• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.453
38.874
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
If someone wants to convert to Orthodoxy as the Ottomans in pursuit of avoiding a late mid-game disaster and lose out on the flavour and bonuses that would be granted to them before said disaster, let them.
Right now, converting to Christianity as the Ottomans is a "memelord shenanigans" thing.

If you tie a disaster to the Ottoman government, and the disaster actually matters, then converting to Christianity (to invalidate the Ottoman government) stops being memelord shenanigans, because it becomes genuinely worthwhile.

(On the other end of the scale, I find the whole "go out of your way trigger Court and Country" nonsense to be evidence of poor design.)
 
  • 1Like
  • 1Haha
Reactions:

Susan1972

First Lieutenant
Jun 14, 2021
217
502
Okay, lesson learned. Never say anything negative about the Ottomans ever.

Seriously, why does this topic get everyone riled up so much?
 
  • 4Haha
  • 3
  • 1Like
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.453
38.874
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
  • 1Like
Reactions:

Susan1972

First Lieutenant
Jun 14, 2021
217
502

Lykus Cerebros

General
64 Badges
Aug 27, 2020
1.786
2.932
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Well u win because of one thing, the Ottomans have not jet taken our capital, bringing them to empire for free and giving them a huge income boost through trade, plus in less than 20 years, if u have such a death alliance of minors u can win, after that, it will be hard. The best way to kill them, is Budget Monks push in the first 5 Years where u can get all cores back an war raps asap, with just the knights and albania.
I was just replying to a post that claimed you can't beat them anymore as Byzantium.
 
  • 2Haha
Reactions:

Ferdinand_Bardamu

Second Lieutenant
Feb 2, 2022
195
633
Okay, lesson learned. Never say anything negative about the Ottomans ever.

Seriously, why does this topic get everyone riled up so much?
From 1.30 - 1.32 I never saw France or Russia reach their historical borders. No one complained.

Meanwhile if the Ottomans don't annex Egypt in one war or border Vienna pre 1550 people complain.

Regardless, I think most people agree that the Ottomans should be extremely strong early, it's just the frustration is there is absolutely zero to stop an excessive snowball. If the Ottomans had negative events late game or some kind of malus I think people wouldn't complain as much.
 
  • 6
  • 1Like
  • 1
Reactions:

Vin55

Colonel
56 Badges
Nov 7, 2018
1.100
1.546
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
I did play many games, and whilst France and Russia and even (Poland sometimes) did win the Ottmans where in 49 out of 50 games the domiant Power, the austrians even with all Pus did not have that much of a chance, the French did hurt in recent patches because of Spain England or austria England alliances plus the free Pus for the emperor. England should not be able to go with austria or Spain, it makes the world there less dinamic.
 

Lykus Cerebros

General
64 Badges
Aug 27, 2020
1.786
2.932
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
I did play many games, and whilst France and Russia and even (Poland sometimes) did win the Ottmans where in 49 out of 50 games the domiant Power, the austrians even with all Pus did not have that much of a chance, the French did hurt in recent patches because of Spain England or austria England alliances plus the free Pus for the emperor. England should not be able to go with austria or Spain, it makes the world there less dinamic.
Strange because for me it seems Austria holds their own against them in about 40-50%. It seemed dependend on the getting the PUs (especially Burgundy) and keeping the emperorship. If that worked out they usually beat them back. Of course getting all if that is very RNG dependant.
 
  • 1
Reactions:

Ferdinand_Bardamu

Second Lieutenant
Feb 2, 2022
195
633
Can we also agree that Turkish should not be in the Levantine culture group? It's unfair they get such a huge cultural union and no penalties for owning provinces which really aren't in their culture group?
 
  • 4
  • 2
Reactions:

Nostalgium

General
90 Badges
Jan 16, 2010
2.138
5.850
  • BATTLETECH
  • Imperator: Rome Deluxe Edition
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Stellaris: Galaxy Edition
  • Tyranny: Gold Edition
  • Crusader Kings III
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Hearts of Iron III
  • Mount & Blade: Warband
  • Age of Wonders: Planetfall Sign Up
  • Victoria 2
  • 500k Club
Can we also agree that Turkish should not be in the Levantine culture group? It's unfair they get such a huge cultural union and no penalties for owning provinces which really aren't in their culture group?
It's a weird one to me, because they definitely had cultural similarities to the others in the area which should be simulated, but a cultural union is too powerful to represent it properly. Making them a unique culture like Korean wouldn't work too well, grouping them with the other Turks would lead to weird gameplay (this was the case in the past and made the Ottomans prioritize meddling in Central Asia), so they're stuck in this non-position. Honestly, it's a problem caused by EU4's cultural mechanics not being granular enough to implement a proper solution. A solution could possibly be to carve up the Levantine group into two, which would give them cultural union with, say, Syria and Mashriqi, but not with Egyptian and Hejazi.
 
  • 3
Reactions:

lambda x.x

Captain
37 Badges
Jun 27, 2020
330
1.009
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
Right now, converting to Christianity as the Ottomans is a "memelord shenanigans" thing.
Whoa, this is the first thing I see on this thread... What? Catholic + revoke had been the strongest way to play Ottomans for a while.
 
  • 3
Reactions:

Blackmoore

Second Lieutenant
6 Badges
Sep 23, 2011
189
280
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
It's a scaling issue, essentially. The AI needed to be smarter about forts, be more efficient in its economy, effective militarily and most of all aggressive. But, to make AI Wurttemberg more powerful, you get a more powerful Spain, France and ... Ottomans. In fact, the Ottomans are the apex of this power scaling.

While you think that the scaling would balance out across the board, it isn't like adding a flat +100 to each and every AI, it's as if national power levels are being multiplied by 2, whereby the largest and most powerful benefit proportionally more from the changes.

While you might say, the Ottomans fall off after 1600 -- and I suppose that's true to a certain degree, but the way pips interact with the combat has changed (no guarantee that it works the way they think it does) and it is not only players that benefit from snowballing, AIs do as well. Ottomans are early game destroyers and your goal as the Ottoman player is to devour so much of the world by 1600 that it doesn't matter.

If your nation of choice lives in the vicinity, you can either disrupt the Ottomans before Mil Tech 4 or expand extremely carefully because anytime your manpower or force limit drops enough, you are going to be wrecked.
 
  • 3
  • 1Like
Reactions:

Saat98

First Lieutenant
25 Badges
Oct 4, 2020
270
484
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
It's a weird one to me, because they definitely had cultural similarities to the others in the area which should be simulated, but a cultural union is too powerful to represent it properly. Making them a unique culture like Korean wouldn't work too well, grouping them with the other Turks would lead to weird gameplay (this was the case in the past and made the Ottomans prioritize meddling in Central Asia), so they're stuck in this non-position. Honestly, it's a problem caused by EU4's cultural mechanics not being granular enough to implement a proper solution. A solution could possibly be to carve up the Levantine group into two, which would give them cultural union with, say, Syria and Mashriqi, but not with Egyptian and Hejazi.
Maybe we could give them something like Mughal Diwan? They could get a culture accepted if and only if they own every province with that culture in the old world. We can make it not as overpowered as the actual Diwan by not giving the cultural assimilation bonuses. Then we could put Turkish in its own culture group and get similar results as today, and besides the mixed results, I believe this would be a nerf to Ottos.
 
  • 2
Reactions:

jamal bakr

Captain
55 Badges
Aug 4, 2017
337
318
  • Stellaris: Federations
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Europa Universalis III Complete
  • Stellaris: Necroids
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
From 1.30 - 1.32 I never saw France or Russia reach their historical borders. No one complained.

Meanwhile if the Ottomans don't annex Egypt in one war or border Vienna pre 1550 people complain.

Regardless, I think most people agree that the Ottomans should be extremely strong early, it's just the frustration is there is absolutely zero to stop an excessive snowball. If the Ottomans had negative events late game or some kind of malus I think people wouldn't complain as much.

Maybe once any nation hits 1000 dev you get an innate "mingexplosion" type event possibility for losing your capital/massive devastation etc. Might be fun! Maybe even give buddhist a big karma boost for popping nations. Play as a buddhist nepal and go around popping vijay, bahamis, ming, etc.


It's a weird one to me, because they definitely had cultural similarities to the others in the area which should be simulated, but a cultural union is too powerful to represent it properly. Making them a unique culture like Korean wouldn't work too well, grouping them with the other Turks would lead to weird gameplay (this was the case in the past and made the Ottomans prioritize meddling in Central Asia), so they're stuck in this non-position. Honestly, it's a problem caused by EU4's cultural mechanics not being granular enough to implement a proper solution. A solution could possibly be to carve up the Levantine group into two, which would give them cultural union with, say, Syria and Mashriqi, but not with Egyptian and Hejazi.

Lebanese definitely considered Turks to be "foreigners".
 
  • 3
  • 3
  • 1Haha
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.453
38.874
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Whoa, this is the first thing I see on this thread... What? Catholic + revoke had been the strongest way to play Ottomans for a while.
Completely unnecessary, though. You don't get knifed in the face by a disaster if you don't, and as far as I'm aware Sunnimans is perfectly capable of brute force WC.
 
  • 1Like
Reactions:

lambda x.x

Captain
37 Badges
Jun 27, 2020
330
1.009
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Victoria 2: A House Divided
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
Completely unnecessary, though. You don't get knifed in the face by a disaster if you don't, and as far as I'm aware Sunnimans is perfectly capable of brute force WC.
Hmm... I don't see how something being unnecessary to achieve a goal helps your case that flipping to catholic as Ottomans is a "memelord" strategy. You can do a WC without mil tech, yet I hope you would agree with me that it is not a "memelord" strategy to tech up?
 

Damedius

Lt. General
80 Badges
May 28, 2012
1.203
1.289
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Tyranny: Archon Edition
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Holy Fury
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Dharma
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders II
  • Age of Wonders III
  • Age of Wonders
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis III Complete
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
While you might say, the Ottomans fall off after 1600 -- and I suppose that's true to a certain degree, but the way pips interact with the combat has changed (no guarantee that it works the way they think it does) and it is not only players that benefit from snowballing, AIs do as well. Ottomans are early game destroyers and your goal as the Ottoman player is to devour so much of the world by 1600 that it doesn't matter.
It's a combination, they fall off and Western tech stops being trash tier, which it is at the beginning of the game. The Ottomans can win 2 to 1 until tech level 12, when western tech finally stops being awful and is merely just bad. Even then it doesn't achieve parity until tech 15 and you have to wait until Mil tech 19 before western tech finally eclipses Anatolian tech.
 
  • 1Like
  • 1
Reactions:

Blackmoore

Second Lieutenant
6 Badges
Sep 23, 2011
189
280
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
Sure, I understand that. I was referring to some people who have done some preliminary testing that suggests that pips and unit quality may not be as important anymore than simply the quantity of troops. Which, again massively assists the Ottomans since they have the force limit and manpower battery to support early full-cannon doomstacks -- particularly with a better economy.