Origins: societal, "planetary" and diplomatic

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drawar

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Instead of choosing an origin, it might be interesting to be able to choose one for three central aspects of its empire: its type of society, its mother "planet" and its diplomatic positioning at the beginning.

Some civics that cannot be added and removed will become origins.

Societal origin :
- Prosperous Unification
- Mechanist
- Syncretic Evolution
- Tree of Life
- Necrophage
- Rogue Servitor
- Driven Assimilator
- Clone Army
- Anglers

Planetary origin :
- "Classic" : Homeworld have 25 district
- Resource Consolidation
- Life-Seeded
- Post-Apocalyptic
- Remnants
- Doomsday
- Shattered Ring
- Void Dwellers
- Calamitous Birth
- Hive world
- Ocean Paradise
- Idyllic Bloom

Diplomatic origins :
- Infinite frontier : Removes the influence cost for building a starbase whose star system is located in the capital sector.
- Galactic Doorstep : uncertain positioning
- On the Shoulders of Giants : uncertain positioning
- Lost Colony
- Common Ground
- Hegemon
- Scion
- Inward Perfection : accessible to hive and machine empires, with adaptation, with some exceptions.
- Fanatic Purifiers
- Criminal Heritage
- Devouring Swarm
- Terravore
- Determined Exterminator
- Fanatic Protector : Rogue servitor seeing all other empires as a threat to its creators (starting biotrophy), a threat that must be destroyed.
- Pre-colonization : Starts without "Hyperspace Travel" technology, this technology will not be available in the list of searchable starting technologies. Has two vassals, each with a colonized planet in a non-bordering star system. Impossible to interact and exchange resources with his vassals without “Hyperspace Travel” technology
- Here Be Dragons
- Barbaric Despoilers



Obviously, that would have to be improved over time, but it could allow interesting combinations of fairly varied starting situations.
 
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