I'm playing my first game (as Germany - aiming to pwn, the first time out) and the one thing that strikes me about this game is how you're able to grow your industry in the first half of the game. Right now it's late July '39 and I'm making my final organizational preparations for the start of the war, and my effective IC is around 380. And I've been taking it relatively easy, building Flak like crazy, quite a few BB Bismarck ships, and a bunch of other extra stuff that the Allies won't be expecting. Though I could have gone all out - and no telling what the IC would be.
Eventually I realized I needed to cut back, as I wasn't sure what kind of resources I'd be looking at in the future. But the thing is, if you build enough factories early on, soon enough they pay for themselves... and you can use all that extra IC to build even MORE IC, plus all the other improvements and war machines you would have been able to, if you'd just kept the default number of factories... provided of course, you can always feed the beast. Right now, I've built an IC base that I feel is a happy medium between "holy s$^#, the whole world can't even feed this beast", and "well, that's nice and conservative"... since I don't know if I'll be able to get enough resources if I go all out.
But anyway, I take a look at the USSR, and they seem to be the most extreme case - as far as being able to build a MASSIVE amount of factories. Look at all those little provinces. And in this game, you can build factories almost anywhere (even if there's none to start with). All you have to do, is get that momentum going early on, where the new factories start building paying for themselves by building even more factories, and next thing you know you're out of control... provided you can feed the beast (via conquest & savvy dealings of course).
Seems like you can get to this point much earlier and easier than you could in HoI1. Main difference being, in HoI(1) you always wanted to put as much IC into research as possible, so you had to balance that w/ your future IC expansion... just go with the practical approach that would give you the most gain, at the proper time down the road. But now, heck - research is just a few bucks! Thus the industry expansion can be "left to it's own devices". Why is it though, that when you load other (than 1936) scenarios, plus keep an eye on the AI, it seems no one bothered with this? Seems like any human player can just over-industrialize, go conquer for more resources, and no one can stop him.
I thought about not demanding Danzig, and just keep going like crazy... I've been doing well w/ my extortions... er, trades, and could have just post-poned the war by a year or two, then unleashed the mammoth. But, I guess I'm supposed to be 'challenged', so...
Eventually I realized I needed to cut back, as I wasn't sure what kind of resources I'd be looking at in the future. But the thing is, if you build enough factories early on, soon enough they pay for themselves... and you can use all that extra IC to build even MORE IC, plus all the other improvements and war machines you would have been able to, if you'd just kept the default number of factories... provided of course, you can always feed the beast. Right now, I've built an IC base that I feel is a happy medium between "holy s$^#, the whole world can't even feed this beast", and "well, that's nice and conservative"... since I don't know if I'll be able to get enough resources if I go all out.
But anyway, I take a look at the USSR, and they seem to be the most extreme case - as far as being able to build a MASSIVE amount of factories. Look at all those little provinces. And in this game, you can build factories almost anywhere (even if there's none to start with). All you have to do, is get that momentum going early on, where the new factories start building paying for themselves by building even more factories, and next thing you know you're out of control... provided you can feed the beast (via conquest & savvy dealings of course).
Seems like you can get to this point much earlier and easier than you could in HoI1. Main difference being, in HoI(1) you always wanted to put as much IC into research as possible, so you had to balance that w/ your future IC expansion... just go with the practical approach that would give you the most gain, at the proper time down the road. But now, heck - research is just a few bucks! Thus the industry expansion can be "left to it's own devices". Why is it though, that when you load other (than 1936) scenarios, plus keep an eye on the AI, it seems no one bothered with this? Seems like any human player can just over-industrialize, go conquer for more resources, and no one can stop him.
I thought about not demanding Danzig, and just keep going like crazy... I've been doing well w/ my extortions... er, trades, and could have just post-poned the war by a year or two, then unleashed the mammoth. But, I guess I'm supposed to be 'challenged', so...