Please rename Suomenusko and Romuva into Uralic and Baltic, respectively. The current names are eye-gouging in their inconsistency in relation to the other religions.
- 3
- 2
Upvote
0
Argumentum ad absurdum...Who dines with a scythe?
You can't seriously compare English vs nativised names to spoons and scythes for dining.Argumentum ad absurdum...
Well, that isn't the point of my argument. I said that just because something is more popular, it isn't necessarily better; necessarily is the magical word here.Many people use a spoon instead of a scythe to dinner. So this is bad way?
My biggest problem with it is that Suomenusko for example is an arbitrary name. Why? Because it's in Finnish, and it's not a name a Samoyed would use if he reformed the religion (granted, he would likely use something etymologically similar). The best thing would be renaming the religion according to your culture, the problem is that that is currently impossible. It would be a nice thing to see, though.I, for one, like that one idea earlier in this thread. The one where Romuva and Suomenusko is called Baltic Beliefs and Ugric Beliefs at start. When reformed, their name changes to Romuva and Suomenusko respectively. It is true that it would be quite inaccurate, but lets be frank, that's the best we could have with the current engine. I would prefer this system over having both of them being named Suomenusko and Romuva all throughout the timeline.
Naming them Baltic Belief and Ugric Belief gives this feeling that the faith is not really a religion. More like a disjointed collection of beliefs. And when it is given a proper name after reformation, its gives the vibe where the beliefs were actually codified into a full blown religion.
My biggest problem with it is that Suomenusko for example is an arbitrary name. Why? Because it's in Finnish, and it's not a name a Samoyed would use if he reformed the religion (granted, he would likely use something etymologically similar). The best thing would be renaming the religion according to your culture, the problem is that that is currently impossible. It would be a nice thing to see, though.
It'd certainly line up better with Ásatrú and Romuva. You'd need a Slavic religion name also, where one'd also end up using a bit of a neopaganish name like Rodnoverje. Alternatively, considering we know of a Slavic ethonym, it could be Slovenskaja Vera, and this form is the closest to the Proto-Slavic without using unconventional spelling conventions such as Slovênîskaja Vêra to represent the exact vowels (it also has no yer because that disappeared around a third through the timeframe).Yea, understandable. I also don't like the "Suomenusko" name. Directly translated it means "Finnish Belief". To be more specific for middle age terms, there was no overarching finnish people. There were finns, suoms, tavastians, kvens, etc. Suomenusko is therefore "Suoms Belieg". Thus, it doesn't stand even for all finnic people. I personally would like the "Suomenusko" to be replaced with "Maausk", which directly translated means something akin to "Land/earth Belief".
Except those are names of a kind you generally don't translate, ever, not in English anyways; I've never heard of anyone calling Ivan the Terrible "John", or Suleyman the Lawgiver "Solomon". Not to mention that what we are pushing for isn't a translation of native names but different English names - Ásatrú would be "Faith of the Aesir", Suomenusko would be "Finnish Faith", etc.In CK2 we have "Gardariki" - not "the kingdom of cities".
In CK2 we have "Ivan" - not "John".
In CK2 we have "Suleiman" - not "Salomon".
In vanilla CK2 works many names, without direct translation into English.
The examples you give are very different from the case we're discussing. Religious names are shared by multiple cultures, and therefore allowing Germanic paganism to be called Ásatrú (a Norse name) when reformed by a Saxon, or allowing Finnic paganism to be called Suomenusko (a Finnish name) when reformed by an Estonian or Mordvin, would be incorrect and immersion breaking. Your examples all have cultural localisation for a reason; two of them are personal names (of course these are going to be different for different cultures, or would you wanna see characters like Caliph Aaron the Just?), and one is the name of a kingdom, which, again, is in the hands of one character (with one culture), so the localisation is understandable as well.In CK2 we have "Gardariki" - not "the kingdom of cities".
In CK2 we have "Ivan" - not "John".
In CK2 we have "Suleiman" - not "Salomon".
In vanilla CK2 works many names, without direct translation into English.
True, although I would rather see the different Paganisms named after the cultures of the adherents, so your examples would be the Germanic and Finnic faiths.Except those are names of a kind you generally don't translate, ever, not in English anyways; I've never heard of anyone calling Ivan the Terrible "John", or Suleyman the Lawgiver "Solomon". Not to mention that what we are pushing for isn't a translation of native names but different English names - Ásatrú would be "Faith of the Aesir", Suomenusko would be "Finnish Faith", etc.
No, that was a demostration of what the names would be if we were actually looking for direct translations, rather than ethnic names. I'm all for that concept.True, although I would rather see the different Paganisms named after the cultures of the adherents, so your examples would be the Germanic and Finnic faiths.
In the game it is possible to reform the Slavic faith by someone with the Nordic culture (Rurik Dynasty TOG scenario). So link religion and ethos is wrong.The examples you give are very different from the case we're discussing. Religious names are shared by multiple cultures, and therefore allowing Germanic paganism to be called Ásatrú (a Norse name) when reformed by a Saxon, or allowing Finnic paganism to be called Suomenusko (a Finnish name) when reformed by an Estonian or Mordvin, would be incorrect and immersion breaking.
It is, but it's first and foremost the religion of the Slavs, not the Norse, therefore taking different cultures which are of a different religion into account is stupid.In the game it is possible to reform the Slavic faith by someone with the Nordic culture (Rurik Dynasty TOG scenario). So link religion and ethos is wrong.
Originally yes, but you have to keep in mind that the steppe leads to a lot of cultural and linguistic exchange (so you have a ton of shared vocabulary, often from Turkic) and that they became more akin to the people of the steppe than their linguistic cousins. Besides, if we were to really represent the Hungarian religion (which we do have information on, mind you), it would not be Tengri, but the Uralic gamey megareligion is also far from it.
Those portraits seem based on modern East Baltic folks (Balts, Baltic Finns). I am not sure if this is how Magyars ever looked.Shouldn't they use Finno-Ugric portraits at least?
Maybe if you split them into Magyar (steppe culture) and Hungarian (settled culture), with Magyar using them and Hungarian staying as is. I'm not knowledgeable as to what the genetic composition of the Hétmagyar was from 769 to their migrations, though, so it might not be fully appropriate.Shouldn't they use Finno-Ugric portraits at least?
Those portraits seem based on modern East Baltic folks (Balts, Baltic Finns). I am not sure if this is how Magyars ever looked.
Maybe if you split them into Magyar (steppe culture) and Hungarian (settled culture), with Magyar using them and Hungarian staying as is. I'm not knowledgeable as to what the genetic composition of the Hétmagyar was from 769 to their migrations, though, so it might not be fully appropriate.
The Khanty do seem to be partially mongoloid genetically, from what the magic Googol mashin gives, but the Mongol portraits still wouldn't be quite appropriate. The Googol mashin still gives very un-mongoloid Khanty as well.IMHO, from someone who, for the most part, has multiple pictures of various different ethnic groups to compare more than entire towns, I find that the Khanty and Komi look quite a bit like the Baltic Finns do, barring traditional clothing which, although using similar dyes and patterns, is seemingly distinct based on particular regions. The Nenets are perhaps the most different-looking Uralic culture represented by the game.
I've seen people claim that the Ugrian group, the Khanty and Komi in-game, should use the Mongol portraits. In my experience, this is a massive exaggeration. My ultimate point being that I do believe the Finno-Ugric portrait pack could accurately represent the Magyar tribes based on what evidence I do have, including some facial reconstructions based on Magyar skulls that a Hungarian gentleman kindly showed to me.
The higher level of Hungarian culture would most likely be very Slavic and less Ugric, as testified by a large amount of vocabulary regarding rulership and administration, and also by István's bringing of Polish and Bohemian knights into Hungary post-Christianisation.This would be preferable, as the Magyar culture had a much higher degree of Turkic influence overall and a distinct ethnic stock from the modern Hungarians, who represent a mixed populace between Slavic and Ugric, with a Turkic-influenced Ugric culture with more Slavic elements than the steppe Magyars would've theoretically had.
The Khanty do seem to be partially mongoloid genetically, from what the magic Googol mashin gives, but the Mongol portraits still wouldn't be quite appropriate. The Googol mashin still gives very un-mongoloid Khanty as well.
The higher level of Hungarian culture would most likely be very Slavic and less Ugric, as testified by a large amount of vocabulary regarding rulership and administration, and also by István's bringing of Polish and Bohemian knights into Hungary post-Christianisation.