• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

NejinOniwa

First Lieutenant
32 Badges
Dec 7, 2011
208
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
This post was largely inspired by me reading this thread while waiting for The Republic to get on steam. While reading it I found a lot of good ideas and debates, but also felt like I had a very good answer to many of the questions asked. I didn't feel like hijacking that thread with what would honestly be a quite different discussion, so here we go.

In all honesty, the structures of the pagan kingdoms of the north - at the very least, the vikings - were in some ways VERY much alike the model presented for the Merchant Republics in that DLC.

Comparison:
#1. In the Republic DLC, we have five Families whose Patricians compete within the republic for power, and extend their trading powers and influence outside their borders.

In a pagan kingdom or tribe, you'd have various influential Clans competing with each other for power, often headed by an elder or whatnot, and they would often extend their military and economic influence well outside their borders through raids and trading routes on the sea and rivers.

#2. In the Republic DLC we have a small minority group of rulers - republics - vying for favor versus a much larger - feudals - group of rulers, in exchange for mutual monetary benefits, while also attempting to gain as much outright power as possible against individual weaker foes. You also have the option of "going feudal" if you wish.

In a pagan kingdom you'd have the king and the clans under him trying to deal with the threat - or opportunity! - of Christianization in various ways. They should in my opinion be able to construct trading posts, and some could possibly pose quite a threat to republics and their sea lanes with to their roving ships attacking the merchants. If a christian king is ruling, he would have to manage the clans carefully; he could tolerate paganism or outlaw it (this was a pretty big deal in many cases) if he felt strong enough, and would then be vulnerable to massive peasant rebellions if he wasn't.

I agree with many of the previous posts here on the topic of the CA system being different, but that's the case in Republican realms as well - do they even have a CA at all? - and as there is obviously the possibility of going from merchant to noble, there should logically be a way to represent the gradual conversion of both clans and people to (or from!) christianity in a balanced way. The most important part in my opinion would be ensuring that you can go both ways - while it does indeed make sense on some level that a single duke would have little interest in becoming only "first among equals" in a republic, and that only for a single generation, there would indeed be incentive for a king or duke to pay heed to his pagan underlings; and even, if the rewards were great enough (and maybe he never really liked the pope anyway) follow into their footsteps.

While it certainly would be a different way of controlling your kingdom, if we model a tribute system to go with the trade zone system and implement both of those for at least the Baltic/Finnish/Nordic pagans, I feel it could be done quite well. In my opinion a pagan kingdom of this kind would have quite big military advantages, at least in numbers; after all, war wasn't just politics - it was religion, too. Gods of War or the like were very often the heads of their pantheon, or otherwise very important. One way to do this would be implementing the Clans as something in between Patrician families and Holy Orders (or mercenaries); while you do get a certain amount of troops from controlling the province, if you can get the loyalty of their Clans (certain opinion modifier levels perhaps?) they would not only pay you tribute, but also offer you the option of raising their warriors to battle.

One could give Clans, much like Patricians, a stronghold/longhouse/whatever, and have there be say one Clan per holding in any given province. Depending on how upgraded your Clan holding is, the amount of warriors that can be raised from it varies, and depending on how much you like your eventual liege and maybe how much prestige he has he can raise a certain number of those warriors as well. Of course, a King who needs to rely on his Clans too much, especially if he doesn't give them credit for their services (tribute exemption, prestige and gold gifts, etc) they won't like him very much - and a King without much Prestige of his own may not be able to raise their warriors to his banner at all - and of course, if you're a zealot christian who spends every minute of his time squashing rebellions and converting, they may well raise their soldiers against you when the time comes - they certainly won't fight for you. On the other hand, if you're a bit on the cynical side and don't really like your fellow christian neighbors all too much, and perhaps you're feeling a bit ambitious as well; then perhaps that Clan chief you appointed as Marshal (heathen or not he damn well knows how to fight, and damn whatever the pope thinks about it) makes you an offer you don't want to refuse... And suddenly, the kingdom turns back to paganism again, and the christians are forced to once again go back to the drawing board.

An idea I have for how the Religion tab should work is that in place of bishops and whatnot, your priests AND PRIESTESSES would work with the clans, possibly by giving a separate religious head for each duchy or even county. Since whatever religion you are yourself would be quite local and culture-dependent, you'd divide religious authority onto a cultural level; each culture group or culture has its own value for the religion in question, maybe, which in turn has a massive effect on conversion rates and the costs for demanding your vassals to convert. Converting Clans would help quite a bit to tip that cultural authority to your favor, but should also be quite difficult - even though the clan chief may accept your demand just because you bribed him, the rest of his folks most certainly won't just for that. And if you're conquering christian (or muslim) lands, you might start your converting by trying to establish new clans in a province, to help you convince their people to your side and eventually convert the province itself.

On religions themselves - priestesses and flavor events and sacrifices and all that - I don't have any good ideas right now. What do you people think? Post your ideas here and discuss them.
 
Last edited:

NejinOniwa

First Lieutenant
32 Badges
Dec 7, 2011
208
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Modding isn't really an option for me, unfortunately, seeing as my experience with it is little above nothing and I don't really have the time to figure out the inevitable coding issues...

Again, though, this is a discussion thread on the topic. Do you agree with my ideas, or what do you think of them?
 

NejinOniwa

First Lieutenant
32 Badges
Dec 7, 2011
208
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Please note the "and". Only reason I put it there was to make the title seem more specific yet less exclusive. "Pagan kingdoms" is pretty narrow, while just "Pagans" doesn't really specify what we're talking about here. This isn't much on the subject of the religion itself - it's about the structure of the realms adhering to those religions. For most parts, those are Tribes and Kingdoms (and High/Chiefdoms, but too long title is too long).
 

birdboy2000

Megalomaniac
60 Badges
Jan 27, 2007
1.790
157
  • Europa Universalis IV: Common Sense
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis: Rome
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
Modding isn't really an option for me, unfortunately, seeing as my experience with it is little above nothing and I don't really have the time to figure out the inevitable coding issues...

Again, though, this is a discussion thread on the topic. Do you agree with my ideas, or what do you think of them?

It's an interesting parallel. I mentioned modding because although I'm not sure how accurate such a scenario would be for the base game - they'll probably come up with a better fitting mechanic if/when the pagan DLC comes, although the similarities would be there - it would be fun to try out playing.
 

NejinOniwa

First Lieutenant
32 Badges
Dec 7, 2011
208
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
But that's what these threads are for, no? Yes, there is certainly the possibility that P'dox has already come up with a solid concept of how to work the pagans, and in that case good for them - but what if it's something they're not quite sure about? Every idea that comes to a developer has the possibility of sprouting new ideas and possibilities in the game. And popular ideas can sometimes be good ideas...
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.836
2.219
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Interesting that you mentioned priestesses, in many cases of Germanic pagan religions, women were the only ones who could lead people religiously. So when this comes out, we can finally have the female only succession that we can't model in the pagan mods for the game.
 

Bj0rn

Major
27 Badges
Oct 16, 2011
701
103
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Cities: Skylines
  • 500k Club
  • War of the Vikings
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV
In Norse paganism, I think the idea of women-only priesthood only really existed in the figure of the Völva, or Seeress, and the Seið woman, who did magic. The Goði of Iceland is an example of Male priesthood, especially in his more specific name of Hofgoði, or Temple Priest...
 

sergeant113

Second Lieutenant
3 Badges
Jul 21, 2011
197
0
  • Crusader Kings II
  • Europa Universalis IV
  • 500k Club
Why do Pagans have to be Tribes?

Because Paganism in CKII time frame, unlike Christianity, is the worship of various local gods. It emphasizes on individuality and autonomy. It is impossible to have a permanently unified political entity with Paganism as in the case of Christianity. The so-called pagan kingdom were often confederations of tribes led by a charismatic leader or a prestigious dynasty. They were fragile and very prone to fragmentation due to their autonomous nature whereas their religious ideology does not provide support for centralization of power.

One can pull up the Roman and Persian empires as counter-argument, but the official Roman religion was Sol Invictus, and of the Persian was Zoroastrianism. Their religious practice was established and very much akin to Middle Age Christianity. You might also point to the HRE as a confederation of German Duchies, but keep in mind that Christianity provided the basis for which autonomy could slowly be eradicated while central authority strengthened.
 

NejinOniwa

First Lieutenant
32 Badges
Dec 7, 2011
208
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Then there's also the few men who dared venture into the arts of Seid, and were ridiculed hideously for it.

On the subject of norse-women, here's another idea.
Traditionally, the ones who took care of basically all the economy were the women. The wife of a lord was the one who made sure the coins flowed as they should, and you'd better hope she was competent enough for the job. For this reason, the duty of appointing the Steward of a realm should be left to the lord's wife (unless the wife is the title holder in which case she's free to do whatever she wants). If nothing else this can be modeled by increasing and altering the events related to spouses proposing appointments for steward etc. And if the man appoints a new one without her counsel, she may well have a few things to say about that - and, like the mechanic in the Norse minimod, wives should be just as free as husbands to seek a divorce, so you'd best stay on good terms with her.
I also propose that the Marshal be given an option to "Collect Tribute", perhaps instead of the Tech option, which could be moved over to the Steward. Or something. It just doesn't feel like the thing a taxmaster should be doing, is all.
 

NejinOniwa

First Lieutenant
32 Badges
Dec 7, 2011
208
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
Because Paganism in CKII time frame, unlike Christianity, is the worship of various local gods. It emphasizes on individuality and autonomy. It is impossible to have a permanently unified political entity with Paganism as in the case of Christianity. The so-called pagan kingdom were often confederations of tribes led by a charismatic leader or a prestigious dynasty. They were fragile and very prone to fragmentation due to their autonomous nature whereas their religious ideology does not provide support for centralization of power.

One can pull up the Roman and Persian empires as counter-argument, but the official Roman religion was Sol Invictus, and of the Persian was Zoroastrianism. Their religious practice was established and very much akin to Middle Age Christianity. You might also point to the HRE as a confederation of German Duchies, but keep in mind that Christianity provided the basis for which autonomy could slowly be eradicated while central authority strengthened.
This is the reason I did that whole thing with the "Cultural Religious Authority" thing. Even if Germans worshipped a pantheon much akin to the vikings' a few hundred years ago, they certainly won't have any respect for it now, whatever the Norsemen themselves think of it. A people has to respect a faith before they can follow it, and if it's all based on what their northerly neighbors think of the world, it's gonna be a bit harder.
Of course, if the religion gets big enough you may well have a "base authority" that, much like a dynasty has a prestige that gets granted to every new member, gets granted to every new culture.
 

zhivago6

Captain
40 Badges
Oct 13, 2009
428
35
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Sword of the Stars
Modding isn't really an option for me, unfortunately, seeing as my experience with it is little above nothing and I don't really have the time to figure out the inevitable coding issues...

Again, though, this is a discussion thread on the topic. Do you agree with my ideas, or what do you think of them?

I thought the same thing about modding until I actually tried it. If you have enough free time to play the game you have plenty of time to mod. The next time you sit down to play instead read some modding tips for 10 minutes and then take 10 minutes make a dynasty or character or change the title of one of your councilors. You will fall in love with the simplicity of it.
 

NejinOniwa

First Lieutenant
32 Badges
Dec 7, 2011
208
1
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
I'm well aware of the possibility, and I have done some micro-mods in the past to make things happen just my way. Yes, it's simple and intuitive, but at the same time it's also tedious and long-drawn. I know HOW to code, but I don't have the patience to do a lot of it, honestly. ^^ One mod I've done was to make a "cadet branch" of the Ynglings from one of my stories to a count in Västerbotten with his own titular duchy, and give him a titular kingdom formable if he had the right dynasty. Flags, characters, history, titles, localization pretty much - nothing big, nothing difficult in theory.

But it was tedious as fuck. Yes, it feels nice when you finally get there, but it was too much for too little for my taste. I'll leave the modding to people who feel passionate about the coding itself (or at least reasonably unfazed by it). And especially since I'm a guy who plays a lot with other mods, and ensuring compatibility is fucking ANNOYING.

So yeah.