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Jorrhast

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Apr 24, 2017
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Even just a checkbox "show all | show only nodes which could require attention" (i.e. inactive ships, overpopulated planets, not fully constructed starbases etc) for each outliner category would be a big step toward better UI.
 

avsbes

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Completely unmodded game towards the late/end-game phase, I have on my outliner:
- 8 habitats
- 12 planets
- 16 Ringworld sections
- 37 Starbases
- 7 fleets
- 1 collossi
- 5 science ships
- 6 construction ships
- 2 armies
- 6 political factions
(And that's with 11 planets being assigned into a sector)

This thing will be the end of my scrolling finger.
That's cute
 

Flame13223

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That's cute
It was a small map with no mods so its not nearly the level that you can get if you really try. In fact I tried not to expand too much as I started inward perfectionist in the middle of a high aggression advanced start Grand Admiral difficulty game. So yeah getting to 16 ringworld sections and 37 starbases is pretty big for an unmodded game. Modded you can get to 200+ combined planets...

With the addition of 2.2 sectors it somewhat helps identify planets however what it does not do is spare my scrolling finger. This shit is even harder to scroll down now.
 

DrFranknfurter

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Small FYI, the two "Tiny" mods I mentioned before still work in 2.2 (kinda).

The only problem is the housing and unemployment icons are covered over by the building progress bar (still legible) and the factions section is a bit broken - but you can see everything with minimal scrolling at least! I had a couple of test games unmodded and nearly pulled my hair out scrolling back and forth, forgetting to scroll the massive list and ignoring equally massive problems for years because the outliner was so horrifically bad. If anyone sees or makes an updated version or anything else that helps the outliner/UI please do post about it because those Tiny mods really do help.
 

Flame13223

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Hey so funny thing, in my Xenophile playthrough I am 5 times over my admin cap with 20 planets and 20 starbases, multiple patrolling fleets and 2 main fleets and 1 Bubbles (space amoeba), 2 construction ships, 3 science ships and a bunch of factions.

What I can say for certain is that the outliner did NOT get better. What did get better is me naming my planets. I adopted a kind of rigid corporate system where every planet is named after their function thus helping me stort through things (eg. Chemical Laboratories, Mineral Exploitation, Agricultural Center, etc are the names for my planets. Essentially every planet is just a factory)

It helps a lot to actually not give proper names to planets but just name them after their function however after a while you run into synonyms so it does get harder to remember which one is which but still. A bit better.

Doesn't change the fact that my scrolling fingers are in massive amounts of pain after a couple hours of play.
 

Pyoro

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Stellaris UI is just so ... 90s. Long lists in static window (that quickly get too small). Guess you at least get some filters, but there's so little to really customize - place stuff where you want it because you find it convenient there, display exactly what you like it to display and not what you don't care about, fix some info in place while other is just displayed if x or y happens, etc.

I don't know why (for example) MMOs and racing games are weirdly effective with custom UIs and everyone else seems to think "one size for everyone is best". Personally I'd like if I could do with the UI what I want, whichever genre the game is in ^^;