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royal_gryf

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The rpg aspect is core to the CK3 experience, yet after the initial set up, I find that time passes by way too quickly. Barely into the game and a year has already passed. That's a really long time, time that can completely change people in many cases or at least go through many experiences.
Since there is also a dynastic aspect, having a daily tick allows successions to go by faster so it should be an optional feature. Depending on what type of gameplay you want to experience you could set the game to a daily or 6 hour tick, maybe even a 1 hour tick.
.While at first a 4 tick day may feel empty, that's more from a lack of flavour than being too slow.

Say a 3 month siege for example. This is already a long siege, and at times it may feel too long, but I would say that's more from the lack of experiences directly in that siege. If your character is participating in that siege, you could experience events describing the siege or personal decisions. Additionally, with a 4 hour tick the time of day becomes relevant. Attacking at dawn vs dusk, executing a plot at night, perhaps you were overseeing the construction of a statue in your image at midday but then had an argument about strategy at dinner?
 
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Abstergent

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I think that being able to opt in or out of this would be a great addition, it would allow players to fine-tune the granularity of their play.
Couple that with even more flavor events for practically every system, it has promise.

I would love having a higher total amount of interactions. Sometimes rulers feel too similar so something like this could bring about a high degree of variance.
 

Matihood1

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In my personal opinion, it's not the amount of ticks per day that's the problem. It's the fact that everything takes waaaay longer in CK3 than in did in CK2. Especially plots. You could have a nice, quick murder plot in CK2 within 2 months at times but in CK3 it's always 10 minutes at the very least. Same with every other plot in the game. When I went back to CK2 after playing CK3 a bunch, I immediately felt the difference in the flow of time. More stuff happened sooner and I could make a difference without waiting 10 years every time.
 
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jberger

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In my personal opinion, it's not the amount of ticks per day that's the problem. It's the fact that everything takes waaaay longer in CK3 than in did in CK2. Especially plots. You could have a nice, quick murder plot in CK2 within 2 months at times but in CK3 it's always 10 minutes at the very least. Same with every other plot in the game. When I went back to CK2 after playing CK3 a bunch, I immediately felt the difference in the flow of time. More stuff happened sooner and I could make a difference without waiting 10 years every time.
I'm curious how long murder plots would take historically, someone must have researched it at some point.

Related to the OP, i play at 2x and it's rare for me to have times when i feel like nothing is happening. There always seems to be something to do, even if it's just looking at nearby rulers and figuring out how to weasel your dynasty members into their lines of succession.
 
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royal_gryf

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I'd rather have 2 more faster speeds between 4 and 5.
That would work out pretty nicely with more ticks as well though. With further granularity, faster speeds become a logical conclusion for skipping ahead during uneventful months. For the preparation of a raid, you could set the speed to something like 7, relative to the daily tick. While for the actual raid, 1-2 speed for the battles and looting. Tons of flavour events and potential expanded mechanics here.
 
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