• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kumicho

Field Marshal
36 Badges
Jun 20, 2013
2.681
1.736
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Semper Fi
  • Hearts of Iron III
  • For the Motherland
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
Just keep in mind that as soon as your retinues get on the ships, their morale drops by half.

Yup, but since they're usually attacking hordes of LI, it's not a problem. :)

(Although I did put my retinues back to the strength they were before 2.3, so they're a little bit more powerful than stock)
 

J_C

First Lieutenant
35 Badges
Oct 21, 2013
209
155
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Lead and Gold
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Prison Architect
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
Seriously, AI raiders are WAY, WAY WAY less aggressive than I am when I'm playing Norse. The minute that the AI Empire of Scandinavia comes and starts assaulting holdings with 12k+ Skirmish Retinue troops, *then* they might start to have some parity with human players. Until then, just ignore them or learn to deal with them.

Heh, it was fun playing Norse and raiding Rome every single year. I hope it's not true that raiders are prioritizing on human player provinces rather than high value/short distance provinces.
 

Kumicho

Field Marshal
36 Badges
Jun 20, 2013
2.681
1.736
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Holy Fury Pre-order
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Semper Fi
  • Hearts of Iron III
  • For the Motherland
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
Heh, it was fun playing Norse and raiding Rome every single year. I hope it's not true that raiders are prioritizing on human player provinces rather than high value/short distance provinces.

Doubtful. It seems like they go after the most lucrative target.... which in this game is usually the player. It's the player who builds up their demesne, and it's the player who's got the most juicy / stable target. Combine that with the AI knowing when your levy drops below the threshold for it to be able to successfully siege, and the AI is going to target the player more often than other rulers.

Personally when I'm playing as Norse I like sieging all of a ruler's holdings at once so that he can't/doesn't raise troops to fight you off. So raid both of Cornwall's counties at on, for instance (assuming that they're still independent) and you won't have to worry that they outnumber you by something like 2000 men to 200 men. :)
 

Dekent

First Lieutenant
102 Badges
May 12, 2002
204
151
Visit site
  • Warlock 2: The Exiled
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis III Complete
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Ancient Space
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
The big problem with this is they just don't convert easily which would stop the raiding. Once it's past 1000 any unreformed pagans should be 'easy' to convert, but as it is even with 100 relations with one, they still imprison preachers!
 

Steel_atlas

Lt. General
59 Badges
Sep 7, 2014
1.483
895
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Shadowrun Returns
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Federations
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Victoria 2
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
Scenario: Playing Sigurd I get an early/suicidle/BDSM loving preacher at my door, makes my life easier then having to RNG a christian concubine. So I let him do his thing while I zerg the Empire of Scandinavia. Finally create it, time to convert to christendom once the age of vikings trigger, convert my vassals to christians, ready to start unleashing the fury of the north to help the kingdom of asturias by harassing ymayyads and...nothing. My vassals went from being insane berserkers who would gladly sacrifice their lives for a .005 gold against the might of the byzantines to being passive sheeps.

I get that maybe they would stop raiding their christian neighbors but norse pagans raid the Umayyads.

Also I agree that part of the problem is that you literal cant do anything to stop them minus giving them the ol' Uncle Charlie treatment.

Prosletyizing should be a more understandable/controllable process. Like if the pagans dont reform past a fair number they should christianize easily and if you make it your primary focus you should be able to do it earlier with out RNJesus.

But it also brings up the problem with Christian Tribals they just zerg to feudalism and get overrun by their pagan neighbors and especially in less developed parts of the map cant go on the offensive due to the attrition bonus pagans get.

I dont think tribals should be effected by the pagan attrition bonuses and organized religion tribals should have a check point for attempting to turn feudal, like say all demense's are fully upgraded and x gold in reserve.
 
Last edited:

Fimconte

Colonel
70 Badges
Feb 2, 2014
835
103
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Conclave
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Ancient Relics
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • The Showdown Effect
  • Imperator: Rome - Magna Graecia
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
Scenario: Playing Sigurd I get an early/suicidle/BDSM loving preacher at my door, makes my life easier then having to RNG a christian concubine. So I let him do his thing while I zerg the Empire of Scandinavia. Finally create it, time to convert to christendom once the age of vikings trigger, convert my vassals to christians, ready to start unleashing the fury of the north to help the kingdom of asturias by harassing ymayyads and...nothing. My vassals went from being insane berserkers who would gladly sacrifice their lives for a .005 gold against the might of the byzantines to being passive sheeps.

I get that maybe they would stop raiding their christian neighbors but norse pagans raid the Umayyads.
I'm betting the AI isn't programmed to raid as a non-Germanic religion.
At least I've never seen the Celts/Picts do it.
 

aitaituo

哀駘它
48 Badges
Aug 6, 2013
8.083
5.037
  • Crusader Kings II: Charlemagne
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Cities: Skylines Deluxe Edition
I'm betting the AI isn't programmed to raid as a non-Germanic religion.
At least I've never seen the Celts/Picts do it.

It is, but it's rarer. Adjacent raiding is a lot higher risk than sea raiding.
 

MishaTX

Colonel
66 Badges
Dec 21, 2014
1.172
1.619
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: El Dorado
  • Cities: Skylines Deluxe Edition
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Rome Gold
Wait, you might have to leave some of forces at home to protect your homesteads from raiding and invasion? Oh, perish the thought! It's not hard... Leave a couple thousand demesne troops at home while you go off adventuring (and if you can't afford to leave troops at home, maybe wait until you're stronger before invading someone else?).

You misunderstand me. I don't have a problem at all with having to pay the consequences if you strip your homeland of troops and sail off into the sunset, nor do I in the slightest want the raiders to be nerfed because, well, see the first part. NOT being able to just march off your entire army in one direction and expect anybody in the other direction to just sit tight until you come home is one of the things that make CKII stand out and makes it a LOT more realistic to play. Because when my AI neighbor marches off, that's when I strike, so the AI should use the same logic.

That's all great. I just wish that there was a more elegant way of doing it than constantly franti-clicking between Jerusalem and Scotland like an RTS on steroids, going "raise, move, oh wait, other end of map because battle ended, follow enemy on other end, click back, enemy moved, follow, what's that? somebody raised another army on the other end?, wait, enemy at home dead, disband, back to foreign lands... etc. etc. etc." And do this every five minutes.

The best I've come up with, as I mentioned originally, is to just give all of the coastal provinces to vassals because A) I don't care if they get beaten up a bit, keeps them in line and B) as you said, a three county Duke vassal is perfectly capable of policing his Duchy without me micromanaging everything every five seconds on three different areas of the map.

So no, I absolutely DON'T want the raiders to be nerfed away, that would make the game incredibly boring and ahistorical.