Over how many systems do other empires colonies if you have open borders?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.815
7.924
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
The Ai usually only jumps over one system. I.e if you colonize two in a row you're usually fine.
 
  • 1
Reactions:

-Marauder-

Field Marshal
24 Badges
May 1, 2016
2.815
7.924
  • Stellaris: Megacorp
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Prison Architect
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Warlock: Master of the Arcane
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Magicka
Not necessarily, the AI prioritizes certain features in a system like planets or wormholes and will sometimes even skip unoccupied systems to get there.
Which interestingly doesn't make sense unless someone else might take the system. As they could get both for the same influence cost.
 

Lykus Cerebros

General
64 Badges
Aug 27, 2020
1.786
2.932
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Which interestingly doesn't make sense unless someone else might take the system. As they could get both for the same influence cost.
That would probably be difficult to determine for the AI.

Better to be safe then sorry. And from the times I blocked the AI in can't say their fears are really unfounded.
 
  • 3
Reactions:

st360

Major
1 Badges
Oct 18, 2019
763
4.372
  • Crusader Kings II
Which interestingly doesn't make sense unless someone else might take the system. As they could get both for the same influence cost.

Probably not the idea behind this behaviour, but I have sometimes been in situations where alloys where scarce and influence was not, and I would skip a low resource system to save on alloys or even outpost maintenance energy.
 

HFY

Field Marshal
28 Badges
May 15, 2016
8.669
20.303
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Ancient Space
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
The Ai usually only jumps over one system. I.e if you colonize two in a row you're usually fine.

In 3.x I've seen them jump more than one system.

I think it depends more on their available influence.

Early on I bet you're pretty safe with 2 in a row but if the AI can't spend Influence on expansion, eventually it builds up, and then they jump more.
 
  • 1
Reactions:

Baron Jukaga

Loyalist Commander
77 Badges
Dec 27, 2001
3.662
4.703
Visit site
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Sword of the Stars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Rome Gold
  • Semper Fi
I'm kinda glad they do colonize over a single starbase now, looking back at some of my 'snakes' where I just cut the AIs off looks pretty ridiculous in retrospect. Like they wouldn't be raising hell about my uber-expansionism.
 
  • 2Haha
  • 1
Reactions:

HFY

Field Marshal
28 Badges
May 15, 2016
8.669
20.303
  • Cities: Skylines - Green Cities
  • Victoria 3 Sign Up
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Ancient Space
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Cities: Skylines
Sometimes AIs will uncover new dig sites in my enclosed-but-not-Outpost'd systems.

I *think* they can also uncover new resources via AI-only anomalies.

But the price for these boons is eternal vigilance -- you gotta close borders when you see a construction ship en route.
 
  • 3
Reactions:

Baron Jukaga

Loyalist Commander
77 Badges
Dec 27, 2001
3.662
4.703
Visit site
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Sword of the Stars
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Rome Gold
  • Semper Fi
Sometimes AIs will uncover new dig sites in my enclosed-but-not-Outpost'd systems.

I *think* they can also uncover new resources via AI-only anomalies.

But the price for these boons is eternal vigilance -- you gotta close borders when you see a construction ship en route.
Seeing that xeno contruction ship move towards unclaimed space in your rear is like 1000 times worse than a buffed crisis fleet heading your way lategame.
 
  • 4
  • 1Like
  • 1Haha
Reactions:

hart30

Field Marshal
17 Badges
May 13, 2017
3.085
1.737
  • Stellaris: Apocalypse
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Warlock 2: The Exiled
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
Its 3 systems. You need to own 3 systems connected by hyperlane after the AIs border. Else they move their construction ships through. Note that the AI only starts to do this after all other space it can reach is claimed by it, so u get some extra time.
 
  • 1
Reactions:

Aepdneds

Colonel
80 Badges
Apr 6, 2017
882
861
  • Rome: Vae Victis
  • Europa Universalis IV: Dharma
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Surviving Mars
  • Crusader Kings II: Conclave
  • Stellaris: Ancient Relics
  • Stellaris: Necroids
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Cities: Skylines
  • Stellaris: Megacorp
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Federations
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Apocalypse
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Death or Dishonor
  • Imperator: Rome
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Victoria: Revolutions
  • Magicka
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
Its 3 systems. You need to own 3 systems connected by hyperlane after the AIs border. Else they move their construction ships through. Note that the AI only starts to do this after all other space it can reach is claimed by it, so u get some extra time.
Thank you for the number, though I have seen them jump over my systems before they ran out of space on their side of the galaxy.
 

Franton

Lt. General
1 Badges
Aug 9, 2019
1.350
1.225
  • Stellaris
About a year ago I've seen someone state the Ai will make up to 5 jumps (i. e. 4 intermediate systems) to colonise a system. I have personally seen 4 jumps (3 systems in-between) in one of my games about 3-4 months ago.

1 jump is fairly common, and I have even seen AI empires jump over unclaimed systems, for no apparent reason! More than one jump is quite rare though.
 

fusei

Colonel
18 Badges
Jan 2, 2018
916
1.879
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Age of Wonders III
This is actually specified in the defines, so anything you get over 2 jumps is either from an older version or a mod.
Code:
        MAX_EXPANSION_DISTANCE = 2                # Max number of jumps away AI will build starbases
        MAX_EXPANSION_DISTANCE_SUBJECT = 2        # Max number of jumps away AI subjects will build starbases
        EXPANSION_OWN_PRIORITY = 1000            # Priority on rebuilding destroyed starbases in colonized systems
        EXPANSION_CUT_OFF_SYSTEM_PRIORITY = 10    # Priority on systems cut-off inside own territory
        EXPANSION_BORDERING_PRIORITY = 500        # How much will AI prioritize bordering systems when building starbases
        EXPANSION_RESOURCE_PRIORITY = 2            # How much will AI prioritize resource-rich systems when building starbases
        EXPANSION_COLONY_PRIORITY = 10            # How much will AI prioritize systems with colonizable worlds when building starbases
        EXPANSION_BYPASS_PRIORITY = 10            # How much will AI prioritize systems with bypasses when building starbases
        EXPANSION_MIN_VALUE_FOR_HIGH_PRIO = 10    # How much value does a system need to be considered priority over building up existing systems in borders
        EXPANSION_RANDOM_AMOUNT    = 50            # A random roll of this amount is added to each system's score when deciding where to expand next
        EXPANSION_RESOURCE_GAIN_UPKEEP    = 0.5    # When checking candidate systems for outposts, the AI looks at the resources in the system and counts this fraction towards upkeep gain
 
  • 1
Reactions:

Franton

Lt. General
1 Badges
Aug 9, 2019
1.350
1.225
  • Stellaris
This is actually specified in the defines, so anything you get over 2 jumps is either from an older version or a mod.
Code:
        MAX_EXPANSION_DISTANCE = 2                # Max number of jumps away AI will build starbases
        MAX_EXPANSION_DISTANCE_SUBJECT = 2        # Max number of jumps away AI subjects will build starbases
        EXPANSION_OWN_PRIORITY = 1000            # Priority on rebuilding destroyed starbases in colonized systems
        EXPANSION_CUT_OFF_SYSTEM_PRIORITY = 10    # Priority on systems cut-off inside own territory
        EXPANSION_BORDERING_PRIORITY = 500        # How much will AI prioritize bordering systems when building starbases
        EXPANSION_RESOURCE_PRIORITY = 2            # How much will AI prioritize resource-rich systems when building starbases
        EXPANSION_COLONY_PRIORITY = 10            # How much will AI prioritize systems with colonizable worlds when building starbases
        EXPANSION_BYPASS_PRIORITY = 10            # How much will AI prioritize systems with bypasses when building starbases
        EXPANSION_MIN_VALUE_FOR_HIGH_PRIO = 10    # How much value does a system need to be considered priority over building up existing systems in borders
        EXPANSION_RANDOM_AMOUNT    = 50            # A random roll of this amount is added to each system's score when deciding where to expand next
        EXPANSION_RESOURCE_GAIN_UPKEEP    = 0.5    # When checking candidate systems for outposts, the AI looks at the resources in the system and counts this fraction towards upkeep gain
Thanks for pointing this out. As I said, the 4 jump starbase was from a game several months ago (probably 2.7), so this may have changed. I never tried mods, so that was not the reason.

May I ask what is the name of this file, and where can I find it?