What kind of in depth strategy do you think playing isolated minors require that a regular blobbing game doesn't?
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Nerfing the Ottomans in the 15th Century makes about as much sense as nerfing the United States in the 1930s. Now, after the Safavids cut off their manpower, after the Europeans seized control of the spice trade, after Spanish silver pours in and causes massive inflation in the Ottoman Empire that's when you nerf the Ottomans. That's what caused the Ottoman's peaking in the 1520s (as well as them hitting their natural limits imposed by their style of warfare).
Do some serious study of the Ottoman Empire before making assertions.
With that factor in place, maybe Ottomans should get quests to vassalise the Beyliks for reduced AE to allow them to expand (although still enough AE that they have to be cautious and can't just Rofl-roll the whole Middle-East or we'll be back to 1.22)The problem with that is that it doesn't make any sense to nerf a country in the 1500s or indeed 1600s in game because of things that happened in the 1500s reality, but may well not have happened in game.
I have no issue with the nerfs to the Ottomans starting position for 2 reasons. The first is that I think it makes the game more dynamic and varied. Sometimes they still succeed and become a behemoth. Other times they don't but maybe someone else does. Or maybe you end up with a bunch of middling powerful nations in the area and awkward alliance blocks. It makes the game more fun that you don't know what you'll be facing in that region. Asia is pretty static now with Ming and the co-prosperity sphere of tributaries.
The second reason is that I think there is a historical basis for removing those cores. Although the OE did have control of those areas within 50 years of game start, you could well argue that that control is better modeled as them having vassalized the Beys. In that case, the Ottomans would never have had cores on that land in the first place. It never made much sense to model the Jannisaries as a flat buff to their entire military, either.
So I think a good case can be made that the 1.23 OE is at least as historical and arguably more so than the pre 1.22 OE. That they don't actually achieve what the real life OE achieved in every game doesn't necessarily mean that the 1444 scenario is unhistorical. I think it's almost unarguable that from a gameplay perspective the current situation is better. Some players will be upset at the loss of a very easy start, but the new start is actually a lot better at teaching the game's mechanics. Being able to do those opening conquests virtually for free was not a good introduction to the game.
Very true, but the Paradox solution to the Ottomans was to beef up the Mamluks rather than to actually nerf the damn Ottomans.
I am tired of hearing about their amazing bronze cannons they were the first to invent. RoM, for everything good it did, really screwed up when it came to the Ottomans.
This game has created a delusion of history wherein the Ottomans are and should be this unstoppable juggernaut, yet a survey course in European history would show that they weren't some existential threat like freaking Sauron spawning up Uruk-Hai mercs. There's a reason European countries during this time were mostly concerned about colonies, religions, revolutions, and not the Ottomans -- they just didn't matter that much to states that didn't border them and their sphere of influence was limited even with their direct neighbors.
For me EU4 is more of a "strategy game inspired by history of Europe" rather than "a historical simulator of Europe". You can't have a game that is simultaneuosly very historical and randomised enough to provide the necessary variety. Why would anyone want to play a game that railroads you every time along the same historical patterns and events?
Ottos dont have all that because I stopped them. But they do have huge area in Europe, stretching from Vienna to Moscow.1641, Ottomans don't have all of Anatolia, Mesopotamia, Syria, Egypt, North Africa, but instead took a bite out of Russia.
In other words, not anywhere near as powerful as the actual Ottomans.
And this is why some people think the Ottomans are fine, or even OP, because they can conquer half the lands the real OE had in a much longer time frame.
You need only read the past 20 pages and you will find that both myself and 90% of the community agree with you but many of our, predominantly Turkish it would seem, counterparts claim that Ottos should stomp all of Europe and further like pre CoC because they deem it historically accurate, which it is not but that is a story for another time. You know like pre patch Ottomans taking Vienna with ease all the way to Italy and what not. If we say this was not the case we are labelled as extremely anti Turkish, racist and sometimes anti Muslim, whereas most of us simply want a game with variety as you've pointed out...which coincidentally we now kind of have. I have played 3 campaigns since the patch hit and not once did the Ottomans get rekt that did not involve me intervening (as Karaman).
That a sweeping statement which doesn't capture the nuidances of certain periods.
If you look at the 15th - 16th century the main concern of Austria/Hungary were the Ottomans, even the peasants in the HRE were worried about the anti-christ which was the Ottoman empire.
Also Columbus is a response to the Ottoman Empire so everything is interconnected.
This is exactly what I pointed out ad the ahistorical narrative created on the forums. Hungary and to a lesser extent Austria were concerned about OE because they directly bordered them. Pretty much all countries had concerns about their neighbors.
And Columbus wasn’t a direct response to spite the Ottomans and framing as it as such is disingenuous at best.
Fully. That story goes a lot farther back from the Ottomans. What actually changed around the height of the Ottoman era was that it had actually become a material possibility to establish naval trade at long reaches, with the advent of far better navigation.Portugal going around the cape and Spain going westward are a response to the difficulties of the spice trade caused by the Ottomans. Do you disagree?
The problem with that is that it doesn't make any sense to nerf a country in the 1500s or indeed 1600s in game because of things that happened in the 1500s reality, but may well not have happened in game.
Would be amazing to see Ottoman-Persian wars that result in stalemates. Does anyone think this would ever happen with Ottos in their current form?
That is a problem with the game, which doesn't model distance, lack of communication, and stagnation adequately. Obviously, if world conquest is possible.