This game needs overpopulation as a mechanic and I think I've thought of a good way of executing it.
Pops should keep reproducing if the planet's tiles are full and each new pop will either go to an empty tile on another world in your empire or, if that's not possible, remain on the world they grew up on as overpopulation. The number of extra pops stuck on a planet as overpopulation would simply be shown as a number on the UI. The penalty for overpopulation would be simply the need to feed them, forcing you to build more farms if a world is overpopulated. There could also be a happiness malus such as -1% per extra pop if it's necessary to make overpopulation worse.
Some benefits of this new system include new importance and dynamism to food and it's related techs as well as the ability to have an "abandon planet" war goal that relocates pops to other worlds instead of purging them.
Finally, and perhaps most importantly, is the fact that this new system would add further incentive to expand your empire. I personally find it useful as a role player to have a reason to expand since realistically many types of societies have no inherent need for territory or power without overpopulation as a factor.
Of course it will be necessary to control population growth when needed so policies limiting or even banning reproduction when tiles are full would be available with happiness effects based on pops' ethos.
Thanks for reading and let me know what you think!
Pops should keep reproducing if the planet's tiles are full and each new pop will either go to an empty tile on another world in your empire or, if that's not possible, remain on the world they grew up on as overpopulation. The number of extra pops stuck on a planet as overpopulation would simply be shown as a number on the UI. The penalty for overpopulation would be simply the need to feed them, forcing you to build more farms if a world is overpopulated. There could also be a happiness malus such as -1% per extra pop if it's necessary to make overpopulation worse.
Some benefits of this new system include new importance and dynamism to food and it's related techs as well as the ability to have an "abandon planet" war goal that relocates pops to other worlds instead of purging them.
Finally, and perhaps most importantly, is the fact that this new system would add further incentive to expand your empire. I personally find it useful as a role player to have a reason to expand since realistically many types of societies have no inherent need for territory or power without overpopulation as a factor.
Of course it will be necessary to control population growth when needed so policies limiting or even banning reproduction when tiles are full would be available with happiness effects based on pops' ethos.
Thanks for reading and let me know what you think!
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