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Sinister2202

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I get that devs are trying to eliminate micro, but the new economic system requires a lot of scrutiny already.

In addition to policy to allow resettlement of pops, there should be reassignment of jobs as well. Manually. Allowing such a policy would still allow automatic assignment of pops to jobs, as usual. We would also be able to swap pops of jobs.

There needs to be some sort of mechanic to allow us to assign pops in certain strata.

Also streamline the whole thing and allow us to choose which species prefers which strata.... then they would automatically swap around the jobs... agri slaves swapped to farms, miner slaves swapped to mines etc...

Then we could utilize gene modding by species.

I am envious to see how organized FEs are, where all of their robots work worker jobs, perfectly representing a post-scarcity society.

I for one would like to have all my slaves be distributed across my worlds, and fill in the worker jobs and try to make my non slave pops to work specialist and above. I am willing to micro this, due to simply having lack of things to do mid game.

Since worker jobs are more prolific than specialist jobs, any excess nonslave pops should still demote to worker if theres not enough jobs.

To follow this, we should be able to decide which strata the pop goes to when resettling the pop to another colony. I know that they already go to the highest ranking job automatically, and it seems a bit redundant to have such an option, but it should be available just in case.
 

grommile

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There is no such thing as optionally-automatable micromanagement in strategy games.

There is only "the automation is smarter than you" (in which case you should turn it on) and "you are smarter than the automation" (in which case you should turn it off).

EDIT: OK, there's a third option, which is "the subsystem being managed has so little impact that the competence with which it is managed is irrelevant to your success or failure".