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Varijotas

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Apr 6, 2013
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Love this game, but one thing annoys me a lot.
Overextension and annexation cost should not be static, but should depend on country's size compared to territories occupied, or annexing.
If country having 10 regions occupies another 2 regions (lets say same development level), that means it increased it's territory by 20%. But if same two regions are occupied by country having 40 regions - that is only 5% increase.
Therefore overextension should not be the same, because larger country has more resources to keep those new lands under control. Same goes to annexation cost and time. 40 region country could absorb 2 region vassal quicker and for less diplomatic cost compared to 10 region country annexing same size vassal.
I'm not saying the cost and time should be linear, as this might break balance if large country absorbs it's neighbors with geometrically increasing speed, but it could have at least 3 stages:
Normal - when Suzerain is up to 3 times the size of vassal
Increased - when Suzerain more than 3 times the size of vassal, but not larger than 8 times.
Quick - when Suzerain is 8 or more times larger than vassal.

Annexation cost in diplomatic points and time could be reduced:
Normal - 0%
Increased - -25%
Quick - -50%.

And same model could be used calculating overextension percentage too.

Such change could make late game more interesting with large superpowers more common and really big battles between really strong countries having 200-300 units in a battle.

What do you think?
 
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tobias.mb

General
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Dec 16, 2013
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geometrically
What's whith all the people confusing the meaning of geometric and exponential lately. Do you think everything that sounds like math means the same?:mad:

On topic: We really don't need a mechanic that would make blobbing easier. Not to mention late-game annexation-cost, core-creation cost, and overextension are already reduced by admin. efficiency.
 
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Varijotas

Recruit
Apr 6, 2013
2
0
English is not my native, sorry.
Late game is still a problem though. I find myself restarting game again and again, and not playing anymore after 1700, because it is boring to fight somebody, when you have 155 region country and get 105% overextension from ceding another 4 regions. This makes attacking large countries stupid, because after you defeat it, you cannot occupy it's land because all country is worth 1400% overextension even if it is 3 times smaller than your own country.
It would be more interesting allowing occupy larger territories, for larger unrest price, so that amount of army you have - would be limiting factor sorting unrest problem in occupied regions, but not overextension leading to all country unrest. That is just illogical, and not historically accurate.
 
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Danfish77

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Dec 22, 2008
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I agree that overextension and warscore cost scale oddly, but overextension only lasts until you can core provinces, and if you save up your ADM (and MIL to nip rebellions in the bud) you can live through 200% overextension quite smartly.