It says that it should remove all the Positive commander traits, so it should never go below 0, right?
Also, since there is a field marshal, which is not overloaded, the stats should be positive anyways.
That's actually the wounded trait, not the sick trait.It's due to the sick trait. It gives penalty equal to 50% of the commanding leader stats/bonuses. So you get -150% total of the boni (-100% due to overloading stats and extra -50% from being sick).
That's actually the wounded trait, not the sick trait.
What would you do without me, eh?It's the same penalty - with the difference that wounded stays for 90 days. But, yeah, somehow I managed to 'mistype' this one![]()
What would you do without me, eh?
I'm surprised it's just -12%...
I think this is and should remain a case of game play over realism personally. The way that the front lines and plans interact is bad enough without at least doubling the number of separate orders.I am gonna campaign for making it only 12 instead of 24the max amount. No general commanded 24 divisions in an army in ww2. To my knowledge.
I think that’s missing the point. The alternative to having a general is not having a general. No matter how overloaded a general is, surely having a general can’t be any worse than not having one? If the empty slot can be a better general, and without division limits, that would be silly, right?You're overloading your bloody commander.
How would you perform washing the dishes if I gave you the dishes of an entire evening in a restaurant and told you to wash 200+ plates in 10 minutes?
Or if you have to write 20 papers in global affairs, each 20 pages strong by the end of this week?
I think that’s missing the point. The alternative to having a general is not having a general. No matter how overloaded a general is, surely having a general can’t be any worse than not having one? If the empty slot can be a better general, and without division limits, that would be silly, right?
This is actually a good point. Maybe divisions not under a general should be made so they are worse in most situation than if they are under a general. Maybe only very weak tactics, slower movement, much slower org regain, no access to various stat buffs?I think that’s missing the point. The alternative to having a general is not having a general. No matter how overloaded a general is, surely having a general can’t be any worse than not having one? If the empty slot can be a better general, and without division limits, that would be silly, right?