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MacroWarrior

First Lieutenant
1 Badges
Aug 18, 2021
227
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  • Hearts of Iron IV: Cadet
I have found a good mechanic that could increase reality of game. It is a basic system of two things: a diplomacy mechanic and outter factions. Outter factions means greater fractions which includes more than one fraction (I use the fraction term to what we have currently"faction" in game.) like how in real life Allies also included Mongolia and USSR. In other words Allies had two fractions: Eastern Fraction and Western Fraction. In game, if one fraction capitulates, there should not be a peace conference unless whole faction (all of the fractions) gets capitulated. For this, there can be "Mutual Assistance Treaties" between faction leaders which unites the two faction without breaking the fractions and be only made if their opinions are not too bad and have at least one common enemy and get broken after their common enemy gets non-existant.

I think it would game more realistic and playable and also does not need a huge amount of development power to make. What are your thoughts? How can this idea be improved?

Note: I also think that lend lease should have a limit like how volunteer corps has a limit unless you are in the same faction.
Note 2: I am considering this out of the main context, we may count USA as a different fraction to English-France Pact, having Mexico and other South America countries in it.
 
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