Starts up but once the screen goes full, zap, it's gone again.
Found this in /Users/user/Library/Logs/Unity/Player.log
System:
OSX Yosemite 10.10.2
MacBook Pro (Retina, 15-inch, Late 2013)
Processor: 2.6GHz Intel Core i7
Memory: 16GB
Graphics: Intel Iris Pro 1536MB
Made a "video" sorts of to show how it looks; not very impressing I can assure you ;-) -> http://my-serve.rs/tmp/cities_skylines_osx_no_start.mov
Found this in /Users/user/Library/Logs/Unity/Player.log
Code:
Initialize engine version: 5.0.0f2 (b4e6f79600c9)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 INTEL-10.2.46]
Renderer: Intel Iris Pro OpenGL Engine
Vendor: Intel Inc.
VRAM: 1536 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL: Detected 1536 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ColossalManaged.dll (this message is harmless)
Loading /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ColossalManaged.dll into Unity Child Domain
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICities.dll (this message is harmless)
Loading /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/ICities.dll into Unity Child Domain
- Completed reload, in 0.064 seconds
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/user/Library/Application Support/Steam/steamapps/common/Cities_Skylines/Cities.app/Contents/Resources/Data/Managed/System.dll (this message is harmless)
Game mode
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.462067 ms
Steam Initialization failed [Steam, Native - Internal]
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
ColossalFramework.Steamworks.SteamInitializationException: Steam initialization has failed beyond repair or you do not own the game.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 750.
Total: 0.502692 ms (FindLiveObjects: 0.031371 ms CreateObjectMapping: 0.042248 ms MarkObjects: 0.421328 ms DeleteObjects: 0.007354 ms)
System:
OSX Yosemite 10.10.2
MacBook Pro (Retina, 15-inch, Late 2013)
Processor: 2.6GHz Intel Core i7
Memory: 16GB
Graphics: Intel Iris Pro 1536MB
Made a "video" sorts of to show how it looks; not very impressing I can assure you ;-) -> http://my-serve.rs/tmp/cities_skylines_osx_no_start.mov
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