As the title says, I think that the current system of ‘colonization’ of Asia (Spice Islands and Philippines) and Africa is ahistorical and wrong. This is basically the case, because there was no colonization in these areas.
Colonization actually means that you send settlers to go a certain place and to live there. This also implies that this land must be empty, or that the natives are driven from their possessions. This is the case of the Americas, to which millions of Europeans moved. In Africa, there are also several examples of this, for instance Rhodesia or French Algiers, but they are mainly outside of the EU4 timeframe. The only example within the timeframe is the Kaapkolonie of the Dutch East Indian Company. What the European nations actually did in Africa and Asia within the timeframe, was subjugating the lords of the local people, and forcing them to deliver trade goods. This needs a different representation in-game.
First of all, the African coast and the Spice Islands and the Philippines should be owned by some nations, if possible. This can easily be done in Asia, because there are many nations in the Spice islands that appear later than 1444, which could be set either to 1) appear by event (like Sulu) or 2) made available in 1444.
But what about the remaining empty provinces? Because there seem to be serious objections against new tags, I propose that there is made a difference between uninhabited islands and inhabited places. The uninhabited islands should still be colonized.
But the Trade Company regions should be owned differently. I think that you should use a merchant to own a province. In real life, they only built fortresses and manned them to protect their trade and keep the locals subjugated, and did no further colonization. Halfway the 19th century this changed, but that is irrelevant for EU4.
This merchant should be set in the trade node, and can create a fortress without funding in 10 years, and at full funding in one year (I don’t know how expensive it should be. Maybe comparable to a colonist or even cheaper) In contrast with a colonist, this should NOT change religion and culture of the province.
To allow dynamics and simulate the situation of the Kaap, is must be possible to also use a colonist for these regions. That should be 3 times more expensive, though.
What do you think of these ideas?
Colonization actually means that you send settlers to go a certain place and to live there. This also implies that this land must be empty, or that the natives are driven from their possessions. This is the case of the Americas, to which millions of Europeans moved. In Africa, there are also several examples of this, for instance Rhodesia or French Algiers, but they are mainly outside of the EU4 timeframe. The only example within the timeframe is the Kaapkolonie of the Dutch East Indian Company. What the European nations actually did in Africa and Asia within the timeframe, was subjugating the lords of the local people, and forcing them to deliver trade goods. This needs a different representation in-game.
First of all, the African coast and the Spice Islands and the Philippines should be owned by some nations, if possible. This can easily be done in Asia, because there are many nations in the Spice islands that appear later than 1444, which could be set either to 1) appear by event (like Sulu) or 2) made available in 1444.
But what about the remaining empty provinces? Because there seem to be serious objections against new tags, I propose that there is made a difference between uninhabited islands and inhabited places. The uninhabited islands should still be colonized.
But the Trade Company regions should be owned differently. I think that you should use a merchant to own a province. In real life, they only built fortresses and manned them to protect their trade and keep the locals subjugated, and did no further colonization. Halfway the 19th century this changed, but that is irrelevant for EU4.
This merchant should be set in the trade node, and can create a fortress without funding in 10 years, and at full funding in one year (I don’t know how expensive it should be. Maybe comparable to a colonist or even cheaper) In contrast with a colonist, this should NOT change religion and culture of the province.
To allow dynamics and simulate the situation of the Kaap, is must be possible to also use a colonist for these regions. That should be 3 times more expensive, though.
What do you think of these ideas?
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