Instead of choosing an origin, it might be interesting to be able to choose one for three central aspects of its empire: its type of society, its mother "planet" and its diplomatic positioning at the beginning.
Some civics that cannot be added and removed will become origins.
Societal origin :
- Prosperous Unification
- Mechanist
- Syncretic Evolution
- Tree of Life
- Necrophage
- Rogue Servitor
- Driven Assimilator
- Clone Army
- Anglers
Planetary origin :
- "Classic" : Homeworld have 25 district
- Resource Consolidation
- Life-Seeded
- Post-Apocalyptic
- Remnants
- Doomsday
- Shattered Ring
- Void Dwellers
- Calamitous Birth
- Hive world
- Ocean Paradise
- Idyllic Bloom
Diplomatic origins :
- Infinite frontier : Removes the influence cost for building a starbase whose star system is located in the capital sector.
- Galactic Doorstep : uncertain positioning
- On the Shoulders of Giants : uncertain positioning
- Lost Colony
- Common Ground
- Hegemon
- Scion
- Inward Perfection : accessible to hive and machine empires, with adaptation, with some exceptions.
- Fanatic Purifiers
- Criminal Heritage
- Devouring Swarm
- Terravore
- Determined Exterminator
- Fanatic Protector : Rogue servitor seeing all other empires as a threat to its creators (starting biotrophy), a threat that must be destroyed.
- Pre-colonization : Starts without "Hyperspace Travel" technology, this technology will not be available in the list of searchable starting technologies. Has two vassals, each with a colonized planet in a non-bordering star system. Impossible to interact and exchange resources with his vassals without “Hyperspace Travel” technology
- Here Be Dragons
- Barbaric Despoilers
Obviously, that would have to be improved over time, but it could allow interesting combinations of fairly varied starting situations.
Some civics that cannot be added and removed will become origins.
Societal origin :
- Prosperous Unification
- Mechanist
- Syncretic Evolution
- Tree of Life
- Necrophage
- Rogue Servitor
- Driven Assimilator
- Clone Army
- Anglers
Planetary origin :
- "Classic" : Homeworld have 25 district
- Resource Consolidation
- Life-Seeded
- Post-Apocalyptic
- Remnants
- Doomsday
- Shattered Ring
- Void Dwellers
- Calamitous Birth
- Hive world
- Ocean Paradise
- Idyllic Bloom
Diplomatic origins :
- Infinite frontier : Removes the influence cost for building a starbase whose star system is located in the capital sector.
- Galactic Doorstep : uncertain positioning
- On the Shoulders of Giants : uncertain positioning
- Lost Colony
- Common Ground
- Hegemon
- Scion
- Inward Perfection : accessible to hive and machine empires, with adaptation, with some exceptions.
- Fanatic Purifiers
- Criminal Heritage
- Devouring Swarm
- Terravore
- Determined Exterminator
- Fanatic Protector : Rogue servitor seeing all other empires as a threat to its creators (starting biotrophy), a threat that must be destroyed.
- Pre-colonization : Starts without "Hyperspace Travel" technology, this technology will not be available in the list of searchable starting technologies. Has two vassals, each with a colonized planet in a non-bordering star system. Impossible to interact and exchange resources with his vassals without “Hyperspace Travel” technology
- Here Be Dragons
- Barbaric Despoilers
Obviously, that would have to be improved over time, but it could allow interesting combinations of fairly varied starting situations.
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