It should also only do that once it runs out of expansion routes.The Ai usually only jumps over one system. I.e if you colonize two in a row you're usually fine.
Not necessarily, the AI prioritizes certain features in a system like planets or wormholes and will sometimes even skip unoccupied systems to get there.It should also only do that once it runs out of expansion routes.
Which interestingly doesn't make sense unless someone else might take the system. As they could get both for the same influence cost.Not necessarily, the AI prioritizes certain features in a system like planets or wormholes and will sometimes even skip unoccupied systems to get there.
I guess that's the idea, unfortunately the AI has no metric of how threatened a system is to be taken by someone else.Which interestingly doesn't make sense unless someone else might take the system. As they could get both for the same influence cost.
That would probably be difficult to determine for the AI.Which interestingly doesn't make sense unless someone else might take the system. As they could get both for the same influence cost.
Which interestingly doesn't make sense unless someone else might take the system. As they could get both for the same influence cost.
The Ai usually only jumps over one system. I.e if you colonize two in a row you're usually fine.
Agreed!If I have any empty systems, my borders stay closed. I don't care, not taking risks till I have outposts in all systems.
Seeing that xeno contruction ship move towards unclaimed space in your rear is like 1000 times worse than a buffed crisis fleet heading your way lategame.Sometimes AIs will uncover new dig sites in my enclosed-but-not-Outpost'd systems.
I *think* they can also uncover new resources via AI-only anomalies.
But the price for these boons is eternal vigilance -- you gotta close borders when you see a construction ship en route.
Thank you for the number, though I have seen them jump over my systems before they ran out of space on their side of the galaxy.Its 3 systems. You need to own 3 systems connected by hyperlane after the AIs border. Else they move their construction ships through. Note that the AI only starts to do this after all other space it can reach is claimed by it, so u get some extra time.
MAX_EXPANSION_DISTANCE = 2 # Max number of jumps away AI will build starbases
MAX_EXPANSION_DISTANCE_SUBJECT = 2 # Max number of jumps away AI subjects will build starbases
EXPANSION_OWN_PRIORITY = 1000 # Priority on rebuilding destroyed starbases in colonized systems
EXPANSION_CUT_OFF_SYSTEM_PRIORITY = 10 # Priority on systems cut-off inside own territory
EXPANSION_BORDERING_PRIORITY = 500 # How much will AI prioritize bordering systems when building starbases
EXPANSION_RESOURCE_PRIORITY = 2 # How much will AI prioritize resource-rich systems when building starbases
EXPANSION_COLONY_PRIORITY = 10 # How much will AI prioritize systems with colonizable worlds when building starbases
EXPANSION_BYPASS_PRIORITY = 10 # How much will AI prioritize systems with bypasses when building starbases
EXPANSION_MIN_VALUE_FOR_HIGH_PRIO = 10 # How much value does a system need to be considered priority over building up existing systems in borders
EXPANSION_RANDOM_AMOUNT = 50 # A random roll of this amount is added to each system's score when deciding where to expand next
EXPANSION_RESOURCE_GAIN_UPKEEP = 0.5 # When checking candidate systems for outposts, the AI looks at the resources in the system and counts this fraction towards upkeep gain
Thanks for pointing this out. As I said, the 4 jump starbase was from a game several months ago (probably 2.7), so this may have changed. I never tried mods, so that was not the reason.This is actually specified in the defines, so anything you get over 2 jumps is either from an older version or a mod.
Code:MAX_EXPANSION_DISTANCE = 2 # Max number of jumps away AI will build starbases MAX_EXPANSION_DISTANCE_SUBJECT = 2 # Max number of jumps away AI subjects will build starbases EXPANSION_OWN_PRIORITY = 1000 # Priority on rebuilding destroyed starbases in colonized systems EXPANSION_CUT_OFF_SYSTEM_PRIORITY = 10 # Priority on systems cut-off inside own territory EXPANSION_BORDERING_PRIORITY = 500 # How much will AI prioritize bordering systems when building starbases EXPANSION_RESOURCE_PRIORITY = 2 # How much will AI prioritize resource-rich systems when building starbases EXPANSION_COLONY_PRIORITY = 10 # How much will AI prioritize systems with colonizable worlds when building starbases EXPANSION_BYPASS_PRIORITY = 10 # How much will AI prioritize systems with bypasses when building starbases EXPANSION_MIN_VALUE_FOR_HIGH_PRIO = 10 # How much value does a system need to be considered priority over building up existing systems in borders EXPANSION_RANDOM_AMOUNT = 50 # A random roll of this amount is added to each system's score when deciding where to expand next EXPANSION_RESOURCE_GAIN_UPKEEP = 0.5 # When checking candidate systems for outposts, the AI looks at the resources in the system and counts this fraction towards upkeep gain
Sure.May I ask what is the name of this file, and where can I find it?