I've been a fan of Paradox games since the pre-history of computer games: you know, back when people bought these things called "Compact Discs" for computer games and not steam codes.
During the early 2000s, Paradox, to me, built a reputation of having these niche games meant for grand strategy, micro-management. But in the past decade, I've noticed they've put out more games besides this genre, and thus have diversified its consumer base, which at this point I consider toxic.
I know Paradox, and I know some people will disagre with this statement, but I'll offer an explanation as for why you may disagree. Ok, perhaps my most controvercial view of of Paradox is that they are the most consumer friendly pc gaming company I've encountered. Before thinking me crazy, let me explain my reasoning since I've been a fan of Paradox almost since they first started selling games.
In its early days, I alluded to this: they focused on one niche of people. Being consumer friendly when you focus on one niche, is an absolute positive. Here are some ways they were/are consumer friendly: everything was actually of interest to most of its consumers and I found it rare for anyone to consider any content over-priced(not anymore though, lots of complaints happen complaining about over-priced content nowadays, which I don't think has to do with them being over-priced objectively, but that the base has changed and people of other opinions in the consumer base will not consider some DLC worth it, while others will). Additionally, Paradox has maintained a very mod-friendly environment, to where they even implement user interfaces in their games specifically for modders(there's actually not a ton of gaming companies that do this).
Anyways, here is why I think people no longer see them as consumer friendly. It's not that they aren't, but being consumer friendly when you've switched from catering to one niche of people, to idk, probably now they attempt to(without success) cater to 5 or more, is a very bad thing. Now this means that the consumer base is full of differing opinions, and Paradox is literally incapable of catering to its whole consumer base now. Some evidence of this is games like Magicka, Tyranny, and (to some extent) stellaris prior to version 2.2, were vastly different from titles they had in the early days and what imo, they became famous for. All of these games came out just in the past 10 years too.
So, when one niche in the consumer base gets a game that they totally didn't expect, i.e stellaris which was extremely simplistic (at first) in comparison to what us old-timers are used to for Paradox Grand Strategy games, leaves a sour taste in our mouth.
I had bought the game when it first came out. I played it for maybe a week, and decided it was too boring for me, but it was too late for a steam refund as I put too many hours on it. I never touched it again for years until update 2.2 came out that added the micro-managing their games are usually known for, and this sparked my interest again.
The problem is, consumers in the niche for simple, story-based games(which appeared to be a niche Paradox decided to expand to some 10 years ago with certain games) got pissed off due to the update that essentially drastically changed their game.
I've already made this post longer than intended, but this pattern of acquiring more and more niches and going mainstream has me worried for paradox games. I'm now having to be skeptical of when I buy grand strategy games from them, where previously I didn't have to be. Paradox is expanding too much, imo; they are trying to cater to all consumers, but as a result, I feel like it's just resulting in a large chunk of people who are angry.
I know personally for me, as a 20-year-long fan of Paradox, if this trend continues, I fear I would end up discontinuing buying from them ever again. As it is I probably only own 10% of their games made in the last 10 years, where in the 2000s, I owned practically every title.
Anyone else agree, and see where I'm coming from that they are becoming too consumer-friendly? Paradox should return to its former past of catering to one niche of people, imo. But maybe they are finding it more profitable to go this route, so I imagine it's out of the question for them to return to former reputations.
During the early 2000s, Paradox, to me, built a reputation of having these niche games meant for grand strategy, micro-management. But in the past decade, I've noticed they've put out more games besides this genre, and thus have diversified its consumer base, which at this point I consider toxic.
I know Paradox, and I know some people will disagre with this statement, but I'll offer an explanation as for why you may disagree. Ok, perhaps my most controvercial view of of Paradox is that they are the most consumer friendly pc gaming company I've encountered. Before thinking me crazy, let me explain my reasoning since I've been a fan of Paradox almost since they first started selling games.
In its early days, I alluded to this: they focused on one niche of people. Being consumer friendly when you focus on one niche, is an absolute positive. Here are some ways they were/are consumer friendly: everything was actually of interest to most of its consumers and I found it rare for anyone to consider any content over-priced(not anymore though, lots of complaints happen complaining about over-priced content nowadays, which I don't think has to do with them being over-priced objectively, but that the base has changed and people of other opinions in the consumer base will not consider some DLC worth it, while others will). Additionally, Paradox has maintained a very mod-friendly environment, to where they even implement user interfaces in their games specifically for modders(there's actually not a ton of gaming companies that do this).
Anyways, here is why I think people no longer see them as consumer friendly. It's not that they aren't, but being consumer friendly when you've switched from catering to one niche of people, to idk, probably now they attempt to(without success) cater to 5 or more, is a very bad thing. Now this means that the consumer base is full of differing opinions, and Paradox is literally incapable of catering to its whole consumer base now. Some evidence of this is games like Magicka, Tyranny, and (to some extent) stellaris prior to version 2.2, were vastly different from titles they had in the early days and what imo, they became famous for. All of these games came out just in the past 10 years too.
So, when one niche in the consumer base gets a game that they totally didn't expect, i.e stellaris which was extremely simplistic (at first) in comparison to what us old-timers are used to for Paradox Grand Strategy games, leaves a sour taste in our mouth.
I had bought the game when it first came out. I played it for maybe a week, and decided it was too boring for me, but it was too late for a steam refund as I put too many hours on it. I never touched it again for years until update 2.2 came out that added the micro-managing their games are usually known for, and this sparked my interest again.
The problem is, consumers in the niche for simple, story-based games(which appeared to be a niche Paradox decided to expand to some 10 years ago with certain games) got pissed off due to the update that essentially drastically changed their game.
I've already made this post longer than intended, but this pattern of acquiring more and more niches and going mainstream has me worried for paradox games. I'm now having to be skeptical of when I buy grand strategy games from them, where previously I didn't have to be. Paradox is expanding too much, imo; they are trying to cater to all consumers, but as a result, I feel like it's just resulting in a large chunk of people who are angry.
I know personally for me, as a 20-year-long fan of Paradox, if this trend continues, I fear I would end up discontinuing buying from them ever again. As it is I probably only own 10% of their games made in the last 10 years, where in the 2000s, I owned practically every title.
Anyone else agree, and see where I'm coming from that they are becoming too consumer-friendly? Paradox should return to its former past of catering to one niche of people, imo. But maybe they are finding it more profitable to go this route, so I imagine it's out of the question for them to return to former reputations.
Last edited: