Overproduced and still overpriced - essence of late-game economy problem?

Overproduced and still overpriced - essence of late-game economy problem?

  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Amtep

First Lieutenant
52 Badges
Nov 20, 2017
256
150
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
  • Tyranny: Archon Edition
  • Stellaris: Lithoids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Heavy Metal
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • BATTLETECH: Flashpoint
Is there a hard limit on how low each good's price can go? I've had the impression that each good's price range is clamped around a "base" value.
 

realCuervo

Recruit
5 Badges
Aug 1, 2020
4
0
  • Crusader Kings II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Is there a hard limit on how low each good's price can go? I've had the impression that each good's price range is clamped around a "base" value.
Yep, prices are capped at 0.22 - 5.0 times of the base price but that's not the problem. The prices are simply floating too slow to reflect the sharp change in demand. And as I'm observing, the devs seemed to have introduced "market failure" mechanism where goods price goes up for about a week despite a low demand, which would worsen the situation.
 

Kovax

Field Marshal
10 Badges
May 13, 2003
8.194
2.704
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
I suspect that a significant share of the blame is that the AI seems to prioritize building (or expanding) factories for whatever good is losing money, rather than making a profit. How many failing and already failed factories does it take before the AI decides that building ANOTHER of the same thing isn't a good idea? Answer is, sadly, as many as it has regions to put them in, only because it can't build another of the same type in the same region as an existing factory.
 
  • 1Haha
Reactions: