Description
Out of memory [2.0.1 / fb8b]
Game Version
2.0.1
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn,
Utopia,
Leviathans Story Pack,
Apocalypse, All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
While playing "Star Trek - New Horizons" mod, the game crashes to desktop during late middle/late game with out of memory errors galore, most often when changing from in-system view to galaxy map.
Edit: System specs: Intel Core i7 5820K, 3.30Ghz, 16GB RAM, Windows 64bit operating system, GeForce GTX 980ti
Since the scope of the mod is pretty big, it might just be the game engine that can't handle the load. Still wanted to report it, though.
Steps to reproduce the issue.
Happens randomly after some time in-game, reloading an old save usually works for another half hour / hour or so.
Upload Attachment
Out of memory [2.0.1 / fb8b]
Game Version
2.0.1
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn,
Utopia,
Leviathans Story Pack,
Apocalypse, All of the above
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
While playing "Star Trek - New Horizons" mod, the game crashes to desktop during late middle/late game with out of memory errors galore, most often when changing from in-system view to galaxy map.
Edit: System specs: Intel Core i7 5820K, 3.30Ghz, 16GB RAM, Windows 64bit operating system, GeForce GTX 980ti
23:28:07][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: ""
Tried to allocate 6477804 times 1
[23:28:07][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:28:07][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:28:07][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:28:25][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part2
[23:28:25][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part3
[23:28:25][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part4
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:29:05][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part2
[23:29:05][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part3
[23:29:05][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part4
[23:29:13][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 5412916 times 1
[23:29:19][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 6383336 times 1
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:30:05][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:30:05][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:30:05][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:31:53][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/space_ambient04.wav". SDL Error: "Out of memory"
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:33:15][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2211294 times 2
[23:33:15][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2211294 times 2
[23:33:15][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2211294 times 2
[23:33:31][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 3243880 times 1
[23:34:01][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/space_ambient03.wav". SDL Error: "Out of memory"
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:34:01][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/apocalypse/starbase_hum_layer_01.wav". SDL Error: "Out of memory"
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:34:07][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 4237364 times 1
[23:34:28][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 3878164 times 1
[23:34:28][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/spaceport_hum_idle_01.wav". SDL Error: "Out of memory"
[23:34:28][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/spaceport_hum_idle_01.wav". SDL Error: "Out of memory"
[23:34:28][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/spaceport_hum_idle_01.wav". SDL Error: "Out of memory"
[23:35:53][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 5254076 times 1
[23:35:53][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 5156676 times 1
[23:35:54][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2924008 times 1
[23:35:54][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_transport_ship_hum_02.wav". SDL Error: "Out of memory"
[23:35:58][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2465856 times 1
[23:35:58][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/space_ambient01.wav". SDL Error: "Out of memory"
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:35:58][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/apocalypse/starbase_hum_layer_02.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2783828 times 1
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/falling_star_03.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 1906372 times 1
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_molten_world_01.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_molten_world_01.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_transport_ship_hum_01.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_transport_ship_hum_01.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_transport_ship_hum_01.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2461368 times 1
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/zoom_amb_planet_class_02.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/falling_star_08.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/space_ambient03.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/zoom_amb_star_fusion.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/zoom_amb_planet_class_02.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_toxic_world_02.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_toxic_world_01.wav". SDL Error: "Out of memory"
Tried to allocate 6477804 times 1
[23:28:07][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:28:07][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:28:07][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:28:25][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part2
[23:28:25][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part3
[23:28:25][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part4
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:28:37][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:29:05][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part2
[23:29:05][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part3
[23:29:05][pdx_entity.cpp:1164]: cardassian_01_starbase_starhold_entity has no attach point named part4
[23:29:13][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 5412916 times 1
[23:29:19][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 6383336 times 1
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:30:02][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:30:05][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:30:05][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:30:05][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_astroid_fields.wav". SDL Error: "Out of memory"
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:30:54][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:31:53][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/space_ambient04.wav". SDL Error: "Out of memory"
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:32:16][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:33:15][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2211294 times 2
[23:33:15][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2211294 times 2
[23:33:15][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2211294 times 2
[23:33:31][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 3243880 times 1
[23:34:01][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/space_ambient03.wav". SDL Error: "Out of memory"
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:34:01][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:34:01][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/apocalypse/starbase_hum_layer_01.wav". SDL Error: "Out of memory"
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:34:07][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:34:07][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 4237364 times 1
[23:34:28][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 3878164 times 1
[23:34:28][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/spaceport_hum_idle_01.wav". SDL Error: "Out of memory"
[23:34:28][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/spaceport_hum_idle_01.wav". SDL Error: "Out of memory"
[23:34:28][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/spaceport_hum_idle_01.wav". SDL Error: "Out of memory"
[23:35:53][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 5254076 times 1
[23:35:53][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 5156676 times 1
[23:35:54][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2924008 times 1
[23:35:54][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_transport_ship_hum_02.wav". SDL Error: "Out of memory"
[23:35:58][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2465856 times 1
[23:35:58][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/space_ambient01.wav". SDL Error: "Out of memory"
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part2
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part3
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part4
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part5
[23:35:58][pdx_entity.cpp:1164]: ferengi_01_starbase_starfortress_entity has no attach point named part6
[23:35:58][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/apocalypse/starbase_hum_layer_02.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2783828 times 1
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/falling_star_03.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 1906372 times 1
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_molten_world_01.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_molten_world_01.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_transport_ship_hum_01.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_transport_ship_hum_01.wav". SDL Error: "Out of memory"
[23:36:14][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_transport_ship_hum_01.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:135]: SDL failed allocation in pdx_audio. SDL Error: "Out of memory"
Tried to allocate 2461368 times 1
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/zoom_amb_planet_class_02.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/falling_star_08.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/space_ambient03.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/zoom_amb_star_fusion.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/zoom_amb_planet_class_02.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_toxic_world_02.wav". SDL Error: "Out of memory"
[23:37:30][pdx_audiosound_sdl.cpp:115]: Failed to load audio "sound/ambient/amb_toxic_world_01.wav". SDL Error: "Out of memory"
Since the scope of the mod is pretty big, it might just be the game engine that can't handle the load. Still wanted to report it, though.
Steps to reproduce the issue.
Happens randomly after some time in-game, reloading an old save usually works for another half hour / hour or so.
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