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HFY

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May 15, 2016
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In their excesses, the Highborn doomed their own world, and it was simply our bad luck that gave them access to ours. Who knows if we would have destroyed our world as they had ruined their own, we have lost that fate as we have lost control of our own destiny. We must seem as dirt to those cruel lords who live in the Heavens.


With this Origin, you start off with a small population of your main race living in a single Habitat above a habitable world which is populated by a secondary race, and the planet is not your species preference.
- You gain the Habitats technology.
- Your primary species gains a 1-point Trait which gives you +10% Habitat habitability and +5% Specialist productivity on Habitats. You cannot remove this Trait but otherwise suffer no penalty when on planets, nor do you lose your original habitability preference.

You must be a Slaver to use this origin (some kind of Authoritarian or some kind of Xenophobe or both).

When you build a Habitat over a habitable planet you own, the planet loses all Ruler jobs, and the habitat gains +1 Administrator job. Stability for the planet and the habitat are shared -- calculate a single number as if all pops on both planet and habitat were in a single colony. Otherwise, the two function as normal.

When you build a habitat over a pre-FTL civilization, your habitat gains Decisions to mimic Observation Post actions (Indoctrinate, Infiltrate, etc.), and the habitat can build Research Districts as if the planet had a science deposit. You keep the Research Districts even if you gain ownership of the planet (which of course you will).


tl;dr - Void Dwellers x Syncretic Evolution
 
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I like this origin. It's like elysium
Or maybe the world of Battle Angle Alita (the city was only floating, but that is not a big difference).

The main issue is the balance here. You gian most of the advantages of Habitats, without any of the downsides (being able to colonize planets from the start).
Sharing stability would also be a game engine problem, while having to manage two planets is tiresome.

How about this approach, wich should be mechanically simpler:
- the Highborn are on the planet, as far as the game is concerned
- only Highborn can be Rulers (similar to necrophage)
- the Highborn have really low habitatbility if not on habitats or with a "Sky Palance" above the planet
- you build a "Sky Palace" Station. As long as the planet has that station, the Highborn pops get a massive boost to habitability (they are presumed to spend most of their time on that station, but commute to work planetside)
- if you later unlock Habitats, the Sky Palance can be replaced by one. Habitats count the same as a Sky Palace, except it looses some population space (to account for all those Highborn commuting from the planet).