Overlord DLC Should you buy it?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Arngrim

Corporal
30 Badges
Jun 7, 2017
27
48
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Do NOT buy this DLC - Yet.

The released DLC comes with a plethora of bugs - the monthly trade system is broken, vassals can end up on random sides in a war, and you can even end up in a war versus yourself! And in the peace you can receive the wrong systems. And you can get a situation requiring you to go positive in monthly production of a resource you cannot produce, nor buy on the open market making you end up in a deathspiral. You'd think that it could be remedied via a monthly trade deal but no. The monthly trade system is completely broken, so anytime you make a trade deal, the AI accepts it, and then immediately cancels it.

There are also a number of balancing issues - like the fact that the balance between what you give a vassal and what you receive from a vassal is skewed by a factor of 10, making many DLC features completely unattainable.

So don't buy this DLC until it is 50% off and they fix the most glaring bugs.

---------------------End of review - Beginning of rant:--------------------------------

Sadly, since we've seen from the example of the "intelligence" system, we can not expect the actual content and balance to ever be fixed - Envoys without levels or traits - and the most useless espionage system ever in a game - I'm looking at you.

It is such a shame that Paradox does this over and over - create the foundation for a great DLC - but never finishes it. Stellaris could have been Stellar!
But instead it flounders at treetop level and I find myself contemplating going back to master of Orion 2.
What saves Stellaris is the fantastic mods.
Without the modding community I would have given up on this game years ago.

If Stellaris was a house you contracted Paradox to build, you'd be surprised when Paradox only delivered the buildings foundation - If you want running water, electricity, windows, doors, a roof that does not leak or any of the other things that makes a building habitable - You will find it at the workshop, not in any Paradox DLC.

Yes, I'm harsh, but this is years of frustration pouring out - Stellaris have added some great features in their DLC's too - But they're always, always lacking.
Add to that the clunky interface that has been in dire need of an overhaul for years now - the endgame lag - the bugs that never gets fixed, the cookie-cutter ship build etc. etc. and I'm beginning to feel like I've been tricked into paying to playtest a product that will never reach the market.
 
  • 4
  • 2Like
Reactions:

fourteenfour

Major
31 Badges
Apr 27, 2018
637
1.513
  • BATTLETECH
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Stellaris: Ancient Relics
  • Stellaris: Galaxy Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
It effectively ruined one style of game play I enjoy and I was hoping it was going to improve it. I tend to play empires which conquer other empires or portions thereof and create vassal states. Sounds like this should be the perfect expansion eh?

Nope. When you finish your war, achieving war goals or they surrender, you get your nice shiny new vassal... except you do not get to set the terms of the relationship and any attempt to do so costs a butt load of influence. They owe you nothing and damn if they will agree to you making them owe you. If the empire you made a vassal of has protectorates of their own you get them too but you have an even worse agreement.

Plus, wait for it, you have no intel on your vassal. They don't have to share anything. So as I soon as you conquer them you have no idea what their pops were even though when you invaded them you could add it up. You have to ask them to share a sensor data but you still won't know how big your vassal is; I kid you not - a one planet vassal will tell you that you don't have the intel to know their empire size or population and you can CLICK THE ONE DAMN PLANET AND SEE FOR YOURSELF.

Seriously, who does QA? Oh wait, no one. PDX loves to stage multiplayer events because they know the AI is bad and that players in a multiplayer event will keep quiet on bugs during stream else they won't be invited again.

The new orbital rings are just odd. Usually by the time I can build them I have star bases in the same system and this just complicates things and for the most part they just duplicate functions of starbases and at most borrow one the production improvement buildings you would usually only have planet side. I am really trying to understand their appeal. They don't even properly imitate a starbase, gestalts cannot build solar panels on their rings... which is like, why????? At most they are good for expanding the number of districts you can have.

The new hyperlane relays are another oddity. First of the AI does not know how to build them strategically and will just place them willy nilly... as in I have seen them on dead end systems.. like at the end an arm of system and maybe the adjacent system. Zero benefit.


This DLC is a serious DO NOT BUY. It does not deliver what it promises and in fact makes it worse. It may actually be worse than that idiocy known as espionage.
 
  • 2
  • 1
Reactions:

SeraphAscending

Colonel
27 Badges
Jan 14, 2021
1.135
4.746
  • Knights of Pen and Paper 2
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines Industries
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV
  • Dungeonland
In my playthroughs i just encountered the monthly trade deal problem. Which was very unfortunate in my first run, because i was playing rockbreaker machines that massively overproduced minerals with the intention of trading. - very annoying without montly trades.

It's such a minor thing, but it really broke my game for that run.

None of the other bugs you mentioned happened to me, though.
(Although i can imagine the resource depletion situation that locks you in a death spiral. I always found it annoying that you can't buy all resources once you've discovered them. It's like the brits couldn't have bought asian spices, because they couldn't grow them themselves. It's just a very odd design choice...)
 

SeraphAscending

Colonel
27 Badges
Jan 14, 2021
1.135
4.746
  • Knights of Pen and Paper 2
  • Crusader Kings III
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines Industries
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II
  • Cities: Skylines - After Dark
  • Magicka 2
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV
  • Dungeonland
I bought it and i'm loving it.
I am really fond of many of the features, too.

The bugs were not very severe for me, but an bug-induced/-enforced economy deathspiral is obviously disheartening, because no amount of skill will get you out of that.
So that people are pissed that expierence that is very valid. This should be fixed asap.

Same with the monthly trades. It is literally 90% of relevant trade deals.
 
  • 1
Reactions: