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Ferrero

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Often we read about people asking to add China and the rest of Asia, sometimes about more Sahel and the Eastern African coast. Usually, the counter-argument is that it would add an excessive strain to the hardware and it's not totally unmotivated. It's true, especially if we plan on converting the game, the results of the converter can make little sense related to the CK2 map and playing at the edges still feel... empty.

What I propose is to only partially simulate far-away realms, in region the developers think would require too many resources.

What is simulated
Out-of-map realms are listed, but only the top liege's court can be interacted with. Periodically a RNG decides whether they expand, get conquered, shrink or explode in smaller entities. At the moment, this would mean: China, Japan, Korea, SEA, Tibet, Siberian tribes, the Sahel between Sudan and Mali, the deserts, Gulf of Guinea, Zanj, Greenland, Atlantic islands.

GUI
A new tab, Distant Realms, will be added. It will include all realms within the map but outside the diplomatic range and what is left outside.

Missions
A lord can send a mission to distant realms, choosing up to three courtiers for it and three objectives, with a certain cost. Once they leave, they will be gone for months or years
  • Diplomatic missions will try to get a marriage (forming an alliace), or agree on attacking a mutual foe.
  • Trade missions will try to get trade agreements, giving a small bonus to the trade values of the two parties.
  • Religious missions will aim at converting the hosting lord or at least giving him sympathy for the religion (and piety to the sender).
The mission's success will depend on the envoys' diplomatic ability.

Off-map
On-map states can eventually be contacted normally, within a game, but off-map entities will always have a limited set of interactions. If the edge of the map is out of diplomatic range, missions to these states will take years and years.

Military actions
Nations bordering the edge of the map will also interact with armies: they might demand tributes or be asked for them. If one party disagrees, it's war.
  • In defense: a temporary adventurer (e.g. "Chinese Expedition") with a certain amount of troops appears. If they win the war, the loser will become a tributary.
  • In attack: the attacker will have to raise a levy and flag it as expeditionary force. It will then march to the hostile country and a battle will be simulated off-map after a certain time. Vassals will consider the raised levies in an offensive war.
Off-map alliances will result in expeditionary armies. Sending help when requested will add troops to the distant ally and increase relations.

Colonies and exploration
Besides Greenland and Vinland, the Atlantic exploration beyond Gibraltair began well within the game's timeframe. With a high enough level of shipbuilding (or random event for Norse characters), realms can commit a part of their ship levy and gold to explore the Ocean, possibly reaching the Canaries -which should be terra incognita-, Madeira, the Azores, Guinea. Finding new lands opens the possibility of trade routes being established, new nations to be contacted, subdued or converted. Some states could form with the influence of the exploring culture, like what happened on the Swahili coast.
The control of small outposts in far lands will give prestige, money and decrease the travel time for missions in that region.

Mongols
For the Mongols and the few other empires encompassing both parts of the world, a much tighter control will be possible, with their eastern or southern portions represented by subject lords. Of course, this also means that they will have to commit more resources to keeping the off-map parts under control.

New religions and governments
Waiting for the addition of the bureaucratic government, we have to accept that most realms will be "feudal", others will be "tribal", a few theocracies.
The spread of the already present religions will depend on the current mechanics, so no more muslim Aceh in EuIV if Islam was wiped out in the 900s.

Since they won't be playable, religions don't need to be too fleshed out, so most polytheistic faiths can be summed as fetishist or animist, but we do need Bön, Daoism, Confucianism, Shinto and other Asian practices as distinct religions with some flavour. Personally I think that the mod Tianxia has great ideas about them.
 
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magnusvejby

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I like this, also it would be cool if you could invade the Aztec invaders this way. ;)

But I have to say I don't like the part were a battle would be "simulated off-map" removes some of the strategic depth. I would suggest an event chain if you invade a off map realm, it would kinda work like the Spoiler alert: the Chess event, where you can do something risky or safe, and each event has a certain % chance to be either good, neutral or bad. The % could be modified by commander skill, Army size, tech, intrigue, money invested into supplies, etc.

Also:
Since they won't be playable, religions don't need to be too fleshed out, so most polytheistic faiths can be summed as fetishist or animist, but we do need Bön, Daoism, Confucianism, Shinto and other Asian practices as distinct religions with some flavour. Personally I think that the mod Tianxia has great ideas about them.

They could be playable religions/cultures. There are some events that makes you change your religion to a courtier's/county's religion, not that they need to have super many features, but if they all are unique that would be cool, maybe unique retinues, etc.

---
Too sad CK2 only has a few more dlc's for it. I hope they do this for Crusader Kings 3, instead of adding China to the map. Also while they're at it, India in Crusader Kings 3 should also be counted as off map.
 

Martian Gamer

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Too sad CK2 only has a few more dlc's for it. I hope they do this for Crusader Kings 3, instead of adding China to the map. Also while they're at it, India in Crusader Kings 3 should also be counted as off map.
I think that by the time CK3 comes out we'll be able to have the entirety of Eurasia and North Africa and the Niger River area. This will be because of a new and better engine and better computers that we'll have. Of course, CK3 will also probably need more power without China because of better Court and Vassal relation mechanics, but I think we'll still be able to get both.
 

Rags17

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This could be way cool ! You send your 7 Diplomacy Chancellor off to negotiate with the sub-Saharan natives and five years later a massive Zanj horde appears on the horizon, led by the thoroughly pissed King of the Jungle wielding your Chancellor's skull as a mace.

You wouldn't even need any 'off board areas' or map changes - it could all be done via triggered events, available only to independent rulers with land touching the target area. So if you were say Khotan you could emissaries to China, with the actual localisation text dependent upon who was 'now' in charge Tang get kicked out by background event so now you are dealing with a Manchurian or Tibetan Chinese dynasty.

As a mod this could even be started small - start with off board events and decisions for anyone in Khotan or Mongolia, if this works then tailor it for off board Burma, off board east Africa, off board Vinland etc.
 

Ferrero

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This could be way cool ! You send your 7 Diplomacy Chancellor off to negotiate with the sub-Saharan natives and five years later a massive Zanj horde appears on the horizon, led by the thoroughly pissed King of the Jungle wielding your Chancellor's skull as a mace.

You wouldn't even need any 'off board areas' or map changes - it could all be done via triggered events, available only to independent rulers with land touching the target area. So if you were say Khotan you could emissaries to China, with the actual localisation text dependent upon who was 'now' in charge Tang get kicked out by background event so now you are dealing with a Manchurian or Tibetan Chinese dynasty.

As a mod this could even be started small - start with off board events and decisions for anyone in Khotan or Mongolia, if this works then tailor it for off board Burma, off board east Africa, off board Vinland etc.

And possibly porting those changes to EU4 once converting, that would make for much more interesting games.
 

Keizer Harm

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Whoa, you called it.