Yes, inefficient. You say they're "district" efficient, which isn't even really true, and point towards them using building slots instead. Ignoring that those building slots are what science production needs. TV is fundamentally NOT a good way to produce energy, if anything it's one redeeming feature is it's versatility.
Whatever you're doing, it's not efficient in any way. You're using limited building slots to spam clerks. Who then need a lot of living space. To free up the way more abundant districts, to produce what exactly, alloys? That's not exactly the most efficient use for them. Ecumenopoli, Habitats, etc instead.
Trying to accuse someone of "trolling" because you can't do simple math, and massively overestimate the value of trade is not the way to having a productive discussion.
ah... so you want the math .
ok .
i used an habitat in a VERY bad way, but i wanted to show you that even by filling up evry clerk job, i still had a better VALUE than the technician .
if you have an empire focused on trade value, there is not even comparison . the direct value of energy\number of pops is (473:32)14.78 to (1068:55) 19.42 .
(i noticed later that i didn't considerate the UPkeep , the energy habitats has around 32 energy upkeep)
while its true that you can't fill a research planet with trade , you can use trade on alloy production planets . while on habitats you can simply completly specilize the space using it completly and efficently.
you don't need to produce CG, even if you don't want to considerate the commercial federation, when you convert TV to 0.5 energy and 0.25 CG , you can gain a worth of 1.5TV by standard market prices. this is kinda optimistic , as usualy you get 1.10-1.30 of the value by selling CG in stock of 5k when the price is right.
you can play like an gestal, as you don't even need 1 job used on CG .
an empire that is not particolary specilized in TV the pop is specilized in producing energy , i've no idea why someone should do that , but just in case you REALY want to min-max and transoform the pops per-planet .
the planets
i feel like i should make only-erergy only-TV planets , but its ususaly no-sense to have "only planets" soo i used the one with TV to produce alloys with the excessive space and research for the execive space of energy planet.
the Upkeep of the 2 planets is around the same (199 for the energy planet , you can see the upkeep of the TV planet)
i've left the 1 type of TV planets, as i think its simply better to produce more alloys, so its nosense not to have the specialization for more alloy jobs.
i could make the efficency of the 2 plant full pops, but i'm not sure how to evaluate research , and you want to produce research and alloy in any case.
So, lets just calculate the number of pops that are working on anything , apart from alloy and research .
pops to produce energy ( 825:59 ) 13.98 . against ( 788:93) 8.47 .around 14 energy per pop and 2.12 CG and 4.24 energy that are worth around 9.12 energy
this one is way closer, ofc, as the sinth are particolary good at producing resources , the advantage of not having to produce CG is closer and closer to simply buying them from the market IF they are cheap .
lets try with something that you can totaly devote to energy production\TV
2 planet size 15 , one with the right traits for being a full planet for energy production .
the comparison are (679:40)16.98 to (1058:113)9.36 that is worth 10.06 (with normal market price)
(damn me, i forgot to build the galatic stock exchange eeeh... it should have been 1168:113 = 10.34 that are worth 11.1 )
there the advantage of the engieneers are top noch, apart from the fact that you can specilize completly the planet to have energy districts , the bonus of the planet added to it make it perfect.
the TV planet is still quite good , as it produce energy AND CG , giving you the result of 2 planet specilization in one .
but i personaly prefer the habitats , as you can specilize them completly
the energy habitats upkeep is around 65 energy .
not much, but merchant are the better version of clerk, so the more merchant you can spam , the better .
(623:36)17.3 to (493:33)14.94 that are worth 16.06 .
in conclusion, while you can't have TV with a Techonology planet, you can use minerals planet to have tech . putting TV evrywhere there is space , you can dodge the necessity to build CG , and still have a decent production of energy , while having to take resources only as food and minerals . IF you find planets that are particolary good at producing energy , you take more worth from it in the for of technicians , but the technicians are not exatly so much better at producing energy" that should justify using a "non-perfect for energy production" planet for actualy producing energy . thats a waste of space.
i nmy example, i wanted to use all clerk jobs, (apart from the habitat, as it doesn't have enought housing possible ) to be fair, but you don't realy need to fill all clerk jobs , even if you leave some of them because you don't have housing is not realy a problem .
the most important part is that you don't waste planets in producing energy and CG , but have merchant and clerk produce energy and CG for you , for the same space.
and in this example, i showcased a race that is going heavy on resource production and " efficent pops" that are the synth . an empire focused on TV actualy produce more TV than energy for pops .