One thing I've seen debated a lot before is the role "elite" units have played in the war - units that were given priority on equipment, replacements, training, and generally seen as "better" than the rest. Germany had some (the Grossdeutschland division, Fallschirmjagers, and SS-panzer divisions), as did the Russians (a number of guards divisions), the Americans (USMC, paratroopers), etc.
Now, some of the previous games and their mods represented this by making the "elite" factor for these units hard-coded into their stats. In other examples, there was literally no difference between two divisions beyond the name acting as a little flavor.
I was wondering if the concept for prioritizing units and the whole "pride of the fleet" mechanic for naval units might be expanded upon to give players the ability to create their own "elite" units, without having to either rely upon either having separate unit types or not having the option at all.
When you have a division you want to make into an "elite" unit, you could click a button for the unit similar to making a ship "pride of the fleet", which would give the unit some benefits. I can picture it happening in multiple ways, from boosts to base stats (greater elan and zeal) to allowing the division in question to have greater levels of equipment (the Grossdeutschland super-panzer division model), or some mix of the above. It should not be an instant boost either - having it take time to come into full effect and making it a permanent choice for that unit mean its not some kind of temporary boost.
The cost to making this choice would be increased supply demand, a higher drain on manpower/officers (if those are used), and a Dissent hit if said units were destroyed or disbanded. There should be a limit to the number of "elite" divisions any nation can wield depending on size and power to prevent someone from making all their units elite.
The reason I think this idea would be valuable to the game is that it allows players to have the freedom to express themselves in their units and strategies without having to write in dozens of new unit types to satisfy every nation's different historical take on what was or wasn't an "elite" unit. You don't need to program in separate SS, Guards, etc. divisions for the players - you give them the ability to make their own "special" units that they can either use historically, or can do as they please.
If I'm playing as Germany with a strong air-focus, maybe I want my Fallschirmjaeger's to be the "elite" of the army and not the panzers. But if I want to play more historically, I could reserve those unique unit slots for their historic counterparts. If I'm playing some alternate history America blitzkrieging South America, maybe my "elite" units are my armored divisions. And if I'm doing some crazy all cavalry Soviet game, then I can create my very own Guards Cavalry Divisions.
As long as the boosts are balanced enough that it isn't a no-brainer, I think this would add to the game and both expand player freedom and their ability to reflect history.
What do you guys think?
Now, some of the previous games and their mods represented this by making the "elite" factor for these units hard-coded into their stats. In other examples, there was literally no difference between two divisions beyond the name acting as a little flavor.
I was wondering if the concept for prioritizing units and the whole "pride of the fleet" mechanic for naval units might be expanded upon to give players the ability to create their own "elite" units, without having to either rely upon either having separate unit types or not having the option at all.
When you have a division you want to make into an "elite" unit, you could click a button for the unit similar to making a ship "pride of the fleet", which would give the unit some benefits. I can picture it happening in multiple ways, from boosts to base stats (greater elan and zeal) to allowing the division in question to have greater levels of equipment (the Grossdeutschland super-panzer division model), or some mix of the above. It should not be an instant boost either - having it take time to come into full effect and making it a permanent choice for that unit mean its not some kind of temporary boost.
The cost to making this choice would be increased supply demand, a higher drain on manpower/officers (if those are used), and a Dissent hit if said units were destroyed or disbanded. There should be a limit to the number of "elite" divisions any nation can wield depending on size and power to prevent someone from making all their units elite.
The reason I think this idea would be valuable to the game is that it allows players to have the freedom to express themselves in their units and strategies without having to write in dozens of new unit types to satisfy every nation's different historical take on what was or wasn't an "elite" unit. You don't need to program in separate SS, Guards, etc. divisions for the players - you give them the ability to make their own "special" units that they can either use historically, or can do as they please.
If I'm playing as Germany with a strong air-focus, maybe I want my Fallschirmjaeger's to be the "elite" of the army and not the panzers. But if I want to play more historically, I could reserve those unique unit slots for their historic counterparts. If I'm playing some alternate history America blitzkrieging South America, maybe my "elite" units are my armored divisions. And if I'm doing some crazy all cavalry Soviet game, then I can create my very own Guards Cavalry Divisions.
As long as the boosts are balanced enough that it isn't a no-brainer, I think this would add to the game and both expand player freedom and their ability to reflect history.
What do you guys think?