updated all drivers, my system specs are very good. have the .net 3.5 and xna nothing seems to help.
here is my error message:
Version: 1.3.3.6
Thread: RenderThread
System.NullReferenceException: Object reference not set to an instance of an object.
at Magicka.Audio.AudioManager.Dispose()
at Magicka.Game.UnloadContent()
at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose()
at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at Magicka.Program.Main(String[] args)
If someone is having the same issue please help me out? or a Dev for gods sake let me know if there is a patch coming for this??? :wacko:
here is my error message:
Version: 1.3.3.6
Thread: RenderThread
System.NullReferenceException: Object reference not set to an instance of an object.
at Magicka.Audio.AudioManager.Dispose()
at Magicka.Game.UnloadContent()
at Microsoft.Xna.Framework.Game.DeviceDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GraphicsDeviceManager.OnDeviceDisposing(Object sender, EventArgs args)
at Microsoft.Xna.Framework.GraphicsDeviceManager.HandleDisposing(Object sender, EventArgs e)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.~GraphicsDevice()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose(Boolean )
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Dispose()
at Microsoft.Xna.Framework.GraphicsDeviceManager.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.GraphicsDeviceManager.System.IDisposable.Dispose()
at Microsoft.Xna.Framework.Game.Dispose(Boolean disposing)
at Microsoft.Xna.Framework.Game.Dispose()
at Magicka.Program.Main(String[] args)
If someone is having the same issue please help me out? or a Dev for gods sake let me know if there is a patch coming for this??? :wacko: