Right now according to wiki pacifism provides following bonuses:
Which leads to following questions:
1. Why there is a food bonus? I guess it represents the consumer-oriented economy, which makes sense, but considering that militarists get happier from wars and can sustain war longer due to higher tolerance and also get more influence from rivalries and also need less armies due to army damage bonus, maybe giving pacifists a small mineral bonus is a viable idea, especially when no other ethos provides mineral bonus.
2. Militarists get more influence from rivals and spend more influence on alliance upkeep. Maybe pacifists should get less alliance upkeep cost to prevent them from starving influence compared to other nations?
3. Why is army damage malus empire-wide? If it represents certain restrictions on the use of over-violent weapons, does it mean, that pacifists cant purge pops too?
Empire modifier:
- +1 Maximum embassies
- -25% Rivalry influence gain
- -10% Army damage
Pop modifier:
- +10% food
- -25% War tolerance
- -10% War happiness
Which leads to following questions:
1. Why there is a food bonus? I guess it represents the consumer-oriented economy, which makes sense, but considering that militarists get happier from wars and can sustain war longer due to higher tolerance and also get more influence from rivalries and also need less armies due to army damage bonus, maybe giving pacifists a small mineral bonus is a viable idea, especially when no other ethos provides mineral bonus.
2. Militarists get more influence from rivals and spend more influence on alliance upkeep. Maybe pacifists should get less alliance upkeep cost to prevent them from starving influence compared to other nations?
3. Why is army damage malus empire-wide? If it represents certain restrictions on the use of over-violent weapons, does it mean, that pacifists cant purge pops too?