they would do such a thing, but corporate history has proven, that they will do everything that gains them money and they customers let them do. So without a system that prevent monopolization of this, I wont support monetarization via a singular plattform.
Edit: and like you Im pretty sure Ill get downvoted by some omnious user who does not participate in the discussion because hes to busy downvoting everything he doesnt like.
I don't think that just because a mod started off free that people have a right to having the mod remain free and getting eternal updates.
I disagree strongly. You can't take something back that you've already given away.I don't think that just because a mod started off free that people have a right to having the mod remain free
I agree strongly, this is exactly how paid modding should work if it's ever implemented; you keep what you got and if you want something new, pony up.I don't think that just because a mod started off free that people have a right to get eternal updates.
And there's @sinugie, thinking he can disagree with reality. I wish I was 12 again.
Not an acceptable postAnd there's @sinugie, thinking he can disagree with reality. I wish I was 12 again.
And there's @sinugie, thinking he can disagree with reality. I wish I was 12 again.
I gotta say, it's a bit o.t.t. calling out people who disagree with you.
The ratings should be treated as short posts quoting the post they're rating.
Like: "I agree." "This is my view." "+1"
Helpful: "That was informative." "That was just the info I was looking for." "Thanks for explaining that!"
Dislike: "I disagree." "That's stupid."
Looking at it that way, Like/Helpful eliminates mostly meaningless posts. The ratings do the job of the post, letting the ratee know they're appreciated.
Dislike however removes discussion from the board, like why they disagree and not letting you and the rater expand on that via dialogue and engagement. It stifles discussion when you can just dislike bomb someone instead of replying. Unlike reddit, forums are usually sufficiently moderated that self moderation by dislike only harms community engagement.
Thus, with nothing to quote I reply by tagging him and posting.
Edit: See, @Mr_Hobo doesn't like what I said but can't think of why or a reason I might be wrong. So he just hits "Disagree" to hopefully shut me up later.