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I've wanted to mod this into the game and did my proper Google research and found quite a few people share my desire. There is the solution of remapping everything to be the on the same continent, albeit an undesirable hack.

So, if possible to implement, I think it would be nice to have
Code:
 ALLOW_OVERSEAS_CLIENT_STATES = 0,					-- Whether or not player is allowed to create client states overseas
in the defines.lua configuration file, which would obviously default to 0.

If changed to 1, it would enable it while at the same time changing checksum.
 
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Malorn

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I hate to bring this back from the dead, but any progress on getting this into the game? It's a feature I was really looking forward.
 
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Malorn

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I don't think I understand what you are asking?

I was referring to adding a toggle to defines that allowed client states to exist overseas. Which Wiz indicated he was planning on adding something like this, but currently it does not exist anywhere I can find it.
 

Westernbird

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Sorry to bring this thread back from dead, but... 1.5 years later, no changes at all?.. Or you've forgotten this thread?
 
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Westernbird

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In the defines.lua there is now "OVERSEAS_CLIENT_STATES = " with the default setting being 0. Changing the value to 1 should allow you to form overseas client states. I hope that answers your question.
Didn't know it was added already, thank you! :)
 

Malorn

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I would add my thanks as well. I've already made use of it. :D