Also, Architect combined with one of the other two can be a better siege commander than someone with just one with a much higher martial score.
I still think back fondly to a commander from a few games ago who had Way of the Leopard, Architect, and a decent martial score. While I've managed to have better siege speed on my own character before by stacking everything, he was a dream. I was so sad when he finally died.
If you can't find a siege commander or Way of the Leopard for some reason, check for Architect. You're more likely to find the others, but sometimes you get lucky.
Yes, exactly. Guys we have to win this, and win this now. If they get to melee and close with us, we're dead.
That might be too much strategy for your uneducated, actually "under" educated (Thanks T, for explaining what you actually meant) savages. It would be more like this;
Your savages will charge with clubs on barefoot no matter what. But if you have enough archers, you can misdirect your enemy to turn to other side.
So when the enemy is preparing shieldwall and their archers are drawing toward your archers thinking that this is a skirmish phase, your savages jump in from their back and killing whatever with 100% LI attack bonus.
Meanwhile, your archers get 150% attack bonus because your enemy is in disarray. And this is what Feint tactic is all about.
Ideally, your enemy's moral will drop 0 during this phase, and they start running dis array. The game saying that Light Calvary excels for this is only partially true, because your savage Light Infantry is 50% better for pursue attack than LC in terms of unit cost.
This is way more powerful than the next best tactic for tribal levy, Volley tactic. In volley tactic, your archers will forget about tricking the enemy for misdirection so they can fire arrows a bit better. They get 200% attack bonus. But your savages are honestly charging into enemy's defense. This works if your army is larger than feudal enemy and/or they became zealots with a holy warrior commander. But the savages get no bonus at all. Since your army is 80% savages, this is far worse than Feint tactic.
Even more worse is that you will always get a chance for a shield wall tactic. With chance for both Feint and Volley, the chance for your savages to do nothing and make a shield wall with their pathetic round shield is very low. Like about 10% low.
But with only volley tactic available. They get to think more about honestly charging into heavily armored enemy during skirmish phase. Can you blame them? No. Anyway. Your scared savages get 120% defense bonus. This is actually much better than no tactic, in other word, general skirmish tactic against your savage enemy shooting arrows.
With either tactics, if you didn't give enough damage on your enemy's moral, until the melee phase starts, and if the enemy is more heavily armored feudal, then you have a problem. Your archer's melee defense and moral are horrible. Soon they will start running away in disarray. Your savage's defense and moral are not that bad in cost-wise. But here the actual value matters more. So yes, your savages have relatively lower moral. And they run away. And the battle is lost.
Really, your 5000 savages could give up breaking your enemy's 500 pikes under a defensive commander. All they have to is waiting steady fast, until the savages' moral drops. But this won't happen if you are tribal. AI isn't that smart about tactics, or anything, after all.
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