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Icewraith

Major
May 24, 2018
612
11
Halfway between the jump point and entering orbit (or vice versa), the Leopard/Argo should rotate 180 degrees and spend the last part of the transit using its engines to kill the momentum it’s built up.

Also, the Leopard should be using its bottom mounted hover/transit drive instead of the aft maneuver drive, to keep the gravity vector aligned with the decks for the majority of the trip.

Of course, now that the game is already together, this is probably super low priority. But if it’s easy to code, can we just get the ship models to rotate halfway through transit?
 
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