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Theddude

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Before releasing such a dlc, they need to make pagans stronger, so that they dont dissapear in the first 20 years after start.
Christian rulers should actually have a hard time conquering them. I'd like to see pagan tribes stick together even more when one of em is at war with christians.

They do though, in fact my last game was as Poland and the instant I declared war on one of the Prussian tribes the rest were immediately at war with me. I still pounded them in 20 years or less, it was more a race to the land between myself, the HRE, Sweden and Denmark. I had to kick Sweden out of one province later and Denmark out of two, so I guess I didn't conquer them fast enough. The Pagans sticking together doesn't save them, nor do their troop boosts. The only thing that will make them last is an overhaul of religious interaction, so that Christians don't get automatic landgrab Holy Wars on day one and until the Pagans are annihilated. It would help Spain too if religions were more than just Holy War targets.
 

Sleight of Hand

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The pagans certainly do help each other out, and as any of the three Scandinavian realms it can be very difficult to make headway into Finland or the Baltic, and rightly so. The problem is that the Empire will just roflstomp any and all pagan resistance quite quickly, due to its 20k doomstacks and the fact that they can also just invade Pomerania on the basis that it is a de jure part of the HRE in 1066. That's the main problem really.

At the start of the game, the areas in and around Brandenburg were slowly colonized by German settlers (who met resistance from the Slavic locals), but that's not represented -- and certainly not by successive full-scale invasions by the Emperor until there are no Slavs left in Germany or the Baltic by 1150.
 

Therion

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If they did a pagan DLC, it would probably be a good idea to move the starting date to some time in the 9th century so that the Norse and Magyar invasions could be portrayed.
 

Sleight of Hand

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If they did a pagan DLC, it would probably be a good idea to move the starting date to some time in the 9th century so that the Norse and Magyar invasions could be portrayed.
It may well be, but it surely won't happen. Do you really think Paradox are going to add another century or two of database stuff across the whole map? That's potentially hundreds of new characters and dynasties.

Don't get me wrong, I'd love earlier start dates, but I just don't see it happening.
 

nijis

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Polytheisms are flexible by nature. Most polytheistic pantheons are themselves combinations of earlier, smaller polytheistic systems -- ie, the Greek pantheon is a way of reconciling different cities' deities and cults into a single mythology. Late Roman polytheism, where Isis and Jupiter are worshiped simultaneously, is the ultimate example of this.

So, I think it would be all right to merge certain polytheisms, based on whether they have similar impact on gameplay, specifically...

* An established priesthood/shamanhood which can influence politics?
* Marriage and inheritance
* Resistance to conversion and dealings with other faiths
* Major rituals that are simulated by events (the hajj, etc)
* Any other mechanism (ie, decadence) that is linked to religion

I would have no disputes with lumping together Norse, Finnish, Mordvin, and Baltic polytheism as they seem to me (superficially) similar enough, with some overlap of deities and rites. Tengrism in contrast seems different enough, with different concepts of priesthood/shamanhood and the role of religion in society, that it should be a totally different system. But that's a very superficial assessment. Any thoughts?
 

ZhugeKongming

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Polytheisms are flexible by nature. Most polytheistic pantheons are themselves combinations of earlier, smaller polytheistic systems -- ie, the Greek pantheon is a way of reconciling different cities' deities and cults into a single mythology. Late Roman polytheism, where Isis and Jupiter are worshiped simultaneously, is the ultimate example of this.

So, I think it would be all right to merge certain polytheisms, based on whether they have similar impact on gameplay, specifically...

* An established priesthood/shamanhood which can influence politics?
* Marriage and inheritance
* Resistance to conversion and dealings with other faiths
* Major rituals that are simulated by events (the hajj, etc)
* Any other mechanism (ie, decadence) that is linked to religion

I would have no disputes with lumping together Norse, Finnish, Mordvin, and Baltic polytheism as they seem to me (superficially) similar enough, with some overlap of deities and rites. Tengrism in contrast seems different enough, with different concepts of priesthood/shamanhood and the role of religion in society, that it should be a totally different system. But that's a very superficial assessment. Any thoughts?
The reason that polytheisms meld into each other so easily is because they're not 'systems' per se. They are basically spirituality in the absence of organized religion; they lack sacral texts, dogma, a single liturgical language, and sometimes even clergy. This lack of coherence is also part of the reason they so often succumb to missionaries from organized religions.
 

Sleight of Hand

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The reason that polytheisms meld into each other so easily is because they're not 'systems' per se. They are basically spirituality in the absence of organized religion; they lack sacral texts, dogma, a single liturgical language, and sometimes even clergy. This lack of coherence is also part of the reason they so often succumb to missionaries from organized religions.
I think that's a fair assessment, and also explains (among other reasons) why Paradox gave Zoroastrianism its own religious group.

Whenever a pagan DLC is added, I hope they allow multiple wives (Muslim style) for those in the pagan group. I don't know about everyone in that group but the Norse and Slavic pagans certainly practiced polygamy.
 

yourworstnightm

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They better do something about the Steppe Tribes. I want Tengriism playable and unique, before I want that one dude in Sweden who's Norse to be playable.

Making the Norse playable without also turning back the clock to the Viking Age would make no sense at all.
 

ZhugeKongming

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We're putting a lot of (perhaps undue) focus on the Norse, though. There are no shortage of Baltic and Lithuanian pagans during the CK II period.
I think we can blame Paradox's CEO for that. He's the one who mentioned that he wanted to do a "Wrath of Odin" DLC.

Personally, I don't know why everyone's so excited about Vikings. You can't have Viking raids in a grand strategy scale game except as events, and that's so dull--it would be far better to do it in a small skirmish game like Mount and Blade. You're right that we should pay more attention to the Lithuanians, who are (Tengrists aside) virtually the only pagan group who had any success in this time period.
 

cybrxkhan

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If my memory is correct, PI said there's going to be a pretty big focus for the next DLC (I think, I don't remember exactly), and if so, that means it can't be focused on *only* the Norse, since they're what - a couple of duchies here and there in Scandinavia? It's bound to at minimum cover either the Tengrii Pagans (since there have been features added for hordes) or the Baltic+Finnish pagans, and at maximum (though hopefully not) all pagans.
 

Sleight of Hand

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Imagine if it was a $5 DLC that moved the start date back to 843 AD and they'd spent the last month or so working their asses off to get the database perfect, complete with shifting de jure setup between then and 1066.

No?

Well, I can dream. :(
 

cybrxkhan

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Imagine if it was a $5 DLC that moved the start date back to 843 AD and they'd spent the last month or so working their asses off to get the database perfect, complete with shifting de jure setup between then and 1066.

No?

Well, I can dream. :(

And then I imagine everybody wishing the Fatimids were the Muslim overblob land-grabbing monster instead of the Arabic Empire.

Although at least I'll get the Khazars and I can play the Jewish and make my Jewish super-blob for lulz.
 

Sleight of Hand

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And then I imagine everybody wishing the Fatimids were the Muslim overblob land-grabbing monster instead of the Arabic Empire.
Yeah, the inclusion of a united Abbasid caliphate would certainly bring back memories of the Fatimid naval invasions of Greece as a sort of lost golden age of CK II, before balance was 'broken beyond repair.' :laugh:
 

Lord Finnish

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It would be pretty easy to give Pagans a unique taste if one just takes the time to study about their religions.
As far as gameplay is concerned, I would just want that holy war CB be removed against Pagans to prevent Norway from conquering Finland by 1080. Perhaps Holy War against Pagans should be locked until 1200 or something.
In reality the conquest and christianisation of Finland was a very long and tedious process that did not fully end until 15th century. There is also evidence of considerable military opposition in Estonia against the Teutonic Order and their pals.
Pagans are few in number but they are far too weak in this game. Pagans should be more eager to unite against Christian invaders (like with the IRL Estonians in 1200s).
 

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Making the Norse playable without also turning back the clock to the Viking Age would make no sense at all.

Becuse Aztecs invading europe and Fatimids ruling Constantinople by 1100 makes more sense then vikings returning.. Sereously?! This game is not about historical correctness, barely even plausibility. It's about ambition, do what you want to do.. Don't let history hold back a great game like this..

And I don't get all theese debates.. First people were screaming "REPUBLICS BEFORE INSIGNIFICANT PAGANS", in this thread it looks like "REST OF PAGAN WORLD VS. VIKINGS!!!!11!11!".. Sereosuly, why can't we all just get along?
 

markmid

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Feb 23, 2005
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Personally, I don't know why everyone's so excited about Vikings. You can't have Viking raids in a grand strategy scale game except as events, and that's so dull--it would be far better to do it in a small skirmish game like Mount and Blade. You're right that we should pay more attention to the Lithuanians, who are (Tengrists aside) virtually the only pagan group who had any success in this time period.

There is a lot of interest in viking culture, unbeknownst to many, through their conquests, raids and indeed settling, they shaped much of Europe in one way or another. So yes I find their movements fascinating :)

Norse mod does viking raids without events, enjoyable ones too, as land isn't just being gobbled up all the time, you have vikings acting like vikings. The HI bonus buildings they got, at the cost of garrisons, also gave them a lot of staying power. Raiding for pillage/prestige would be a nice game mechanic for many pagan groups, either for slaves, for food etc. Same with trading amongst groups, tributes, bartering, all that good stuff that would also make some headway into a trading merchant republic dlc too... ;), perhaps with a +50-100 years the other way on the end date for that.

As i've said before war should be different when declared on pagans, its not an organised army so much you'd be facing, you're facing the population too, much more uprisings and uncertainty. Holy orders should be available, probably not called holy orders but warbands, hordes whatever you like, whatever fits. Perhaps even a new massed milita or tribal unit type to represent a backlash, giving them a bonus when fighting over previously held land or in a defensive war.

Sometimes perhaps the new religions are welcomed in, but still having the population holding their own beliefs for hundreds of years after you've arrived. War might be much more common between pagan groups as well, raids, border disputes, things like that, but relations moving upward more quickly as well after they are done. - Especially when the HRE decides to just squash tribes one after the other. I don't see why all pagan groups in the area wouldn't want in then, not just a specific sub group. The wars could become a mish mash of all groups after the land, simply exhausting the doomstacks after a while.

Anything can be done, it's just whether it's worth being done or not. Time to Money - Speaking of that, that should be the primary motivator in the AI's decision as well, holy wars are easy to fire off sure, but taking and 'holding' that land should be a struggle.

Turning the clock back a little way would be awesome, as it gives me a completely different scenario to try, it's work sure. An alternative scenario is quicker and easier to do, one where more pagans exist at the game start, so that is also an option people could think about.

And I don't get all theese debates.. First people were screaming "REPUBLICS BEFORE INSIGNIFICANT PAGANS", in this thread it looks like "REST OF PAGAN WORLD VS. VIKINGS!!!!11!11!".. Sereosuly, why can't we all just get along?

Because people like to divide the world and then argue about the divisions.