Yep, prices are capped at 0.22 - 5.0 times of the base price but that's not the problem. The prices are simply floating too slow to reflect the sharp change in demand. And as I'm observing, the devs seemed to have introduced "market failure" mechanism where goods price goes up for about a week despite a low demand, which would worsen the situation.Is there a hard limit on how low each good's price can go? I've had the impression that each good's price range is clamped around a "base" value.